}
void destroy() {
- gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + nicknameToken + "."));
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(trollRace.starter + " destroys " + nicknameToken + "."));
graphicEntityModule.commitEntityState(0.5, castle);
castle.setX(castle.getX(), Curve.ELASTIC);
castle.setScaleY(-0.2, Curve.EASE_IN);
}
void throwStones(int stones) {
- gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", nicknameToken, stones, stones == 1 ? "" : "s"));
+ gameManager.addToGameSummary(String.format("%s throws %d stone%s at " + trollRace.nonStarter(), nicknameToken, stones, stones == 1 ? "" : "s"));
}
void threwMoreStonesThanHad() {
}
}
+ enum TrollRace {
+ Troll("The troll", 0xfac200, "bland"),
+ IceTroll("The ice troll", 0x59a2a2, "ice"),
+ RockTroll("The rock troll", 0x78877f, "rock"),
+ WaterTroll("The water troll", 0x2b2fc6, "water"),
+ OlogHai("The Olog-Hai", 0x5b2e7d, "ologhai");
+ String starter, parser; int tint;
+ TrollRace(String s, int t, String p) {
+ starter = s;
+ tint = t;
+ parser = p;
+ }
+ String nonStarter() {
+ return Character.toLowerCase(starter.charAt(0))
+ + starter.substring(1);
+ }
+ }
+ TrollRace trollRace;
+
private void drawTroll() {
+ int r, league = gameManager.getLeagueLevel();
+ if (league <= 1) r = 4;
+ else if (league <= 2) r = 8;
+ else r = 10;
+
+ r = random.nextInt(r);
+ if (r < 4) trollRace = TrollRace.Troll;
+ else if (r < 6) trollRace = TrollRace.IceTroll;
+ else if (r < 8) trollRace = TrollRace.RockTroll;
+ else if (r < 9) trollRace = TrollRace.WaterTroll;
+ else if (r < 10) trollRace = TrollRace.OlogHai;
+ else throw new RuntimeException("Internal error: unknown troll race " + r);
+
+ // We read it for debugging purposes, but don't echo it back
+ // to the IDE. It is, after all, *not* a map parameter!
+ String buf = gameManager.getGameParameters().getProperty("ehtnicity");
+ if (buf != null) {
+ String key = "";
+ for (char c : buf.toCharArray())
+ if (Character.isLetter(c))
+ key += Character.toLowerCase(c);
+ iHateJava: do {
+ for (TrollRace race : TrollRace.values()) {
+ if (key.equals(race.parser)) {
+ trollRace = race;
+ break/*ing news: */ iHateJava;
+ }
+ }
+ gameManager.addToGameSummary("Ignoring unknown troll race: " + buf);
+ } while (false);
+ }
+ photoFinish: ; // The race is through, but Java has no goto :-(
+
Sprite trollBody = graphicEntityModule.createSprite()
.setImage("troll_body.png")
.setAnchorX(0.5)
.setAnchorY(1)
- .setTint(0xfac200);
+ .setTint(trollRace.tint);
Sprite trollPants = graphicEntityModule.createSprite()
.setImage("pants_red.png")
.setAnchorX(0.5)
void moveTroll(Dir d) {
moveTroll();
- gameManager.addToGameSummary("Troll " + d.movement);
+ gameManager.addToGameSummary(trollRace.starter + " " + d.movement);
trollMessage.setText(selectTrollMessage(d)).setAlpha(1, Curve.NONE);
graphicEntityModule.commitEntityState(0.5, trollMessage);
}
}
+ // You'll never remember if you ever saw these…
String specials[] = {
"Never gonna give you up\nNever gonna let you down\nNever gonna run around and desert you\nNever gonna make you cry\nNever gonna say goodbye\nNever gonna tell a lie and hurt you",
"CG know what they're doing."
};
+ // Most of what ought to happen in normal play
String directed[][] = {
// movies
{ "Han shot first", "I am your father", "Greedo shot first" },
+ { "Inception ends\non level zero", "BRAAAAAAM", "Inception ends\non level one" },
+ // More movie controversies sought. Apply on the puzzle contrib page.
+
+ // music
+ { "bach > beethoven", "zimmer is overrated", "beethoven > bach" },
+ { "an octave is 12 semitones", "curse you perfect-pitched ppl", "pianos can play in tune" },
// everyday life
{ "tea > coffee", "just drink\nkool-aid", "coffee > tea" },
{ "Marvel > DC", "Disney > 50 shades", "DC > Marvel" },
{ "cats > dogs", "humans make\ngood pets", "dogs > cats" },
+ { "the moon landing was staged", "elvis lives", "9/11 was an inside job" },
+ // Ditto. Need moar troll.
// gaming
{ "PC > console", "pong is still\nunequaled", "console > PC" },
{ "pad > stick", "mouse gaming is lame", "stick > pad" },
{ "RTS > FPS", "solitaire best game", "FPS > RTS" },
{ "YT gaming > twitch", "i watch other ppl play", "twitch > YT gaming" },
+ { "orcs are wusses", "the amulet is in another dungeon", "elves are wusses" },
+ // I'm not exactly a gamer myself, I take hints on the topics du jour
// programming
{ "vi < emacs", "i code with Notepad", "emacs > vi" },
{ "objects > functions", "it's closures\nall the way down", "functions > objects" },
{ "GOTO FTW", "COME FROM FTW", "don't use GOTO" },
{ "Agile > Waterfall", "SCRUM isn't Agile", "Waterfall > Agile" },
+ // This category's not too bad.
// Internet
{ "gmail > github", "copy-paste FTW", "github > gmail" },
{ "jira > trello", "bugzilla FTW", "trello > jira" },
{ "IRC > slack", "chat is work", "discord < IRC" },
{ "trolls > SJW", "i'm not trolling\njust misunderstood", "SJW > trolls" },
+ { "there's an app for that", "there's a bean for that", "there's an applet for that" },
+ // More always welcome here.
// CodinGame
{ "searcho no chokudai", "GAimax is True AI", "Smitsimax FTW" },
{ "Automaton2000 > NN", "bots > humans", "AutomatonNN > 2000" },
+ { "optimizing for the contest\ntestcase is cheating", "having moar accounts than cg\nstaff will get you banned", "it's not hardcoding\nif it's stochastic" },
{ "light theme best", "ascii > graphics", "dark theme best" },
{ "simulation > heuristics", "true AI is just ifs", "heuristics > simulation" },
{ "bruteforce FTW", "you'll timeout anyway", "algorithms FTW" }
+ // And here. Especially as I'm not that active on #World or #Ru.
};
+ // Those for which I couldn't find a meaningful directednessability.
String isotropic[] = {
"Electron apps are the fastest",
"Rosebud",
"31OCT = 25DEC",
"ASCII stupid question\nget a stupid ANSI",
"trolling is a art"
+ // I try and avoid those, but if really it fits nowhere else…
};
}