@Inject ToggleModule toggleModule;
enum Dir {
- LEFT("walks left."),
- STILL("stands still."),
- RIGHT("walks right.");
+ LEFT("walks left.", 0),
+ STILL("stands still.", 1),
+ RIGHT("walks right.", 2);
String movement;
- Dir(String mvt) { movement = mvt; }
+ int index;
+ Dir(String mvt, int i) { movement = mvt; index = i; }
}
class Player {
Model model;
Random random = new Random();
+ Text trollMessage;
Sprite troll;
Text trollPositionGauge;
Player p0 = new Player(), p1 = new Player();
p0.startTurn();
p1.startTurn();
+ trollMessage.setX(troll.getX());
+
animateTurnCounter();
}
.setX(1980/2)
.setY(980)
.setFillColor(0xffffff);
-
moveTroll();
+
+ trollMessage = graphicEntityModule.createText()
+ .setX(1902/2)
+ .setY(680)
+ .setAnchorX(0.5)
+ .setAnchorY(0)
+ .setTextAlign(TextBasedEntity.TextAlign.CENTER)
+ .setStrokeColor(0xFFFF00)
+ .setFillColor(0xFFFF00)
+ .setFontSize(40);
}
private void moveTroll() {
void moveTroll(Dir d) {
moveTroll();
gameManager.addToGameSummary("Troll " + d.movement);
+
+ trollMessage.setText(selectTrollMessage(d)).setAlpha(1, Curve.NONE);
+ graphicEntityModule.commitEntityState(0.5, trollMessage);
+ trollMessage.setAlpha(0, Curve.EASE_IN);
+ graphicEntityModule.commitEntityState(1, trollMessage);
}
void animateTurnCounter() {
gameManager.addToGameSummary("Draw.");
animateLoss(1920/2, 680, 200, "DRAW");
}
+
+ String selectTrollMessage(Dir d) {
+ if (random.nextInt(10000) == 0) {
+ return specials[random.nextInt(specials.length)];
+ }
+
+ int i = random.nextInt(directed.length + isotropic.length);
+ if (i < directed.length) {
+ return directed[i][d.index];
+ }
+ else {
+ return isotropic[i-directed.length];
+ }
+ }
+
+ String specials[] = {
+ "CG know what they're doing."
+ };
+
+ String directed[][] = {
+ // movies
+ { "Han shot first", "I am your father", "Greedo shot first" },
+
+ // everyday life
+ { "tea > coffee", "XXX", "coffee > tea" },
+ { "Marvel > DC", "Disney > 50 shades", "DC > Marvel" },
+
+ // troll ou incompris ou SJW
+
+ // gaming
+ { "PC > console", "pong is still\nunequaled", "console > PC" },
+ { "Windows > Linux", "it's all Android anyway", "Linux > Windows" },
+ { "pad > stick", "mouse gaming is lame", "stick > pad" },
+ { "RTS > FPS", "solitaire best game", "FPS > RTS" },
+ { "YT gaming > twitch", "I stream on dailymotion", "twitch > YT gaming" },
+
+ // programming
+ { "vi < emacs", "I code with Notepad", "emacs > vi" },
+ { "tabs < spaces", "gofmt FTW", "spaces < tabs" },
+ { "LISP is the most\npowerful language", "HTML is a programming language", "Forth is the most\npowerful language" },
+ { "static linking best", "symbolic linking best", "dynamic linking best" },
+ { "NPE > SIGSEGV", "kernel panic", "SIGSEGV > NPE" },
+ { "objects > functions", "it's closures\nall the way down", "functions > objects" },
+ { "GOTO FTW", "COME FROM FTW", "don't use GOTO" },
+ { "Agile > Waterfall", "SCRUM isn't Agile", "Waterfall > Agile" },
+
+ // Internet
+ { "gmail > github", "copy-paste FTW", "github > gmail" },
+ { "MSIE > Safari", "Opera did it first", "Safari > MSIE" },
+
+ // CodinGame
+ { "bing > yahoo", "duckduckgo best SE", "yahoo > bing" },
+ { "light theme best", "ascii > graphics", "dark theme best" },
+ { "simulation beats heuristics", "AI is a forest of ifs", "heuristics beat simulation" },
+ { "bruteforce always prevails", "you'll timeout anyway", "algorithms always prevail" }
+ };
+
+ String isotropic[] = {
+ "Electron apps are the fastest",
+ "Rosebud",
+ "Thanos did nothing wrong",
+ "developers developers developers"
+ };
}