@Inject private View view;
@Inject private Model model;
+ boolean disqual = false;
+
@Override
public void init() {
model.init(gameManager.getSeed());
gameManager.getPlayer(1).model = model.p1;
for (Player p: gameManager.getPlayers()) {
- p.gameInit(model.roadLength, model.initialStones);
+ p.gameInit(model.roadLength, model.initialStones,
+ gameManager.getSeed());
}
view.init(model);
view.startTurn();
+ // Did I mention I hate Java? It didn't *have* to be this ugly!
+ if (disqual) { endGame(); return; }
+ if (model.exhausted()) { finishStones(); return ;}
+ if (model.haveWinner()) { endGame(); return; }
+
for (Player player : gameManager.getActivePlayers()) {
player.sendGameTurn();
}
* is ill-formed it could help them debug. Or shame them, at
* least.
*/
- boolean disqual = false;
for (Player player : gameManager.getActivePlayers()) {
player.receiveGameTurn();
switch (player.type) {
* exhaustion).
*/
int delta = 0;
- boolean victory = false;
- boolean exhausted = false;
for (Player player : gameManager.getActivePlayers()) {
player.view.throwStones(player.stoneThrow);
delta += player.model.getMultiplier() * player.stoneThrow;
else if (cheat1) delta = 1;
if (delta > 0) {
- model.trollPosition++;
+ model.moveTroll(+1);
view.moveTroll(View.Dir.RIGHT);
}
else if (delta < 0) {
- model.trollPosition--;
+ model.moveTroll(-1);
view.moveTroll(View.Dir.LEFT);
}
else {
view.moveTroll(View.Dir.STILL);
// XXX animate
}
+ }
+ // XXX very similar to main turn pendant
+ private void finishStones() {
+ boolean noStones = true;
+ int delta = 0;
for (Player player : gameManager.getActivePlayers()) {
- player.model.adjustScore(model.trollPosition);
- }
-
- if (model.haveWinner()) {
- int loser = model.getLoser();
- gameManager.getPlayer(loser).view.destroy();
- victory = true;
+ player.stoneThrow = player.model.getStones();
+ player.model.setStones(0);
+ delta += player.stoneThrow * player.model.getMultiplier();
+ player.view.throwStones(player.stoneThrow);
+ if (player.stoneThrow != 0) {
+ noStones = false;
+ player.view.animateStones(player.stoneThrow);
+ player.view.updateStoneCounter();
+ }
}
- else if (model.exhausted()) exhausted = true;
-
- if (disqual || victory || exhausted) endGame();
+ if (noStones) { endGame(); return; }
+ model.moveTroll(delta);
+ view.moveTroll();
}
private void endGame() {
gameManager.endGame();
+ if (model.haveWinner()) {
+ int loser = model.getLoser();
+ gameManager.getPlayer(loser).view.defeat();
+ }
+
Player p0 = gameManager.getPlayer(0);
Player p1 = gameManager.getPlayer(1);