case Throw:
try { player.model.consumeStones(player.stoneThrow); }
catch (Model.Player.ThrewMoreStonesThanHad e) {
- if (model.random.nextInt(10) > 0) {
+ if (model.FIX_IT()) {
player.view.threwMoreStonesThanHad();
player.stoneThrow = player.model.consumeMaxStones();
}
}
}
catch (Model.Player.FailedToThrowStonesAndShouldHave e) {
- if (model.random.nextInt(10) > 0) {
+ if (model.FIX_IT()) {
player.view.failedToThrowStonesAndShouldHave();
player.stoneThrow = player.model.consumeMinStones();
}