import java.util.Properties;
+import java.util.HashSet;
import java.util.List;
import java.util.ListIterator;
import java.util.Map;
+import java.util.Random;
+import java.util.stream.Collectors;
import java.io.PrintStream;
import static org.junit.Assert.assertEquals;
import com.codingame.gameengine.runner.dto.*;
public class TrollTest implements Cloneable {
- Integer leagueLevel;
- Long seed;
- TrollTest branch() {
+
+ // ==================== Game Runner encapsulation
+
+ private int league = 1; // @#$%^&* this parameter is *global* despite API!
+ private Long seed;
+ private Integer roadLength;
+ private Integer initialStones;
+
+ private TrollTest branch() {
try { return (TrollTest) clone(); }
catch (CloneNotSupportedException e) { throw new InternalError(e); }
}
- TrollTest setLeague(int league) { leagueLevel = league; return this; }
- TrollTest setSeed(long seed) { this.seed = seed; return this; }
+ private TrollTest setLeague(int l) { league = l; return this; }
+ private TrollTest setSeed(long s) { seed = s; return this; }
+ private TrollTest setRoadLength(int l) { roadLength = l; return this; }
+ private TrollTest setInitialStones(int s) { initialStones = s; return this; }
- GameResult runGame(String left, String right) {
+ private GameResult runGame(String left, String right) {
MultiplayerGameRunner gameRunner = new MultiplayerGameRunner();
+ gameRunner.setLeagueLevel(league); // mandatory
+ if (seed != null) gameRunner.setSeed(seed); else gameRunner.setSeed(0l);
+
Properties gameParameters = new Properties();
- gameParameters.setProperty("roadLength", "6");
- gameParameters.setProperty("initialStones", "15");
gameRunner.setGameParameters(gameParameters);
- if (seed != null) gameRunner.setSeed(seed); else gameRunner.setSeed(0l);
- if (leagueLevel != null) gameRunner.setLeagueLevel(leagueLevel);
+ if (roadLength != null)
+ gameParameters.setProperty("roadLength", roadLength.toString());
+ if (initialStones != null)
+ gameParameters.setProperty("initialStones",
+ initialStones.toString());
gameRunner.addAgent(left);
gameRunner.addAgent(right);
return gameRunner.simulate();
}
+ // ==================== Single-round game result testing
+
@Test
public void drawGame() {
assertIsDraw(runGame(agentOne, agentOne));
assertWinLose(agentTwo, agentOne);
// win by fastforward after loser exhaustion
- assertWinLose(agentOne, "yes 15");
+ assertWinLose(agentOne, agentAllIn);
// win despite fastforward after winner exhaustion
// (harder to construct :-D )
assertWinLose(agent(1,2,2,2,8), agent(3,1,1,1,8));
}
+ // ==================== Cheating games (league 1 perk)
+
@Test
public void cheatingGames() {
// win by cheating (works in league 1, which is the default)
assertWinLose(agentCheat, agentTwo);
// league 2 randomizes: we should be able to get a win and a loss
- branch().setLeague(2).setSeed(0).assertWinLose(agentCheat, agentTwo);
- branch().setLeague(2).setSeed(1).assertWinLose(agentTwo, agentCheat);
+ branch().setLeague(2).setSeed(0)
+ .setRoadLength(6).setInitialStones(15)
+ .assertWinLose(agentCheat, agentTwo);
+ branch().setLeague(2).setSeed(1)
+ .setRoadLength(6).setInitialStones(15)
+ .assertWinLose(agentTwo, agentCheat);
+
+ // league 3 forbids
+ Random r = new Random();
+ for (int i = 0; i < 16; i++) {
+ branch().setLeague(3).setSeed(r.nextLong())
+ .setRoadLength(6).setInitialStones(15)
+ .assertWinLose(agentTwo, agentCheat);
+ }
+ }
+
+ // ==================== Map generation testing
+
+ static private class GameMap {
+ int roadLength;
+ int initialStones;
+ @Override public boolean equals(Object gm) {
+ if (gm instanceof GameMap) {
+ return roadLength == ((GameMap) gm).roadLength
+ && initialStones == ((GameMap) gm).initialStones;
+ }
+ else return false;
+ }
+ @Override public int hashCode() {
+ return roadLength << 16 | initialStones;
+ }
}
+ @Test
+ public void maps() {
+ TrollTest test = branch();
+
+ // league 1, expect a single map
+ for (long s = 0; s < 16; s++) {
+ test.setSeed(s);
+ GameMap map = test.measureMap();
+ assertEquals("Level 1 roadLength", 6, map.roadLength);
+ assertEquals("Level 1 initialStones", 15, map.initialStones);
+ }
+
+ // league 2, expect one of four maps
+ test.setLeague(2);
+ HashSet<GameMap> maps = new HashSet<GameMap>();
+ Random r = new Random();
+ for (int i = 0; i < 16; i++) {
+ test.setSeed(r.nextLong());
+ GameMap map = test.measureMap();
+ maps.add(map);
+ }
+ assertEquals("Level 2 has four maps", 4, maps.size());
+
+ // league 3, maps simply have constraints
+ test.setLeague(3);
+ for (long s = 0; s < 16; s++) {
+ test.setSeed(s);
+ GameMap map = test.measureMap();
+ assertTrue("Level 3 road length is at least 6",
+ map.roadLength >= 6);
+ assertTrue("Level 3 road length is at most 14",
+ map.roadLength <= 14);
+ assertTrue("Level 3 road length is even",
+ map.roadLength % 2 == 0);
+ assertTrue("Level 3 stones is at least 15",
+ map.initialStones >= 15);
+ assertTrue("Level 3 stones is at most 50",
+ map.initialStones <= 50);
+ }
+ }
+
+ /*
+ * There's currently no way to extract the parameters (and verify
+ * them!) from a game. So for now we measure it from other
+ * traces.
+ */
+ private GameMap measureMap() {
+ GameMap result = new GameMap();
+
+ // roadLength is twice the number of moves a troll takes
+ // before the end of the game in a
+ // position-independent-strategy game.
+ GameResult game = runGame(agentOne, agentTwo);
+ result.roadLength = 2 * game.summaries.stream()
+ .filter(s -> s.contains("walks"))
+ .collect(Collectors.counting()).intValue();
+
+ // initialStones is the number of times a troll stands still
+ // in a one-stone-throw draw.
+ game = runGame(agentOne, agentOne);
+ result.initialStones = game.summaries.stream()
+ .filter(s -> s.contains("still"))
+ .collect(Collectors.counting()).intValue();
+
+ return result;
+ }
+
+ // ==================== Common test agents
+
// great thanks to @dbdr for the intense moral support leading to
- // the following:
- static String agentOne = "yes 1";
- static String agentTwo = "yes 2";
- static String agentCrash = "false";
- static String agentGarbage = "yes this_is_assuredly_not_an_int";
- static String agentCheat = agent(-100,25,25,25,25);
-
- static String agent(int... tosses) {
+ // the following acceptance of failure:
+ static private final String agentOne = "yes 1";
+ static private final String agentTwo = "yes 2";
+ static private final String agentAllIn = "yes 15";
+ static private final String agentCrash = "false"; // SLOW, try and avoid
+ static private final String agentGarbage = "yes assuredly_not_an_int";
+ static private final String agentCheat = agent(-100,25,25,25,25);
+
+ static private String agent(int... tosses) {
String cmd = "echo -e ";
for (int i = 0; i < tosses.length; i++) {
if (i > 0) cmd += "\\n";
return cmd;
}
+ // ==================== Debug routines
+
static void dumpGameResult(PrintStream p, GameResult gameResult) {
for (AgentDto agent : gameResult.agents) dumpAgent(p, agent);
dumpMap(p, "errors", gameResult.errors);
// dumpList(p, "views", gameResult.views);
}
- static <V> void dumpList(PrintStream p, String tag, List<V> list) {
+ static private <V> void dumpList(PrintStream p, String tag, List<V> list) {
ListIterator i = list.listIterator();
while (i.hasNext()) {
if (tag != null) p.print(tag + " ");
}
}
- static <K,V> void dumpMap(PrintStream p, String tag, Map<K,V> map) {
+ static private <K,V> void dumpMap(PrintStream p, String tag, Map<K,V> map) {
for (Map.Entry kv : map.entrySet()) {
p.print(tag + " for " + kv.getKey() + ": ");
dumpGeneric(p, kv.getValue());
}
}
- static <E,V> void dumpGeneric(PrintStream p, E v) {
+ static private <E,V> void dumpGeneric(PrintStream p, E v) {
if (v instanceof List) {
dumpList(p, null, (List<?>) v);
}
}
}
- static void dumpString(PrintStream p, String tag, String msg) {
+ static private void dumpString(PrintStream p, String tag, String msg) {
p.println(tag + ": " + msg);
}
p.println("[agent] " + agent.agentId + ": " + agent.avatar + " " + agent.index + " " + agent.name);
}
- void assertWinLose(String winner, String loser) {
+ // ==================== Test assertions
+
+ private void assertWinLose(String winner, String loser) {
assertLeftWin(runGame(winner, loser));
assertRightWin(runGame(loser, winner));
}