Make game parameters overridable through game settings
[troll.git] / src / main / java / com / codingame / game / View.java
index 804cda7..99ad664 100644 (file)
@@ -11,6 +11,7 @@ import com.codingame.gameengine.module.entities.Rectangle;
 import com.codingame.gameengine.module.entities.Sprite;
 import com.codingame.gameengine.module.entities.SpriteAnimation;
 import com.codingame.gameengine.module.entities.Text;
+import com.codingame.gameengine.module.entities.TextBasedEntity;
 import com.codingame.gameengine.module.entities.Group;
 import com.codingame.gameengine.module.entities.Curve;
 import com.codingame.gameengine.module.toggle.ToggleModule;
@@ -22,12 +23,12 @@ class View {
     @Inject ToggleModule toggleModule;
 
     enum Dir {
-        LEFT("walks left."),
-        STILL("stands still."),
-        RIGHT("walks right.");
+        LEFT("walks left.", 0),
+        STILL("stands still.", 1),
+        RIGHT("walks right.", 2);
 
-        String movement;
-        Dir(String mvt) { movement = mvt; }
+        String movement; int index;
+        Dir(String mvt, int i) { movement = mvt; index = i; }
     }
 
     class Player {
@@ -127,10 +128,13 @@ class View {
                 .setX(p0 ? x + 100 : x - 100)
                 .setY(y)
                 .setZIndex(20)
-                .setFontSize(75)
-                .setFillColor(0x3f3f3f)
+                .setFontSize(80)
+                .setFontFamily("monospace")
+                .setStrokeColor(0xff0080)
+                .setFillColor(0xff0080)
                 .setAnchorX(p0 ? 0 : 1)
                 .setAnchorY(0.5);
+            toggleModule.displayOnToggleState(stoneReminder, "debug", true);
         }
 
         void updateStoneCounter() {
@@ -170,9 +174,7 @@ class View {
             graphicEntityModule.commitEntityState(0.5, stone);
 
             stoneReminder.setText(stonesString);
-            graphicEntityModule.commitEntityState(0.25, stoneReminder);
-            stoneReminder.setAlpha(1);
-            graphicEntityModule.commitEntityState(0.5, stoneReminder);
+            graphicEntityModule.commitEntityState(0, stoneReminder);
         }
 
         void displayMessage(String msg) {
@@ -194,12 +196,16 @@ class View {
         }
 
         void startTurn() {
-            stoneReminder.setAlpha(0);
             graphicEntityModule.commitEntityState(0, stoneReminder);
         }
 
         void victory() {
             gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins."));
+            graphicEntityModule.commitEntityState(0.5, avatar);
+            avatar.setScaleX(1.5, Curve.EASE_OUT);
+            avatar.setScaleY(1.5, Curve.EASE_OUT);
+            avatar.setRotation((random.nextDouble() - 0.5) * Math.PI / 18,
+                               Curve.ELASTIC);
         }
 
         void throwStones(int stones) {
@@ -213,11 +219,24 @@ class View {
         void failedToThrowStonesAndShouldHave() {
             gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones.  Fixing that for them because I'm in a good mood today."));
         }
+
+        void markTimeout() {
+            animateLoss(avatar.getX(), avatar.getY(), 100, "SLOW\nPOKE");
+        }
+
+        void markIllegal() {
+            animateLoss(avatar.getX(), avatar.getY(), 100, "STUPID");
+        }
+
+        void markCheat() {
+            animateLoss(avatar.getX(), avatar.getY(), 100, "CHEATER");
+        }
     }
 
     Model model;
     Random random = new Random();
-    Sprite troll;
+    Text trollMessage;
+    Group troll;
     Text trollPositionGauge;
     Player p0 = new Player(), p1 = new Player();
     Text turnCounter; int _turns = 0;
@@ -247,6 +266,8 @@ class View {
         p0.startTurn();
         p1.startTurn();
 
+        trollMessage.setX(troll.getX());
+
         animateTurnCounter();
     }
 
@@ -328,12 +349,19 @@ class View {
     }
 
     private void drawTroll() {
-        troll = graphicEntityModule.createSprite()
-            .setImage("troll.png")
+        Sprite trollBody = graphicEntityModule.createSprite()
+            .setImage("troll_body.png")
             .setAnchorX(0.5)
             .setAnchorY(1)
+            .setTint(0xfac200);
+        Sprite trollPants = graphicEntityModule.createSprite()
+            .setImage("pants_red.png")
+            .setAnchorX(0.5)
+            .setAnchorY(1);
+        troll = graphicEntityModule.createGroup(trollBody, trollPants)
             .setX(1920/2)
             .setY(880)
+            .setScaleX(random.nextInt(2) == 0 ? 1 : -1)
             .setZIndex(2);
         trollPositionGauge = graphicEntityModule.createText()
             .setZIndex(2)
@@ -342,8 +370,18 @@ class View {
             .setX(1980/2)
             .setY(980)
             .setFillColor(0xffffff);
-
         moveTroll();
+
+        trollMessage = graphicEntityModule.createText()
+            .setX(1902/2)
+            .setY(680)
+            .setAnchorX(0.5)
+            .setAnchorY(0)
+            .setTextAlign(TextBasedEntity.TextAlign.CENTER)
+            .setStrokeColor(0xFFFF00)
+            .setFillColor(0xFFFF00)
+            .setFontSize(40);
+        toggleModule.displayOnToggleState(trollMessage, "verboseTrolling", true);
     }
 
     private void moveTroll() {
@@ -374,6 +412,11 @@ class View {
     void moveTroll(Dir d) {
         moveTroll();
         gameManager.addToGameSummary("Troll " + d.movement);
+
+        trollMessage.setText(selectTrollMessage(d)).setAlpha(1, Curve.NONE);
+        graphicEntityModule.commitEntityState(0.5, trollMessage);
+        trollMessage.setAlpha(0, Curve.EASE_IN);
+        graphicEntityModule.commitEntityState(1, trollMessage);
     }
 
     void animateTurnCounter() {
@@ -399,7 +442,7 @@ class View {
         SpriteAnimation debugMode = graphicEntityModule.createSpriteAnimation()
             .setImages(debugModePngs)
             .setX(1920 / 2)
-            .setY(80)
+            .setY(60)
             .setAnchorX(0.5)
             .setLoop(true);
         toggleModule.displayOnToggleState(debugMode, "debug", true);
@@ -408,7 +451,7 @@ class View {
             .setAnchorX(0.5)
             .setAnchorY(0)
             .setX(1920 / 2)
-            .setY(280)
+            .setY(260)
             .setStrokeColor(0xff0080)
             .setFillColor(0xff0080)
             .setFontFamily("monospace")
@@ -418,11 +461,123 @@ class View {
         animateTurnCounter();
     }
 
+    void animateLoss(int x, int y, int size, String message) {
+        int startX;
+        if (x < 1920/2) { startX = 1920; }
+        else if (x > 1920/2) { startX = 1920; }
+        else { startX = 1920 * random.nextInt(2); }
+
+        Text msg = graphicEntityModule.createText(message)
+            .setX(startX)
+            .setY(1080)
+            .setAnchorX(0.5)
+            .setAnchorY(0.5)
+            .setScaleX(3*random.nextDouble() - 1)
+            .setScaleY(3*random.nextDouble() - 1)
+            .setSkewX(2*random.nextDouble() - 1)
+            .setSkewY(2*random.nextDouble() - 1)
+            .setRotation(4*Math.PI * (1 + random.nextDouble())
+                         * (random.nextInt(2) == 0 ? 1 : -1))
+            .setFontSize(0)
+            .setStrokeColor(0xff7f7f)
+            .setFillColor(0xff7f7f)
+            .setFontWeight(Text.FontWeight.BOLD)
+            .setTextAlign(TextBasedEntity.TextAlign.CENTER);
+        graphicEntityModule.commitEntityState(0.25, msg);
+        Curve curve = Curve.ELASTIC;
+        msg.setX(x, Curve.EASE_OUT)
+            .setY(y, Curve.ELASTIC)
+            .setScaleX(1, curve)
+            .setScaleY(1, curve)
+            .setSkewX(0, curve)
+            .setSkewY(0, curve)
+            .setRotation(2*Math.PI * (random.nextDouble() - 0.5), Curve.LINEAR)
+            .setFontSize(size, curve);
+    }
+
     void doubleDefeat() {
         gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
+        animateLoss(1920/2, 680, 150, "L0SERZ!");
     }
 
     void draw() {
         gameManager.addToGameSummary("Draw.");
+        animateLoss(1920/2, 680, 200, "DRAW");
+    }
+
+    String selectTrollMessage(Dir d) {
+        if (random.nextInt(10000) == 0) {
+            return specials[random.nextInt(specials.length)];
+        }
+
+        // yup, still biased
+        int i = random.nextInt(directed.length + isotropic.length / 3);
+        if (i < directed.length) {
+            return directed[i][d.index];
+        }
+        else {
+            return isotropic[random.nextInt(isotropic.length)];
+        }
     }
+
+    String specials[] = {
+        "Never gonna give you up\nNever gonna let you down\nNever gonna run around and desert you\nNever gonna make you cry\nNever gonna say goodbye\nNever gonna tell a lie and hurt you",
+        "CG know what they're doing."
+    };
+
+    String directed[][] = {
+        // movies
+        { "Han shot first", "I am your father", "Greedo shot first" },
+
+        // everyday life
+        { "tea > coffee", "just drink\nkool-aid", "coffee > tea" },
+        { "Marvel > DC", "Disney > 50 shades", "DC > Marvel" },
+        { "cats > dogs", "humans make\ngood pets", "dogs > cats" },
+
+        // gaming
+        { "PC > console", "pong is still\nunequaled", "console > PC" },
+        { "Windows > Linux", "it's all Android anyway", "Linux > Windows" },
+        { "pad > stick", "mouse gaming is lame", "stick > pad" },
+        { "RTS > FPS", "solitaire best game", "FPS > RTS" },
+        { "YT gaming > twitch", "i watch other ppl play", "twitch > YT gaming" },
+
+        // programming
+        { "vi < emacs", "i code with Notepad", "emacs > vi" },
+        { "tabs < spaces", "gofmt FTW", "spaces < tabs" },
+        { "LISP is the most\npowerful language", "HTML is a\nprogramming language", "FORTH is the most\npowerful language" },
+        { "static linking best", "symlinking best", "dynamic linking best" },
+        { "NPE > SIGSEGV", "kernel panic", "SIGSEGV > NPE" },
+        { "objects > functions", "it's closures\nall the way down", "functions > objects" },
+        { "GOTO FTW", "COME FROM FTW", "don't use GOTO" },
+        { "Agile > Waterfall", "SCRUM isn't Agile", "Waterfall > Agile" },
+
+        // Internet
+        { "gmail > github", "copy-paste FTW", "github > gmail" },
+        { "MSIE > Safari", "Opera did it first", "Safari > MSIE" },
+        { "bing > yahoo", "duckduckgo best SE", "yahoo > bing" },
+        { "jira > trello", "bugzilla FTW", "trello > jira" },
+        { "IRC > slack", "chat is work", "discord < IRC" },
+        { "trolls > SJW", "i'm not trolling\njust misunderstood", "SJW > trolls" },
+
+        // CodinGame
+        { "searcho no chokudai", "GAimax is True AI", "Smitsimax FTW" },
+        { "Automaton2000 > NN", "bots > humans", "AutomatonNN > 2000" },
+        { "light theme best", "ascii > graphics", "dark theme best" },
+        { "simulation > heuristics", "true AI is just ifs", "heuristics > simulation" },
+        { "bruteforce FTW", "you'll timeout anyway", "algorithms FTW" }
+    };
+
+    String isotropic[] = {
+        "Electron apps are the fastest",
+        "Rosebud",
+        "Thanos did nothing wrong",
+        "developers developers developers",
+        "the cloud is just\nother ppl's computers",
+        "ur doin it rong",
+        "tortue",
+        "how is ur csb",
+        "31OCT = 25DEC",
+        "ASCII stupid question\nget a stupid ANSI",
+        "trolling is a art"
+    };
 }