package com.codingame.game;
import java.util.Random;
+import java.util.ArrayList;
+import java.util.Comparator;
import com.codingame.gameengine.core.MultiplayerGameManager;
import com.codingame.gameengine.module.entities.GraphicEntityModule;
import com.codingame.gameengine.module.entities.Rectangle;
import com.codingame.gameengine.module.entities.Sprite;
+import com.codingame.gameengine.module.entities.SpriteAnimation;
import com.codingame.gameengine.module.entities.Text;
import com.codingame.gameengine.module.entities.Group;
import com.codingame.gameengine.module.entities.Curve;
+import com.codingame.gameengine.module.toggle.ToggleModule;
import com.google.inject.Inject;
class View {
@Inject private MultiplayerGameManager<com.codingame.game.Player> gameManager;
@Inject private GraphicEntityModule graphicEntityModule;
+ @Inject ToggleModule toggleModule;
class Player {
Model.Player model;
graphicEntityModule.commitEntityState(0, message);
}
- void destroy() {
+ void markLoser() {
graphicEntityModule.commitEntityState(0.5, avatar);
- avatar.setRotation(170*Math.PI/180, Curve.ELASTIC);
+ int dir = random.nextInt(2) == 1 ? 1 : -1;
+ avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
+ }
+ void destroy() {
graphicEntityModule.commitEntityState(0.5, castle);
castle.setX(castle.getX(), Curve.ELASTIC);
castle.setScaleY(-0.2, Curve.EASE_IN);
p1.init(gameManager.getPlayer(1));
drawTroll();
+
+ drawDebug();
}
void startTurn() {
p1.startTurn();
}
+ private class Pos {
+ int x, y;
+ Pos(int _x, int _y) { x = _x; y = _y; }
+ }
+
private void drawBackground() {
graphicEntityModule.createSprite()
.setImage("background.png")
.setAnchor(0);
+
+ int numTrees = random.nextInt(21);
+ ArrayList<Pos> poss = new ArrayList<Pos>(numTrees);
+ while (numTrees --> 0) {
+ int x, y;
+ do {
+ x = random.nextInt(1920);
+ // yes, this biases randomness wrt perspective! :-(
+ y = 700 + random.nextInt(175);
+ } while (y > 880 && (x < 200 || x > 1720));
+ poss.add(new Pos(x, y));
+ }
+ poss.sort(new Comparator<Pos>() {
+ public int compare(Pos a, Pos b) { return a.y < b.y ? -1 : 1; }
+ });
+
+ for (Pos p : poss) {
+ double scale = ( 90.0 / 433.0 // base height from PNG
+ * (p.y - 680) / (875 - 680) ); // perspective
+ graphicEntityModule.createSprite()
+ .setImage(random.nextInt(2) == 0 ? "Alshockv1.png"
+ : "Alshockv2.png")
+ .setAnchorX(0.5)
+ .setAnchorY(1)
+ .setX(p.x)
+ .setY(p.y)
+ .setScaleX(scale * (random.nextInt(2) == 0 ? -1 : 1)
+ * (1 + (random.nextDouble() - 0.5) / 6))
+ .setScaleY(scale * (1 + (random.nextDouble() -0.5) / 6))
+ .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
+ .setSkewX((random.nextDouble() - 0.5) /4)
+ .setSkewY((random.nextDouble() - 0.5) /8);
+ }
}
private void drawTroll() {
Curve.ELASTIC);
trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2);
- int delta = model.trollPosition - model.roadLength / 2;
- if (delta < 0) {
- trollPositionGauge.setText("← " + Math.abs(delta));
+ int distLeft = model.trollPosition;
+ int distRight = model.roadLength - model.trollPosition;
+ if (distLeft <= 0) {
+ trollPositionGauge.setText("← " + distRight);
}
- else if (delta > 0) {
- trollPositionGauge.setText(Math.abs(delta) + " →");
+ else if (distRight <= 0) {
+ trollPositionGauge.setText(distLeft + " →");
}
else {
- trollPositionGauge.setText("↔");
+ trollPositionGauge.setText(distLeft + " ↔ " + distRight);
}
graphicEntityModule.commitEntityState(0.75, trollPositionGauge);
trollPositionGauge.setX(troll.getX());
}
+ void drawDebug() {
+ String[] debugModePngs = graphicEntityModule.createSpriteSheetSplitter()
+ .setSourceImage("debug.png")
+ .setImageCount(2)
+ .setWidth(900)
+ .setHeight(150)
+ .setOrigRow(0)
+ .setOrigCol(0)
+ .setImagesPerRow(1)
+ .setName("debug")
+ .split();
+ SpriteAnimation debugMode = graphicEntityModule.createSpriteAnimation()
+ .setImages(debugModePngs)
+ .setX(1920 / 2)
+ .setY(80)
+ .setAnchorX(0.5)
+ .setLoop(true);
+ toggleModule.displayOnToggleState(debugMode, "debug", true);
+ }
}