gameManager.getPlayer(0).model = model.p0;
gameManager.getPlayer(1).model = model.p1;
- for (Player p : gameManager.getPlayers()) {
- p.sendInputLine(String.format("%d %d", model.roadLength, model.initialStones));
+ for (Player p: gameManager.getPlayers()) {
+ p.gameInit(model.roadLength, model.initialStones,
+ gameManager.getSeed());
}
view.init(model);
-
gameManager.getPlayer(0).view = view.p0;
gameManager.getPlayer(1).view = view.p1;
+ gameManager.setFrameDuration(2000);
+ }
- gameManager.setFrameDuration(2000); // XXX
+ private void disqualify(Player player, String popup, String message) {
+ player.deactivate(player.getNicknameToken() + " " + popup);
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + message));
+ player.setScore(-1);
}
@Override
view.startTurn();
- boolean disqual = false;
- boolean victory = false;
- boolean exhausted = false;
-
- int delta = 0;
for (Player player : gameManager.getActivePlayers()) {
- Model.Player p = player.model;
- {
- int trollDistance = p.getTrollDistance();
- int stones = p.getStones();
- int oppStones = p.getOppStones();
- player.sendInputLine(String.format("%d %d %d", trollDistance, stones, oppStones));
- }
- player.execute();
+ player.sendGameTurn();
}
-
// SDK @#%^&! arbitrary sequence point: last input < first output
+ /* Parse player actions and decide basic disqualifications.
+ * Display their optional message right now: if their action
+ * is ill-formed it could help them debug. Or shame them, at
+ * least.
+ */
+ boolean disqual = false;
for (Player player : gameManager.getActivePlayers()) {
- Model.Player p = player.model;
-
- try {
- int stones = player.getAction();
- if (stones == 0 && p.getStones() > 0) {
+ player.receiveGameTurn();
+ switch (player.type) {
+ case Timeout:
+ disqualify(player, "T/O", "timed out!");
+ player.view.markTimeout();
+ disqual = true;
+ break;
+ case Invalid:
+ disqualify(player, "INVALID", "provided an ill-formed action");
+ player.view.markIllegal();
+ disqual = true;
+ break;
+ case Throw:
+ try { player.model.consumeStones(player.stoneThrow); }
+ catch (Model.Player.ThrewMoreStonesThanHad e) {
if (model.random.nextInt(10) > 0) {
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing stones. Fixing that for them because I'm in a good mood today."));
- stones = 1;
+ player.view.threwMoreStonesThanHad();
+ player.stoneThrow = player.model.consumeMaxStones();
}
else {
- throw new InvalidAction("tried not throwing any stone. They were then eaten by a grue.");
+ disqualify(player, "ILLEGAL", "tried to throw more stones than they had. They went into debt trying to provide. The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore. But that's no victory.");
+ player.view.markIllegal();
+ disqual = true;
}
}
- p.consumeStones(stones);
- gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), stones, stones == 1 ? "" : "s"));
- delta += player.model.getMultiplier() * stones;
-
- if (stones < 0) {
- player.deactivate(player.getNicknameToken() + " CHEAT");
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " cheated. Banning account."));
- player.setScore(-1);
- disqual = true;
- }
- else if (stones > 0) {
- player.view.animateStones(stones);
- player.view.updateStoneCounter();
+ catch (Model.Player.FailedToThrowStonesAndShouldHave e) {
+ if (model.random.nextInt(10) > 0) {
+ player.view.failedToThrowStonesAndShouldHave();
+ player.stoneThrow = player.model.consumeMinStones();
+ }
+ else {
+ disqualify(player, "ILLEGAL", "tried not throwing any stones. They were then eaten by a grue.");
+ disqual = true;
+ }
}
+ break;
}
- catch (InvalidAction e) {
- player.deactivate(player.getNicknameToken() + " INVALID");
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + e.getMessage()));
- player.setScore(-1);
- disqual = true;
- }
- catch (NumberFormatException e) {
- player.deactivate(player.getNicknameToken() + " ERROR");
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " provided malformed input!"));
- player.setScore(-1);
+ player.view.displayMessage(player.messageString);
+ }
+
+ /* Update game model and view.
+ *
+ * As a special case, the "cheater" (sending out negative
+ * stones) handling is deferred here because we need to update
+ * its view for it to be funny. In the end, they're still
+ * disqualified.
+ *
+ * Gather other game end scenarios (actual victory or stone
+ * exhaustion).
+ */
+ int delta = 0;
+ boolean victory = false;
+ boolean exhausted = false;
+ for (Player player : gameManager.getActivePlayers()) {
+ player.view.throwStones(player.stoneThrow);
+ delta += player.model.getMultiplier() * player.stoneThrow;
+
+ if (player.stoneThrow < 0) {
+ disqualify(player, "CHEAT", "cheated. Banning account.");
+ player.view.markCheat();
disqual = true;
}
- catch (TimeoutException e) {
- gameManager.addToGameSummary(player.getNicknameToken() + " timed out!");
- player.deactivate(player.getNicknameToken() + " T/O");
- player.setScore(-1);
- disqual = true;
+ if (player.stoneThrow != 0) {
+ player.view.animateStones(player.stoneThrow);
+ player.view.updateStoneCounter();
}
-
- player.view.displayMessage(player.getMessageString());
}
- if (! disqual) {
- if (delta > 0) {
- gameManager.addToGameSummary("Troll walks right.");
- model.trollPosition++;
- }
- else if (delta < 0) {
- gameManager.addToGameSummary("Troll walks left.");
- model.trollPosition--;
- }
- else {
- gameManager.addToGameSummary("Troll stands still.");
- // XXX animate
- }
- view.moveTroll();
+ /* If a player cheated, delta is unusable as is.
+ * (Consider the case the player on the right sent
+ * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player
+ * would both glean the stones *and* push the troll away.
+ * It would be unfair to have a cheating player "win"
+ * (earn the opponent castle destruction animation) this
+ * way.
+ */
+ boolean cheat0 = gameManager.getPlayer(0).isActive()
+ && gameManager.getPlayer(0).stoneThrow < 0;
+ boolean cheat1 = gameManager.getPlayer(1).isActive()
+ && gameManager.getPlayer(1).stoneThrow < 0;
+ if (cheat0 && cheat1); // here we can actually keep delta's value
+ else if (cheat0) delta = -1;
+ else if (cheat1) delta = 1;
+
+ if (delta > 0) {
+ model.trollPosition++;
+ view.moveTroll(View.Dir.RIGHT);
+ }
+ else if (delta < 0) {
+ model.trollPosition--;
+ view.moveTroll(View.Dir.LEFT);
+ }
+ else {
+ view.moveTroll(View.Dir.STILL);
+ // XXX animate
+ }
- for (Player player : gameManager.getActivePlayers()) {
- player.model.adjustScore(model.trollPosition);
- }
+ for (Player player : gameManager.getActivePlayers()) {
+ player.model.adjustScore(model.trollPosition);
+ }
- if (model.haveWinner()) {
- int winner = model.getWinner();
- gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + gameManager.getPlayer(winner).getNicknameToken()));
- victory = true;
- }
- else if (model.exhausted()) exhausted = true;
+ if (model.haveWinner()) {
+ int loser = model.getLoser();
+ gameManager.getPlayer(loser).view.destroy();
+ victory = true;
}
+ else if (model.exhausted()) exhausted = true;
if (disqual || victory || exhausted) endGame();
}
int s1 = p1.getScore();
if (s0 > s1) {
- gameManager.addToGameSummary(GameManager.formatSuccessMessage(p0.getNicknameToken() + " wins"));
- p1.view.destroy();
+ p0.view.victory();
+ p1.view.markLoser();
}
else if (s0 < s1) {
- gameManager.addToGameSummary(GameManager.formatSuccessMessage(p1.getNicknameToken() + " wins"));
- p0.view.destroy();
+ p1.view.victory();
+ p0.view.markLoser();
}
else if (s0 < 0) {
- gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
- p0.view.destroy();
- p1.view.destroy();
+ view.doubleDefeat();
+ p0.view.markLoser();
+ p1.view.markLoser();
}
else {
- gameManager.addToGameSummary("Draw.");
+ view.draw();
}
}
}