gameManager.getPlayer(0).model = model.p0;
gameManager.getPlayer(1).model = model.p1;
- for (Player p : gameManager.getPlayers()) {
- p.sendInputLine(String.format("%d %d", model.roadLength, model.initialStones));
+ for (Player p: gameManager.getPlayers()) {
+ p.gameInit(model.roadLength, model.initialStones);
}
view.init(model);
-
gameManager.getPlayer(0).view = view.p0;
gameManager.getPlayer(1).view = view.p1;
-
- gameManager.setFrameDuration(2000); // XXX
+ gameManager.setFrameDuration(2000);
}
@Override
view.startTurn();
- boolean disqual = false;
- boolean victory = false;
- boolean exhausted = false;
-
- int delta = 0;
for (Player player : gameManager.getActivePlayers()) {
- Model.Player p = player.model;
- {
- int trollDistance = p.getTrollDistance();
- int stones = p.getStones();
- int oppStones = p.getOppStones();
- player.sendInputLine(String.format("%d %d %d", trollDistance, stones, oppStones));
- }
- player.execute();
+ player.sendGameTurn();
}
-
// SDK @#%^&! arbitrary sequence point: last input < first output
+ /* Parse player actions and decide basic disqualifications.
+ * Display their optional message right now: if their action
+ * is ill-formed it could help them debug. Or shame them, at
+ * least.
+ */
+ boolean disqual = false;
for (Player player : gameManager.getActivePlayers()) {
- Model.Player p = player.model;
-
- try {
- int stones = player.getAction();
- if (stones == 0 && p.getStones() > 0) {
+ player.receiveGameTurn();
+ switch (player.type) {
+ case Timeout:
+ gameManager.addToGameSummary(player.getNicknameToken() + " timed out!");
+ player.deactivate(player.getNicknameToken() + " T/O");
+ player.setScore(-1);
+ disqual = true;
+ break;
+ case Invalid:
+ player.deactivate(player.getNicknameToken() + " INVALID");
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " provided an ill-formed action"));
+ player.setScore(-1);
+ disqual = true;
+ break;
+ case Throw:
+ try { player.model.consumeStones(player.stoneThrow); }
+ catch (Model.Player.ThrewMoreStonesThanHad e) {
+ if (model.random.nextInt(10) > 0) {
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried to throw more stones than they had. I'll let it slide for this time. (But not let them throw that much!)"));
+ player.stoneThrow = player.model.consumeMaxStones();
+ }
+ else {
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried to throw more stones than they had. They went into debt trying to provide. The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore. But that's no victory."));
+ player.deactivate(player.getNicknameToken() + " ILLEGAL");
+ player.setScore(-1);
+ disqual = true;
+ }
+ }
+ catch (Model.Player.FailedToThrowStonesAndShouldHave e) {
if (model.random.nextInt(10) > 0) {
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing stones. Fixing that for them because I'm in a good mood today."));
- stones = 1;
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing any stones. Fixing that for them because I'm in a good mood today."));
+ player.stoneThrow = player.model.consumeMinStones();
}
else {
- throw new InvalidAction("tried not throwing any stone. They were then eaten by a grue.");
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + "tried not throwing any stones. They were then eaten by a grue."));
+ player.deactivate(player.getNicknameToken() + " ILLEGAL");
+ player.setScore(-1);
+ disqual = true;
}
}
- p.consumeStones(stones);
- gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), stones, stones == 1 ? "" : "s"));
- delta += player.model.getMultiplier() * stones;
+ break;
+ }
+ player.view.displayMessage(player.messageString);
+ }
- if (stones < 0) {
+ /* Update game model and view.
+ *
+ * As a special case, the "cheater" (sending out negative
+ * stones) handling is deferred here because we need to update
+ * its view for it to be funny. In the end, they're still
+ * disqualified.
+ *
+ * Gather other game end scenarios (actual victory or stone
+ * exhaustion).
+ */
+ int delta = 0;
+ boolean victory = false;
+ boolean exhausted = false;
+ if (! disqual) {
+ for (Player player : gameManager.getActivePlayers()) {
+ gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), player.stoneThrow, player.stoneThrow == 1 ? "" : "s"));
+ delta += player.model.getMultiplier() * player.stoneThrow;
+
+ if (player.stoneThrow < 0) {
player.deactivate(player.getNicknameToken() + " CHEAT");
gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " cheated. Banning account."));
player.setScore(-1);
disqual = true;
}
- else if (stones > 0) {
- player.view.animateStones(stones);
+ else if (player.stoneThrow > 0) {
+ player.view.animateStones(player.stoneThrow);
player.view.updateStoneCounter();
}
}
- catch (InvalidAction e) {
- player.deactivate(player.getNicknameToken() + " INVALID");
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + e.getMessage()));
- player.setScore(-1);
- disqual = true;
- }
- catch (NumberFormatException e) {
- player.deactivate(player.getNicknameToken() + " ERROR");
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " provided malformed input!"));
- player.setScore(-1);
- disqual = true;
- }
- catch (TimeoutException e) {
- gameManager.addToGameSummary(player.getNicknameToken() + " timed out!");
- player.deactivate(player.getNicknameToken() + " T/O");
- player.setScore(-1);
- disqual = true;
- }
- player.view.displayMessage(player.getMessageString());
- }
+ /* If a player cheated, delta is unusable as is.
+ * (Consider the case the player on the right sent
+ * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player
+ * would both glean the stones *and* push the troll away.
+ * It would be unfair to have a cheating player "win"
+ * (earn the opponent castle destruction animation) this
+ * way.
+ */
+ boolean cheat0 = gameManager.getPlayer(0).stoneThrow < 0;
+ boolean cheat1 = gameManager.getPlayer(1).stoneThrow < 0;
+ if (cheat0 && cheat1); // here we can actually keep delta's value
+ else if (cheat0) delta = -1;
+ else if (cheat1) delta = 1;
- if (! disqual) {
if (delta > 0) {
gameManager.addToGameSummary("Troll walks right.");
model.trollPosition++;
}
if (model.haveWinner()) {
- int winner = model.getWinner();
- gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + gameManager.getPlayer(winner).getNicknameToken()));
+ int loser = model.getLoser();
+ gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + gameManager.getPlayer(loser).getNicknameToken()) + ".");
victory = true;
}
else if (model.exhausted()) exhausted = true;
int s1 = p1.getScore();
if (s0 > s1) {
- gameManager.addToGameSummary(GameManager.formatSuccessMessage(p0.getNicknameToken() + " wins"));
+ gameManager.addToGameSummary(GameManager.formatSuccessMessage(p0.getNicknameToken() + " wins."));
p1.view.destroy();
}
else if (s0 < s1) {
- gameManager.addToGameSummary(GameManager.formatSuccessMessage(p1.getNicknameToken() + " wins"));
+ gameManager.addToGameSummary(GameManager.formatSuccessMessage(p1.getNicknameToken() + " wins."));
p0.view.destroy();
}
else if (s0 < 0) {