Factor protocol and gameTurn() loop
[troll.git] / src / main / java / com / codingame / game / View.java
index db7584c..b8d42c4 100644 (file)
@@ -167,7 +167,8 @@ class View {
 
         void destroy() {
             graphicEntityModule.commitEntityState(0.5, avatar);
-            avatar.setRotation(170*Math.PI/180, Curve.ELASTIC);
+            int dir = random.nextInt(2) == 1 ? 1 : -1;
+            avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
 
             graphicEntityModule.commitEntityState(0.5, castle);
             castle.setX(castle.getX(), Curve.ELASTIC);