X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/00ef746e66b9aa761ca570cffea2a695f007fd9e..427adbaa73ae955994c2be0d3cb92f9b0becfd02:/config/statement_en.html diff --git a/config/statement_en.html b/config/statement_en.html index 4784b15..37a5605 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -1,4 +1,4 @@ -
+

@@ -20,14 +20,21 @@ turn if you have any left.

-
+

-   +   Rule Evolution

-
- The following points are still ideas in flux, waiting for some - opinions (leave a comment on the draft submission page!) +
+ The following ideas are still in flux, waiting for some + opinions. Please drop a word on the + + contribution's page + + or + + on the forum +
  • Is it even worth publishing? can the problem be totally solved? @@ -85,9 +92,43 @@ Just read the sample code. You can figure this out.
-
-

Change Log

+
+

+   + Maps +

+
+

+ The following maps are currently available and randomly yet + extremely fairly (you wouldn't believe the effort that went + into this) chosen uniformly at random among the following: +

+ + + + + + +
Road lengthStones
615
630
1430
1450
+

+ As with anything in this draft statement, this + is subject to change without notice. Why do + you think they're provided in the game input? +

+
+
+
+

+   + Change Log +

    +
  • + Fixed the road length fencepost non-issue. +
  • +
  • + Of course that game needed MSG functionality! +
  • Enforce the one-stone rule. (that also fixed the legacy buh—sorry people! I put an easter egg in exchange) @@ -114,6 +155,15 @@
    +
    + “Trolls simply detest the very sight of dwarves (uncooked).” +
    +
    + — J.R.R. Tolkien, The Hobbit +
    + +
    + Based on an involuntary suggestion by