X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/00ef746e66b9aa761ca570cffea2a695f007fd9e..7a79f5dd9d36c100b9ec5dc7f3f76e1dd9a6731f:/config/statement_en.html?ds=sidebyside diff --git a/config/statement_en.html b/config/statement_en.html index 4784b15..3145916 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -1,4 +1,4 @@ -
+

@@ -16,18 +16,26 @@ Rules

- You have to shoot at least 1 stone per - turn if you have any left. -
+ If you have stones, shoot 1 or more of them. +
+ If you don't have stones, shoot 0 exactly. +
-
+

-   +   Rule Evolution

-
- The following points are still ideas in flux, waiting for some - opinions (leave a comment on the draft submission page!) +
+ The following ideas are still in flux, waiting for some + opinions. Please drop a word on the + + contribution's page + + or + + on the forum +
  • Is it even worth publishing? can the problem be totally solved? @@ -83,11 +91,49 @@
    Just read the sample code. You can figure this out. +
    + You're currently allowed the default SDK timings. I think it's + one second for the first turn and 50 ms then, but don't + quote me on this.
-
-

Change Log

+
+

+   + Maps +

+
+

+ The following maps are currently available and randomly yet + extremely fairly (you wouldn't believe the effort that went + into this) chosen uniformly at random among the following: +

+ + + + + + +
Road lengthStones
615
630
1430
1450
+

+ As with anything in this draft statement, this + is subject to change without notice. Why do + you think they're provided in the game input? +

+
+
+
+

+   + Change Log +

    +
  • + Fixed the road length fencepost non-issue. +
  • +
  • + Of course that game needed MSG functionality! +
  • Enforce the one-stone rule. (that also fixed the legacy buh—sorry people! I put an easter egg in exchange) @@ -114,6 +160,15 @@
    +
    + “Trolls simply detest the very sight of dwarves (uncooked).” +
    +
    + — J.R.R. Tolkien, The Hobbit +
    + +
    + Based on an involuntary suggestion by