X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/00ef746e66b9aa761ca570cffea2a695f007fd9e..83de865a87657f62bc949433539351945bd04314:/config/statement_en.html?ds=inline diff --git a/config/statement_en.html b/config/statement_en.html index 4784b15..89a0e27 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -1,4 +1,4 @@ -
+ The roadLength game input variable used to be the + cardinal number of positions the troll could be in. That's the + way it was presented in the original game, but I leaned more + towards distances to make the I/O protocol easier on beginners. + So it's currently inconsistent. +
++ This is going to change in the following days to be a distance + everywhere, more in line with the protocol's other measures. + Not to mention being somewhat more consistent with the variable + name. Thanks + + @Snef + + for reminding me of this. +
++ If you used this variable, I suggest you temporarily used one + of these workarounds so you don't get bit by the upcoming + change: +
+Former use | As a | Try this |
---|---|---|
roadLength - 1 |
+ distance to opponent |
+ roadLength & (~1) |
+
roadLength |
+ number of troll states |
+ roadLength | 1 |
+
roadLength + 1 |
+ I have no idea |
+ (roadLength + 1) & (-1) |
+
+ The following maps are currently available and randomly yet + extremely fairly (you wouldn't believe the effort that went + into this) chosen uniformly at random among the following: +
+Road length | Stones |
---|---|
+ As with anything in this draft statement, this + is subject to change without notice. Why do + you think they're provided in the game input? +
+