X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/00ef746e66b9aa761ca570cffea2a695f007fd9e..a84694eef16ad5adc468a7e1417ec9b8af8cd72e:/config/statement_en.html?ds=sidebyside diff --git a/config/statement_en.html b/config/statement_en.html index 4784b15..476de50 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -1,4 +1,4 @@ -
+

@@ -20,14 +20,21 @@ turn if you have any left.

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+

-   +   Rule Evolution

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- The following points are still ideas in flux, waiting for some - opinions (leave a comment on the draft submission page!) +
+ The following ideas are still in flux, waiting for some + opinions. Please drop a word on the + + contribution's page + + or + + on the forum +
  • Is it even worth publishing? can the problem be totally solved? @@ -85,8 +92,36 @@ Just read the sample code. You can figure this out.
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-

Change Log

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+

+   + Maps +

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+

+ The following maps are currently available and randomly yet + extremely fairly (you wouldn't believe the effort that went + into this) chosen uniformly at random among the following: +

+ + + + + + +
Road lengthStones
715
730
1530
1550
+

+ As with anything in this draft statement, this + is subject to change without notice. Why do + you think they're provided in the game input? +

+
+
+
+

+   + Change Log +

  • Enforce the one-stone rule. (that also fixed the legacy