X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/00ef746e66b9aa761ca570cffea2a695f007fd9e..b41b9823fbe2eed146db478fd5a1353bb558215c:/config/statement_en.html diff --git a/config/statement_en.html b/config/statement_en.html index 4784b15..3145916 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -1,4 +1,4 @@ -<div class="statement-body"> +<div class="statement-body"> <!-- GOAL --> <div class="statement-section statement-goal"> <h2> @@ -16,18 +16,26 @@ <span>Rules</span> </h2> <div class="statement-rules-content"> - You <em>have</em> to shoot at least <const>1</const> stone per - turn if you have any left. - </div> + If you have stones, shoot <const>1</const> or more of them. + <br> + If you don't have stones, shoot <const>0</const> exactly. + </div> </div> - <div class="statement-section statement-expertrules"> + <div class="statement-section statement-warning"> <h2> - <span class="icon icon-expertrules"> </span> + <span class="icon icon-warning"> </span> <span>Rule Evolution</span> </h2> - <div class="statement-expert-rules-content"> - The following points are still ideas in flux, waiting for some - opinions (leave a comment on the draft submission page!) + <div class="statement-warning-content"> + The following ideas are still in flux, waiting for some + opinions. Please drop a word on the + <a href="https://www.codingame.com/contribute/view/507070b7925f661e2d2835c14f950b9d157e"> + contribution's page + </a> + or + <a href="https://forum.codingame.com/t/troll-vs-castles-brainstorm/184827?u=jbm"> + on the forum + </a> <ul> <li> Is it even worth publishing? can the problem be totally solved? @@ -83,11 +91,49 @@ </h2> <div class="statement-protocol-content"> Just read the sample code. You can figure this out. + <br> + You're currently allowed the default SDK timings. I think it's + one second for the first turn and 50 ms then, but don't + quote me on this. </div> </div> - <div class="statement-section statement-changelog"> - <h2>Change Log</h2> + <div class="statement-section statement-expertrules"> + <h2> + <span class="icon icon-expertrules"> </span> + <span>Maps</span> + </h2> + <div class="statement-expert-rules-content"> + <p> + The following maps are currently available and randomly yet + extremely fairly (you wouldn't believe the effort that went + into this) chosen uniformly at random among the following: + </p> + <table> + <tr><th>Road length</th><th>Stones</th></tr> + <tr><td><const>6</const></td><td><const>15</const></td></tr> + <tr><td><const>6</const></td><td><const>30</const></td></tr> + <tr><td><const>14</const></td><td><const>30</const></td></tr> + <tr><td><const>14</const></td><td><const>50</const></td></tr> + </table> + <p> + As with anything in this <em>draft</em> statement, this + is <strong>subject to change without notice</strong>. Why do + you think they're provided in the game input? + </p> + </div> + </div> + <div class="statement-section statement-protocol"> + <h2> + <span class="icon icon-protocol"> </span> + <span>Change Log</span> + </h2> <ul> + <li> + Fixed the road length fencepost non-issue. + </li> + <li> + Of course that game needed MSG functionality! + </li> <li> Enforce the one-stone rule. (that also fixed the legacy buh—sorry people! I put an easter egg in exchange) @@ -114,6 +160,15 @@ <div class="statement-story" style="position: relative; min-height: min-content"> <div class="story-text"> + <div style="text-align: center"> + “Trolls simply detest the very sight of dwarves (uncooked).” + </div> + <div style="text-align: right"> + — J.R.R. Tolkien, <i>The Hobbit</i> + </div> + + <hr> + Based on an involuntary suggestion by <span class="card" cg-codingamer-card-popup="" userid="user.codingamer.userId">