X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/045284cf1ba0061fd70a318c67586ef0f40f0a5d..bea135ec39ff862fb25b4f99e8c7d48eb44134f2:/config/statement_en.html?ds=sidebyside diff --git a/config/statement_en.html b/config/statement_en.html index e703b11..d3d2cd5 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -1,4 +1,4 @@ -
+

@@ -16,17 +16,18 @@ Rules

- You have to shoot at least 1 stone per - turn if you have any left. -
+ If you have stones, shoot 1 or more of them. +
+ If you don't have stones, shoot 0 exactly. +
-
+

-   +   Rule Evolution

-
- The following points are still ideas in flux, waiting for some + -
-

Change Log

+
+

+   + Maps +

+
+

+ The following maps are currently available and randomly yet + extremely fairly (you wouldn't believe the effort that went + into this) chosen uniformly at random among the following: +

+ + + + + + +
Road lengthStones
615
630
1430
1450
+

+ As with anything in this draft statement, this + is subject to change without notice. Why do + you think they're provided in the game input? +

+
+
+
+

+   + Change Log +

    +
  • + This is computer science. Trees are non-negociable. + (asset contributed by + + Alshock + ) +
  • +
  • + Don't destroy the castle if the troll doesn't reach it. +
  • +
  • + Ensure proper troll movement direction in all cases of + cheating. +
  • +
  • + Fixed the road length fencepost non-issue. +
  • +
  • + Of course that game needed MSG functionality! +
  • Enforce the one-stone rule. (that also fixed the legacy buh—sorry people! I put an easter egg in exchange) @@ -121,6 +174,15 @@
    +
    + “Trolls simply detest the very sight of dwarves (uncooked).” +
    +
    + — J.R.R. Tolkien, The Hobbit +
    + +
    + Based on an involuntary suggestion by