X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/076ea5bbdda8751cd178b657157d3a08458b7c7b..045284cf1ba0061fd70a318c67586ef0f40f0a5d:/config/statement_en.html
diff --git a/config/statement_en.html b/config/statement_en.html
index 88c6b65..e703b11 100644
--- a/config/statement_en.html
+++ b/config/statement_en.html
@@ -27,22 +27,35 @@
The following points are still ideas in flux, waiting for some
- opinions (leave a comment on the draft submission page!)
+ opinions. Please drop a word on the
+
+ contribution's page
+
+ or
+
+ on the forum
+
-
- is it even worth publishing? can the problem be totally solved?
+ Is it even worth publishing? can the problem be totally solved?
-
- More maps? (a map is a road length / initial stones pair)
+ More maps? (a map is a {road length} Ã {initial stone count} pair)
-
- leagues? I could conceive the referee being permissive (allow 0 stones thrown) in the first one, and then strict.
+ Leagues? I could conceive the referee being permissive
+ (allow 0 stones thrown) in the first one, and then strict.
-
- fog of war? (see only troll position, not enemy throw/stones left)
- variable for of war? (seeing enemy stones
- is a boolean decided randomly as part of the map?) (or
- seeing enemy stones only when troll is close to us?)
+ Fog of war? (see only troll position, not enemy throw/stones left)
+
+ -
+ variable for of war? (seeing enemy stones
+ is a boolean decided randomly as part of the map?
+
+ -
+ alternative fog of war? (seeing enemy stones only when
+ troll is close to us?)
-
Praise for my artistic skillz
@@ -73,7 +86,7 @@
- I/O Protocol
+ I/O Protocol
Just read the sample code. You can figure this out.
@@ -82,6 +95,16 @@
Change Log
+ -
+ Enforce the one-stone rule. (that also fixed the legacy
+ buh—sorry people! I put an easter egg in exchange)
+
+ -
+ Cutesy defeat animations.
+
+ -
+ Distinct castle sprites!
+
-
Terminate game when there are no more stones in sight.
@@ -89,9 +112,27 @@
More pretty. (SRLSLY)
-
- No more void maps. (root cause: java % on a
+ No more void maps. (root cause: Java % on a
negative seed)
+
+
+
+ Based on an involuntary suggestion by
+
+ Zaap38
+
+ on the #Fr channel. The original appears to be by
+
+ Romain André-Lovichi
+ .
+
+
+