X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/20c63dac92d830a4c61f6d17ecfb8e7e0d04e58d..32050f92ddfeefc143c87440ac4fe6b10c78a9cb:/src/main/java/com/codingame/game/Model.java?ds=sidebyside diff --git a/src/main/java/com/codingame/game/Model.java b/src/main/java/com/codingame/game/Model.java index b98de7d..405db66 100644 --- a/src/main/java/com/codingame/game/Model.java +++ b/src/main/java/com/codingame/game/Model.java @@ -2,9 +2,132 @@ package com.codingame.game; import java.util.Random; +import com.codingame.gameengine.core.MultiplayerGameManager; +import com.google.inject.Inject; + class Model { + @Inject private MultiplayerGameManager gameManager; Random random; int roadLength; int initialStones; int trollPosition; + Player p0, p1; + + class Player { + com.codingame.game.Player gp; + int index; + + Player(int i) { index = i; } + + private int castlePosition; + public int getCastlePosition() { return castlePosition; } + public void setCastlePosition(int pos) { castlePosition = pos; } + + private int multiplier; + public int getMultiplier() { return multiplier; } + public void setMultiplier(int m) { multiplier = m; } + + class FailedToThrowStonesAndShouldHave extends Exception {} + class ThrewMoreStonesThanHad extends Exception {} + + private int stones; + public int getStones() { return stones; } + public void consumeStones(int n) + throws ThrewMoreStonesThanHad, + FailedToThrowStonesAndShouldHave + { + if (n > stones) { + throw new ThrewMoreStonesThanHad(); + } + if (n == 0 && stones > 0) { + throw new FailedToThrowStonesAndShouldHave(); + } + setStones(stones - n); + } + public int consumeMaxStones() { + int r = stones; + stones = 0; + return r; + } + public int consumeMinStones() { + if (stones < 1) { + throw new Error("Internal error: tried to consume min stones on an empty heap."); + } + stones--; + return 1; + } + public void setStones(int n) { + stones = n; + } + public int getOppStones() { + return p0.stones + p1.stones - stones; + } + + public void adjustScore(int trollPosition) { + gp.setScore(Math.abs(castlePosition - trollPosition)); + } + + public int getTrollDistance() { + return Math.abs(castlePosition - trollPosition); + } + } + + void init(long seed) { + random = new Random(seed); + switch (random.nextInt(4)) { + case 0: + roadLength = 6; + initialStones = 15; + break; + case 1: + roadLength = 6; + initialStones = 30; + break; + case 2: + roadLength = 14; + initialStones = 30; + break; + case 3: + roadLength = 14; + initialStones = 50; + break; + } + + trollPosition = roadLength / 2; + + p0 = new Player(0); + p0.gp = gameManager.getPlayer(0); + p0.setCastlePosition(0); + p0.setMultiplier(1); + p0.adjustScore(trollPosition); + p0.setStones(initialStones); + + p1 = new Player(1); + p1.gp = gameManager.getPlayer(1); + p1.setCastlePosition(roadLength); + p1.setMultiplier(-1); + p1.adjustScore(trollPosition); + p1.setStones(initialStones); + } + + private int winner; + boolean haveWinner() { + if (trollPosition == 0) { + winner = 1; + return true; + } + else if (trollPosition == roadLength) { + winner = 0; + return true; + } + else { + return false; + } + } + int getWinner() { return winner; } + int getLoser() { return 1 - winner; } + + boolean exhausted() { + return p0.getStones() <= 0 && p1.getStones() <= 0; + } }