X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/20c63dac92d830a4c61f6d17ecfb8e7e0d04e58d..aa30a90760aead679e9ee3dd88d80761bf2faf22:/src/main/java/com/codingame/game/View.java?ds=inline diff --git a/src/main/java/com/codingame/game/View.java b/src/main/java/com/codingame/game/View.java index 34894ac..e8ae7d7 100644 --- a/src/main/java/com/codingame/game/View.java +++ b/src/main/java/com/codingame/game/View.java @@ -1,12 +1,661 @@ package com.codingame.game; import java.util.Random; +import java.util.ArrayList; +import java.util.Comparator; +import com.codingame.gameengine.core.GameManager; +import com.codingame.gameengine.core.MultiplayerGameManager; +import com.codingame.gameengine.module.entities.GraphicEntityModule; +import com.codingame.gameengine.module.entities.Rectangle; import com.codingame.gameengine.module.entities.Sprite; +import com.codingame.gameengine.module.entities.SpriteAnimation; import com.codingame.gameengine.module.entities.Text; +import com.codingame.gameengine.module.entities.TextBasedEntity; +import com.codingame.gameengine.module.entities.Group; +import com.codingame.gameengine.module.entities.Curve; +import com.codingame.gameengine.module.toggle.ToggleModule; +import com.google.inject.Inject; class View { + @Inject private MultiplayerGameManager gameManager; + @Inject private GraphicEntityModule graphicEntityModule; + @Inject ToggleModule toggleModule; + + enum Dir { + LEFT("walks left.", 0), + STILL("stands still.", 1), + RIGHT("walks right.", 2); + + String movement; int index; + Dir(String mvt, int i) { movement = mvt; index = i; } + } + + class Player { + Model.Player model; + + int colorToken; + String nicknameToken; + String avatarToken; + + double frameRot; + + Group avatar; + Text stoneCounter; + Text message; + Sprite castle; + Text stone; + Text stoneReminder; + + void init(com.codingame.game.Player p) { + model = p.model; + colorToken = p.getColorToken(); + nicknameToken = p.getNicknameToken(); + avatarToken = p.getAvatarToken(); + + boolean p0 = model.index == 0; + int x = p0 ? 280 : 1920 - 280; + int y = 220; + + Sprite frame = graphicEntityModule.createSprite() + .setImage("frame.png") + .setAnchor(0.5) + .setRotation(frameRot) + .setZIndex(22) + .setTint(colorToken); + + Sprite frameBg = graphicEntityModule.createSprite() + .setImage("frame_bg.png") + .setAnchor(0.5) + .setRotation(frameRot) + .setZIndex(20); + + Sprite avatarSprite = graphicEntityModule.createSprite() + .setZIndex(21) + .setImage(avatarToken) + .setAnchor(0.5) + .setBaseHeight(116) + .setBaseWidth(116); + + avatar = graphicEntityModule + .createGroup(frame, frameBg, avatarSprite) + .setX(x).setY(y); + + Text text = graphicEntityModule.createText(nicknameToken) + .setX(x) + .setY(y + 120) + .setZIndex(20) + .setFontSize(40) + .setFillColor(0x7f3f00) + .setAnchor(0.5); + + stoneCounter = graphicEntityModule.createText() + .setX(x) + .setY(y+200) + .setZIndex(20) + .setFontSize(40) + .setFillColor(0x7f3f00) + .setAnchor(0.5); + updateStoneCounter(); + + message = graphicEntityModule.createText() + .setX(p0 ? 15 : 1920-15) + .setY(680) + .setZIndex(1) + .setFontSize(40) + .setFillColor(0xffbf7f) + .setAnchorX(p0 ? 0 : 1) + .setAnchorY(1); + + castle = graphicEntityModule.createSprite() + .setImage("castle.png") + .setTint(colorToken) + .setX(p0 ? 160 : 1920-160) + .setY(p0 ? 890 : 880) + .setZIndex(1) + .setAnchorX(0.5) + .setAnchorY(1) + .setScaleX(p0 ? 1 : -1); + + stone = graphicEntityModule.createText() + .setZIndex(3) + .setFontSize(150) + .setFillColor(0x12322a) + .setAnchor(0.5) + .setAlpha(0); + + stoneReminder = graphicEntityModule.createText() + .setX(p0 ? x + 100 : x - 100) + .setY(y) + .setZIndex(20) + .setFontSize(80) + .setFontFamily("monospace") + .setStrokeColor(0xff0080) + .setFillColor(0xff0080) + .setAnchorX(p0 ? 0 : 1) + .setAnchorY(0.5); + toggleModule.displayOnToggleState(stoneReminder, "debug", true); + } + + void updateStoneCounter() { + int stones = model.getStones(); + if (stones <= 0) { + stoneCounter.setText("Out of stones!"); + stoneCounter.setFillColor(0xff7777); + } + else if (stones == 1) { + stoneCounter.setText("1 stone"); + stoneCounter.setFillColor(0xffbb77); + } + else { + stoneCounter.setText(stones + " stones"); + } + } + + void animateStones(int stones) { + String stonesString = Integer.valueOf(stones).toString(); + stone.setX(castle.getX()); + stone.setY(castle.getY() - 100); + stone.setText(stonesString); + stone.setAlpha(1); + graphicEntityModule.commitEntityState(0, stone); + + int peakX = (castle.getX() + troll.getX()) / 2; + int peakY = 540; + stone.setX(peakX); + stone.setY(peakY, Curve.EASE_OUT); + graphicEntityModule.commitEntityState(0.25, + stone, + stoneCounter); + + stone.setX(troll.getX()); + stone.setY(troll.getY() - 50, Curve.EASE_IN); + stone.setAlpha(0, Curve.EASE_IN); + graphicEntityModule.commitEntityState(0.5, stone); + + stoneReminder.setText(stonesString); + graphicEntityModule.commitEntityState(0, stoneReminder); + } + + void displayMessage(String msg) { + message.setText(msg); + graphicEntityModule.commitEntityState(0, message); + } + + void markLoser() { + graphicEntityModule.commitEntityState(0.5, avatar); + int dir = random.nextInt(2) == 1 ? 1 : -1; + avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC); + } + + void destroy() { + gameManager.addToGameSummary(GameManager.formatErrorMessage(trollRace.starter + " destroys " + nicknameToken + ".")); + graphicEntityModule.commitEntityState(0.5, castle); + castle.setX(castle.getX(), Curve.ELASTIC); + castle.setScaleY(-0.2, Curve.EASE_IN); + } + + void startTurn() { + graphicEntityModule.commitEntityState(0, stoneReminder); + } + + void victory() { + gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins.")); + graphicEntityModule.commitEntityState(0.5, avatar); + avatar.setScaleX(1.5, Curve.EASE_OUT); + avatar.setScaleY(1.5, Curve.EASE_OUT); + avatar.setRotation((random.nextDouble() - 0.5) * Math.PI / 18, + Curve.ELASTIC); + } + + void throwStones(int stones) { + gameManager.addToGameSummary(String.format("%s throws %d stone%s at " + trollRace.nonStarter(), nicknameToken, stones, stones == 1 ? "" : "s")); + } + + void threwMoreStonesThanHad() { + gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried to throw more stones than they had. I'll let it slide for this time. (But not let them throw that much!)")); + } + + void failedToThrowStonesAndShouldHave() { + gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones. Fixing that for them because I'm in a good mood today.")); + } + + void markTimeout() { + animateLoss(avatar.getX(), avatar.getY(), 100, "SLOW\nPOKE"); + } + + void markIllegal() { + animateLoss(avatar.getX(), avatar.getY(), 100, "STUPID"); + } + + void markCheat() { + animateLoss(avatar.getX(), avatar.getY(), 100, "CHEATER"); + } + } + + Model model; Random random = new Random(); - Sprite troll; + Text trollMessage; + Group troll; Text trollPositionGauge; + Player p0 = new Player(), p1 = new Player(); + Text turnCounter; int _turns = 0; + + void init(Model m) { + model = m; + drawBackground(); + + /* + * Random π/2-grained rotation of the avatar frames. Avoid + * having them π/2 apart, though, as one of them is likely + * going to end upside-down and the trick would be revealed. + * And I'd have to "draw" a new frame. Ewww. + */ + p0.frameRot = random.nextInt(4) * Math.PI / 2; + p0.init(gameManager.getPlayer(0)); + p1.frameRot = p1.frameRot + + (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2; + p1.init(gameManager.getPlayer(1)); + + drawTroll(); + + drawDebug(); + } + + void startTurn() { + p0.startTurn(); + p1.startTurn(); + + trollMessage.setX(troll.getX()); + + animateTurnCounter(); + } + + private class Pos { + int x, y; + Pos(int _x, int _y) { x = _x; y = _y; } + } + + private void drawBackground() { + graphicEntityModule.createSprite() + .setImage("background.png") + .setAnchor(0); + + int numMountains = random.nextInt(5); + while (numMountains --> 0) { + final int pngWidth = 366; + double scale = 0.5 * (1 + random.nextDouble()); + int x = random.nextInt(1920 + (int) (scale*pngWidth)) + - (int) (scale*pngWidth/2); + int baseTint = 64 + random.nextInt(128); + Sprite mountain = graphicEntityModule.createSprite() + .setImage("mountain.png") + .setX(x) + .setY(680) + .setAnchorX(0.5) + .setAnchorY(283.0 / 321.0) + .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800) + .setScaleX(random.nextInt(2) == 0 ? scale : -scale) + .setScaleY(scale * (1 + (random.nextDouble() - 0.5) / 2)) + .setSkewX((random.nextDouble() - 0.5) / 4) + .setSkewY((random.nextDouble() - 0.5) / 8) + .setTint((baseTint + random.nextInt(16) - 8) * 0x010000 + + (baseTint + random.nextInt(16) - 8) * 0x0100 + + (baseTint + random.nextInt(16) - 8) * 0x01); + graphicEntityModule.createSprite().setImage("mountaintop.png") + .setX(mountain.getX()) + .setY(mountain.getY()) + .setAnchorX(mountain.getAnchorX()) + .setAnchorY(mountain.getAnchorY()) + .setRotation(mountain.getRotation()) + .setScaleX(mountain.getScaleX()) + .setScaleY(mountain.getScaleY()) + .setSkewX(mountain.getSkewX()) + .setSkewY(mountain.getSkewY()); + } + + int numTrees = random.nextInt(21); + ArrayList poss = new ArrayList(numTrees); + while (numTrees --> 0) { + int x, y; + do { + x = random.nextInt(1920); + // yes, this biases randomness wrt perspective! :-( + y = 700 + random.nextInt(175); + } while (y > 880 && (x < 200 || x > 1720)); + poss.add(new Pos(x, y)); + } + poss.sort(new Comparator() { + public int compare(Pos a, Pos b) { return a.y < b.y ? -1 : 1; } + }); + + for (Pos p : poss) { + double scale = ( 90.0 / 433.0 // base height from PNG + * (p.y - 680) / (875 - 680) ); // perspective + graphicEntityModule.createSprite() + .setImage(random.nextInt(2) == 0 ? "Alshockv1.png" + : "Alshockv2.png") + .setAnchorX(0.5) + .setAnchorY(1) + .setX(p.x) + .setY(p.y) + .setScaleX(scale * (random.nextInt(2) == 0 ? -1 : 1) + * (1 + (random.nextDouble() - 0.5) / 6)) + .setScaleY(scale * (1 + (random.nextDouble() -0.5) / 6)) + .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800) + .setSkewX((random.nextDouble() - 0.5) /4) + .setSkewY((random.nextDouble() - 0.5) /8); + } + } + + enum TrollRace { + Troll("The troll", 0xfac200, "bland"), + IceTroll("The ice troll", 0x59a2a2, "ice"), + RockTroll("The rock troll", 0x78877f, "rock"), + WaterTroll("The water troll", 0x2b2fc6, "water"), + OlogHai("The Olog-Hai", 0x5b2e7d, "ologhai"); + String starter, parser; int tint; + TrollRace(String s, int t, String p) { + starter = s; + tint = t; + parser = p; + } + String nonStarter() { + return Character.toLowerCase(starter.charAt(0)) + + starter.substring(1); + } + } + TrollRace trollRace; + + private void drawTroll() { + int r, league = gameManager.getLeagueLevel(); + if (league <= 1) r = 4; + else if (league <= 2) r = 8; + else r = 10; + + r = random.nextInt(r); + if (r < 4) trollRace = TrollRace.Troll; + else if (r < 6) trollRace = TrollRace.IceTroll; + else if (r < 8) trollRace = TrollRace.RockTroll; + else if (r < 9) trollRace = TrollRace.WaterTroll; + else if (r < 10) trollRace = TrollRace.OlogHai; + else throw new RuntimeException("Internal error: unknown troll race " + r); + + // We read it for debugging purposes, but don't echo it back + // to the IDE. It is, after all, *not* a map parameter! + String buf = gameManager.getGameParameters().getProperty("ehtnicity"); + if (buf != null) { + String key = ""; + for (char c : buf.toCharArray()) + if (Character.isLetter(c)) + key += Character.toLowerCase(c); + iHateJava: do { + for (TrollRace race : TrollRace.values()) { + if (key.equals(race.parser)) { + trollRace = race; + break/*ing news: */ iHateJava; + } + } + gameManager.addToGameSummary("Ignoring unknown troll race: " + buf); + } while (false); + } + photoFinish: ; // The race is through, but Java has no goto :-( + + Sprite trollBody = graphicEntityModule.createSprite() + .setImage("troll_body.png") + .setAnchorX(0.5) + .setAnchorY(1) + .setTint(trollRace.tint); + Sprite trollPants = graphicEntityModule.createSprite() + .setImage("pants_red.png") + .setAnchorX(0.5) + .setAnchorY(1); + troll = graphicEntityModule.createGroup(trollBody, trollPants) + .setX(1920/2) + .setY(880) + .setScaleX(random.nextInt(2) == 0 ? 1 : -1) + .setZIndex(2); + trollPositionGauge = graphicEntityModule.createText() + .setZIndex(2) + .setAnchor(0.5) + .setFontSize(40) + .setX(1980/2) + .setY(980) + .setFillColor(0xffffff); + moveTroll(); + + trollMessage = graphicEntityModule.createText() + .setX(1902/2) + .setY(680) + .setAnchorX(0.5) + .setAnchorY(0) + .setTextAlign(TextBasedEntity.TextAlign.CENTER) + .setStrokeColor(0xFFFF00) + .setFillColor(0xFFFF00) + .setFontSize(40); + toggleModule.displayOnToggleState(trollMessage, "verboseTrolling", true); + } + + private void moveTroll() { + graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge); + int x0 = p0.castle.getX(), x1 = p1.castle.getX(); + int y0 = p0.castle.getY(), y1 = p1.castle.getY(); + troll.setX(x0 + model.trollPosition * (x1-x0) / model.roadLength, + Curve.ELASTIC); + troll.setY(y0 + model.trollPosition * (y1-y0) / model.roadLength, + Curve.ELASTIC); + + trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2); + int distLeft = model.trollPosition; + int distRight = model.roadLength - model.trollPosition; + if (distLeft <= 0) { + trollPositionGauge.setText("← " + distRight); + } + else if (distRight <= 0) { + trollPositionGauge.setText(distLeft + " →"); + } + else { + trollPositionGauge.setText(distLeft + " ↔ " + distRight); + } + graphicEntityModule.commitEntityState(0.75, trollPositionGauge); + trollPositionGauge.setX(troll.getX()); + } + + void moveTroll(Dir d) { + moveTroll(); + gameManager.addToGameSummary(trollRace.starter + " " + d.movement); + + trollMessage.setText(selectTrollMessage(d)).setAlpha(1, Curve.NONE); + graphicEntityModule.commitEntityState(0.5, trollMessage); + trollMessage.setAlpha(0, Curve.EASE_IN); + graphicEntityModule.commitEntityState(1, trollMessage); + } + + void animateTurnCounter() { + for (int i = 0; i < 10; i++) { + turnCounter.setText("T" + _turns + "." + i); + // The following line is likely not a bug. + graphicEntityModule.commitEntityState((double) i/9, turnCounter); + } + _turns++; + } + + void drawDebug() { + String[] debugModePngs = graphicEntityModule.createSpriteSheetSplitter() + .setSourceImage("debug.png") + .setImageCount(2) + .setWidth(900) + .setHeight(150) + .setOrigRow(0) + .setOrigCol(0) + .setImagesPerRow(1) + .setName("debug") + .split(); + SpriteAnimation debugMode = graphicEntityModule.createSpriteAnimation() + .setImages(debugModePngs) + .setX(1920 / 2) + .setY(60) + .setAnchorX(0.5) + .setLoop(true); + toggleModule.displayOnToggleState(debugMode, "debug", true); + + turnCounter = graphicEntityModule.createText() + .setAnchorX(0.5) + .setAnchorY(0) + .setX(1920 / 2) + .setY(260) + .setStrokeColor(0xff0080) + .setFillColor(0xff0080) + .setFontFamily("monospace") + .setFontWeight(Text.FontWeight.BOLD) + .setFontSize(100); + toggleModule.displayOnToggleState(turnCounter, "debug", true); + animateTurnCounter(); + } + + void animateLoss(int x, int y, int size, String message) { + int startX; + if (x < 1920/2) { startX = 1920; } + else if (x > 1920/2) { startX = 1920; } + else { startX = 1920 * random.nextInt(2); } + + Text msg = graphicEntityModule.createText(message) + .setX(startX) + .setY(1080) + .setAnchorX(0.5) + .setAnchorY(0.5) + .setScaleX(3*random.nextDouble() - 1) + .setScaleY(3*random.nextDouble() - 1) + .setSkewX(2*random.nextDouble() - 1) + .setSkewY(2*random.nextDouble() - 1) + .setRotation(4*Math.PI * (1 + random.nextDouble()) + * (random.nextInt(2) == 0 ? 1 : -1)) + .setFontSize(0) + .setStrokeColor(0xff7f7f) + .setFillColor(0xff7f7f) + .setFontWeight(Text.FontWeight.BOLD) + .setTextAlign(TextBasedEntity.TextAlign.CENTER); + graphicEntityModule.commitEntityState(0.25, msg); + Curve curve = Curve.ELASTIC; + msg.setX(x, Curve.EASE_OUT) + .setY(y, Curve.ELASTIC) + .setScaleX(1, curve) + .setScaleY(1, curve) + .setSkewX(0, curve) + .setSkewY(0, curve) + .setRotation(2*Math.PI * (random.nextDouble() - 0.5), Curve.LINEAR) + .setFontSize(size, curve); + } + + void doubleDefeat() { + gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!")); + animateLoss(1920/2, 680, 150, "L0SERZ!"); + } + + void draw() { + gameManager.addToGameSummary("Draw."); + animateLoss(1920/2, 680, 200, "DRAW"); + } + + String selectTrollMessage(Dir d) { + if (random.nextInt(10000) == 0) { + return specials[random.nextInt(specials.length)]; + } + + // yup, still biased + int i = random.nextInt(directed.length + isotropic.length / 3); + if (i < directed.length) { + return directed[i][d.index]; + } + else { + return isotropic[random.nextInt(isotropic.length)]; + } + } + + // You'll never remember if you ever saw these… + String specials[] = { + "Never gonna give you up\nNever gonna let you down\nNever gonna run around and desert you\nNever gonna make you cry\nNever gonna say goodbye\nNever gonna tell a lie and hurt you", + "CG know what they're doing." + }; + + // Most of what ought to happen in normal play + String directed[][] = { + // movies + { "Han shot first", "I am your father", "Greedo shot first" }, + { "Inception ends\non level zero", "BRAAAAAAM", "Inception ends\non level one" }, + { "star wars > star trek", "my god, it's full of troll", "star trek > star wars" }, + // More movie controversies sought. Apply on the puzzle contrib page. + + // music + { "bach > beethoven", "zimmer is overrated", "beethoven > bach" }, + { "an octave is 12 semitones", "curse you perfect-pitched ppl", "pianos can play in tune" }, + + // everyday life + { "tea > coffee", "just drink\nkool-aid", "coffee > tea" }, + { "Marvel > DC", "Disney > 50 shades", "DC > Marvel" }, + { "cats > dogs", "humans make\ngood pets", "dogs > cats" }, + { "the moon landing was staged", "elvis lives", "9/11 was an inside job" }, + { "santa claus is really\nthe tooth fairy", "the easter bunny tasted yummy", "the tooth fairy is\nreally santa claus" }, + // Ditto. Need moar troll. + + // gaming + { "PC > console", "pong is still\nunequaled", "console > PC" }, + { "Windows > Linux", "it's all Android anyway", "Linux > Windows" }, + { "pad > stick", "mouse gaming is lame", "stick > pad" }, + { "RTS > FPS", "solitaire best game", "FPS > RTS" }, + { "YT gaming > twitch", "i watch other ppl play", "twitch > YT gaming" }, + { "orcs are wusses", "the amulet is in another dungeon", "elves are wusses" }, + { "here's a link to my patreon", "my apm > yours", "here's my soundcloud" }, + { "all your stones is belong to us", "all your castle are belong to us", "all your rocks is belong to us" }, + // I'm not exactly a gamer myself, I take hints on the topics du jour + + // programming + { "vi < emacs", "i code with Notepad", "emacs > vi" }, + { "tabs < spaces", "gofmt FTW", "spaces < tabs" }, + { "LISP is the most\npowerful language", "HTML is a\nprogramming language", "FORTH is the most\npowerful language" }, + { "static linking best", "symlinking best", "dynamic linking best" }, + { "NPE > SIGSEGV", "kernel panic", "SIGSEGV > NPE" }, + { "objects > functions", "it's closures\nall the way down", "functions > objects" }, + { "GOTO FTW", "COME FROM FTW", "don't use GOTO" }, + { "Agile > Waterfall", "SCRUM isn't Agile", "Waterfall > Agile" }, + // This category's not too bad. + + // Internet + { "gmail > github", "copy-paste FTW", "github > gmail" }, + { "MSIE > Safari", "Opera did it first", "Safari > MSIE" }, + { "bing > yahoo", "duckduckgo best SE", "yahoo > bing" }, + { "jira > trello", "bugzilla FTW", "trello > jira" }, + { "IRC > slack", "chat is work", "discord < IRC" }, + { "trolls > SJW", "i'm not trolling\njust misunderstood", "SJW > trolls" }, + { "there's an app for that", "there's a bean for that", "there's an applet for that" }, + // More always welcome here. + + // CodinGame + { "my nn is in python", "my language has -O3", "my code is more than 100k" }, + { "i found a bug\nin temperatures", "i found a bug on\nthe leaderboard", "i found a bug\nin chuck norris" }, + { "fix it", "how is ur csb", "ezpz" }, + { "searcho no chokudai", "GAimax is True AI", "Smitsimax FTW" }, + { "Automaton2000 > NN", "bots > humans", "AutomatonNN > 2000" }, + { "optimizing for the contest\ntestcase is cheating", "having moar accounts than cg\nstaff will get you banned", "it's not hardcoding\nif it's stochastic" }, + { "light theme best", "ascii > graphics", "dark theme best" }, + { "simulation > heuristics", "true AI is just ifs", "heuristics > simulation" }, + { "bruteforce FTW", "you'll timeout anyway", "algorithms FTW" } + // And here. Especially as I'm not that active on #World or #Ru. + }; + + // Those for which I couldn't find a meaningful directednessability. + String isotropic[] = { + "(unclosed", + "Electron apps are the fastest", + "Rosebud", + "Thanos did nothing wrong", + "developers developers developers", + "the cloud is just\nother ppl's computers", + "ur doin it rong", + "tortue", + "31OCT = 25DEC", + "ASCII stupid question\nget a stupid ANSI", + "trolling is a art" + // I try and avoid those, but if really it fits nowhere else… + }; }