X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/2a9c53c2715aae687335b7c842e4142973f28ad7..b41b9823fbe2eed146db478fd5a1353bb558215c:/src/main/java/com/codingame/game/Referee.java?ds=sidebyside diff --git a/src/main/java/com/codingame/game/Referee.java b/src/main/java/com/codingame/game/Referee.java index 979e283..eaac5fb 100644 --- a/src/main/java/com/codingame/game/Referee.java +++ b/src/main/java/com/codingame/game/Referee.java @@ -31,9 +31,7 @@ public class Referee extends AbstractReferee { gameManager.getPlayer(1).model = model.p1; for (Player p: gameManager.getPlayers()) { - p.sendInputLine(String.format("%d %d", - model.roadLength, - model.initialStones)); + p.gameInit(model.roadLength, model.initialStones); } view.init(model); @@ -48,76 +46,107 @@ public class Referee extends AbstractReferee { view.startTurn(); - boolean disqual = false; - boolean victory = false; - boolean exhausted = false; - - int delta = 0; for (Player player : gameManager.getActivePlayers()) { - Model.Player p = player.model; - { - player.sendInputLine(String.format("%d %d %d", - p.getTrollDistance(), - p.getStones(), - p.getOppStones())); - } - player.execute(); + player.sendGameTurn(); } - // SDK @#%^&! arbitrary sequence point: last input < first output + /* Parse player actions and decide basic disqualifications. + * Display their optional message right now: if their action + * is ill-formed it could help them debug. Or shame them, at + * least. + */ + boolean disqual = false; for (Player player : gameManager.getActivePlayers()) { - Model.Player p = player.model; - - try { - int stones = player.getAction(); - if (stones == 0 && p.getStones() > 0) { + player.receiveGameTurn(); + switch (player.type) { + case Timeout: + gameManager.addToGameSummary(player.getNicknameToken() + " timed out!"); + player.deactivate(player.getNicknameToken() + " T/O"); + player.setScore(-1); + disqual = true; + break; + case Invalid: + player.deactivate(player.getNicknameToken() + " INVALID"); + gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " provided an ill-formed action")); + player.setScore(-1); + disqual = true; + break; + case Throw: + try { player.model.consumeStones(player.stoneThrow); } + catch (Model.Player.ThrewMoreStonesThanHad e) { if (model.random.nextInt(10) > 0) { - gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing stones. Fixing that for them because I'm in a good mood today.")); - stones = 1; + gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried to throw more stones than they had. I'll let it slide for this time. (But not let them throw that much!)")); + player.stoneThrow = player.model.consumeMaxStones(); } else { - throw new InvalidAction("tried not throwing any stone. They were then eaten by a grue."); + gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried to throw more stones than they had. They went into debt trying to provide. The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore. But that's no victory.")); + player.deactivate(player.getNicknameToken() + " ILLEGAL"); + player.setScore(-1); + disqual = true; } } - p.consumeStones(stones); - gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), stones, stones == 1 ? "" : "s")); - delta += player.model.getMultiplier() * stones; + catch (Model.Player.FailedToThrowStonesAndShouldHave e) { + if (model.random.nextInt(10) > 0) { + gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing any stones. Fixing that for them because I'm in a good mood today.")); + player.stoneThrow = player.model.consumeMinStones(); + } + else { + gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + "tried not throwing any stones. They were then eaten by a grue.")); + player.deactivate(player.getNicknameToken() + " ILLEGAL"); + player.setScore(-1); + disqual = true; + } + } + break; + } + player.view.displayMessage(player.messageString); + } - if (stones < 0) { + /* Update game model and view. + * + * As a special case, the "cheater" (sending out negative + * stones) handling is deferred here because we need to update + * its view for it to be funny. In the end, they're still + * disqualified. + * + * Gather other game end scenarios (actual victory or stone + * exhaustion). + */ + int delta = 0; + boolean victory = false; + boolean exhausted = false; + if (! disqual) { + for (Player player : gameManager.getActivePlayers()) { + gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), player.stoneThrow, player.stoneThrow == 1 ? "" : "s")); + delta += player.model.getMultiplier() * player.stoneThrow; + + if (player.stoneThrow < 0) { player.deactivate(player.getNicknameToken() + " CHEAT"); gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " cheated. Banning account.")); player.setScore(-1); disqual = true; } - else if (stones > 0) { - player.view.animateStones(stones); + else if (player.stoneThrow > 0) { + player.view.animateStones(player.stoneThrow); player.view.updateStoneCounter(); } } - catch (InvalidAction e) { - player.deactivate(player.getNicknameToken() + " INVALID"); - gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + e.getMessage())); - player.setScore(-1); - disqual = true; - } - catch (NumberFormatException e) { - player.deactivate(player.getNicknameToken() + " ERROR"); - gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " provided malformed input!")); - player.setScore(-1); - disqual = true; - } - catch (TimeoutException e) { - gameManager.addToGameSummary(player.getNicknameToken() + " timed out!"); - player.deactivate(player.getNicknameToken() + " T/O"); - player.setScore(-1); - disqual = true; - } - player.view.displayMessage(player.getMessageString()); - } + /* If a player cheated, delta is unusable as is. + * (Consider the case the player on the right sent + * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player + * would both glean the stones *and* push the troll away. + * It would be unfair to have a cheating player "win" + * (earn the opponent castle destruction animation) this + * way. + */ + boolean cheat0 = gameManager.getPlayer(0).stoneThrow < 0; + boolean cheat1 = gameManager.getPlayer(1).stoneThrow < 0; + if (cheat0 && cheat1); // here we can actually keep delta's value + else if (cheat0) delta = -1; + else if (cheat1) delta = 1; - if (! disqual) { if (delta > 0) { gameManager.addToGameSummary("Troll walks right."); model.trollPosition++;