X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/33d43e0a726d9cb3256489d0b39feebbbb3304a4..1c62a29cdf79f170e5c8375f5a657cac085000b4:/config/stub.txt?ds=inline diff --git a/config/stub.txt b/config/stub.txt index 88c3d38..f19c822 100644 --- a/config/stub.txt +++ b/config/stub.txt @@ -1,4 +1,4 @@ -read roadLength:int initialStones:int +read roadLength:int initialStones:int gameSeed:long gameSide:int reserved:long gameloop read trollDistance:int stones:int opponentStones:int write 1 @@ -7,11 +7,14 @@ STATEMENT Keep the troll out of your castle! INPUT -roadLength: the length of the road between both castles. The troll starts in the middle. -initialStones: the number of stones each castle starts with +roadLength: the distance (even) between both castles. The troll starts at half that distance. +initialStones: the number of stones each castle starts with. +gameSeed: a random number to salt and help make your games more reproducible. +gameSide: a suggested partial salt to help make your reproducible games more interesting. +reserved: first unused parameter. There may be more to come. trollDistance: distance between the troll and your castle. Keep it above zero! -stones: number of stones left -opponentStones: number of stones left to your opponent +stones: number of stones you have left. +opponentStones: number of stones your opponent has left. OUTPUT -number of stones to shoot at the troll +number of stones to shoot at the troll.