X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/33d43e0a726d9cb3256489d0b39feebbbb3304a4..6ef0e5acc5766622fac2153819c88fd196b0ea1b:/config/statement_en.html diff --git a/config/statement_en.html b/config/statement_en.html index 83c0e4e..ddd551d 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -1,4 +1,4 @@ -
+

@@ -16,7 +16,160 @@ Rules

- In the classic version, you have to shoot at least one stone per turn. This isn't enforced yet. -
+ If you have stones, shoot 1 or more of them. +
+ If you don't have stones, shoot 0 exactly. +
+
+
+

+   + Rule Evolution +

+
+ The following ideas are still in flux, waiting for some + opinions. Please drop a word on the + + contribution's page + + or + + on the forum + +
    +
  • + Is it even worth publishing? can the problem be totally solved? +
  • +
  • + More maps? (a map is a {road length} × {initial stone count} pair) +
  • +
  • + Leagues? I could conceive the referee being permissive + (allow 0 stones thrown) in the first one, and then strict. + Off the top of my head: +
      +
    1. single small map, cheating is tolerated, boss plays 1
    2. +
    3. the four maps, no cheating, boss plays tit for tat
    4. +
    5. full map continuum
    6. +
    +
  • +
  • + Fog of war? (see only troll position, not enemy + throw/stones left) Probably not in this game, be it simple, + variable (seeing enemy stones is a boolean decided randomly + as part of the map) or by distance. +
  • +
  • + Praise for my artistic skillz +
  • +
  • + Other remarks? +
  • +
+
+
+
+
+
+
Victory Condition
+
Your opponent loses.
+
+
+
+
+
+
Defeat Condition
+
    +
  • The troll reaches your castle.
  • +
  • When no player has stones left, the troll is closer to your castle.
  • +
+
+
+
+

+   + I/O Protocol +

+
+ Just read the sample code. You can figure this out. +
+ You're currently allowed the default SDK timings. I think it's + one second for the first turn and 50 ms then, but don't + quote me on this. +
+
+
+

+   + Expert rules +

+
+

+ The following maps are currently available and randomly yet + extremely fairly (you wouldn't believe the effort that went + into this) chosen uniformly at random among the following: +

+ + + + + + + +
Road length│Stones
──────────┼──────
6│15
6│30
14│30
14│50
+

+ You can also override them via game + settings roadLength and initialStones, so + long as you remember forget you won't be choosing them for + ranking play. +

+
+
+
+

+   + Change Log +

+

+ I'm not maintaining the full changelog here anymore as the + game's source + repository is now publicly available. I'll just make note + of the single latest change, so you can know how far behind you + were lagging. Patches welcome, BTW. +

+

+ This draft's last change is: + + game parameters can be overridden. + +

+
+
+
+
+
+ “Trolls simply detest the very sight of dwarves (uncooked).” +
+
+ — J.R.R. Tolkien, The Hobbit +
+
+
+

+ Based on an involuntary suggestion by + + Zaap38 + + on the #Fr channel. The original appears to be by + + Romain André-Lovichi + . +

+
+