X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/424174766971a11af0e953a6d5a328d466b8f68b..67375eefceac8e1ff648bc76f25a450a3143535f:/src/main/java/com/codingame/game/View.java diff --git a/src/main/java/com/codingame/game/View.java b/src/main/java/com/codingame/game/View.java index 65bacea..40aae3d 100644 --- a/src/main/java/com/codingame/game/View.java +++ b/src/main/java/com/codingame/game/View.java @@ -1,12 +1,17 @@ package com.codingame.game; import java.util.Random; +import java.util.ArrayList; +import java.util.Comparator; +import com.codingame.gameengine.core.GameManager; import com.codingame.gameengine.core.MultiplayerGameManager; import com.codingame.gameengine.module.entities.GraphicEntityModule; import com.codingame.gameengine.module.entities.Rectangle; import com.codingame.gameengine.module.entities.Sprite; +import com.codingame.gameengine.module.entities.SpriteAnimation; import com.codingame.gameengine.module.entities.Text; +import com.codingame.gameengine.module.entities.TextBasedEntity; import com.codingame.gameengine.module.entities.Group; import com.codingame.gameengine.module.entities.Curve; import com.google.inject.Inject; @@ -14,18 +19,45 @@ import com.google.inject.Inject; class View { @Inject private MultiplayerGameManager gameManager; @Inject private GraphicEntityModule graphicEntityModule; + @Inject PantsModule pantsModule; + + /* + * Frame timings, for a base frame length of 2s: + * - first half: stone throw + * - second half: troll move + * The troll message is anchored around the troll move. + */ + private final double STONE_THROW_START = 0.0; + private final double STONE_THROW_PEAK = 0.25; + private final double STONE_THROW_END = 0.5; + private final double TROLL_MOVE_START = 0.5; + private final double TROLL_MOVE_END = 1.0; + private final double TROLL_MESSAGE_START = 0.5; + private final double TROLL_MESSAGE_END = 1.0; + + /* + * Castle destruction and endgame message pertain to an endgame + * frame only. + */ + private final double AVATAR_ANIMATION_START = 0.5; + private final double CASTLE_DESTRUCTION_START = 0.0; + private final double CASTLE_DESTRUCTION_END = 0.5; class Player { Model.Player model; + int colorToken; String nicknameToken; String avatarToken; + double frameRot; + Group avatar; Text stoneCounter; Text message; Sprite castle; Text stone; + Text stoneReminder; void init(com.codingame.game.Player p) { model = p.model; @@ -37,34 +69,29 @@ class View { int x = p0 ? 280 : 1920 - 280; int y = 220; - Rectangle border1 = graphicEntityModule - .createRectangle() - .setWidth(140) - .setHeight(140) - .setX(x - 70) - .setY(y - 70) - .setLineWidth(0) - .setFillColor(colorToken); - - Rectangle border2 = graphicEntityModule - .createRectangle() - .setWidth(120) - .setHeight(120) - .setX(x - 60) - .setY(y - 60) - .setLineWidth(0) - .setFillColor(0xffffff); + Sprite frame = graphicEntityModule.createSprite() + .setImage("frame.png") + .setAnchor(0.5) + .setRotation(frameRot) + .setZIndex(22) + .setTint(colorToken); + + Sprite frameBg = graphicEntityModule.createSprite() + .setImage("frame_bg.png") + .setAnchor(0.5) + .setRotation(frameRot) + .setZIndex(20); Sprite avatarSprite = graphicEntityModule.createSprite() - .setX(x) - .setY(y) - .setZIndex(20) - .setImage(avatarToken) - .setAnchor(0.5) - .setBaseHeight(116) - .setBaseWidth(116); + .setZIndex(21) + .setImage(avatarToken) + .setAnchor(0.5) + .setBaseHeight(116) + .setBaseWidth(116); - avatar = graphicEntityModule.createGroup(border1, border2, avatarSprite); + avatar = graphicEntityModule + .createGroup(frame, frameBg, avatarSprite) + .setX(x).setY(y); Text text = graphicEntityModule.createText(nicknameToken) .setX(x) @@ -74,20 +101,20 @@ class View { .setFillColor(0x7f3f00) .setAnchor(0.5); - stoneCounter = graphicEntityModule.createText("S") + stoneCounter = graphicEntityModule.createText() .setX(x) .setY(y+200) .setZIndex(20) .setFontSize(40) .setFillColor(0x7f3f00) .setAnchor(0.5); + updateStoneCounter(); message = graphicEntityModule.createText() .setX(p0 ? 15 : 1920-15) .setY(680) .setZIndex(1) .setFontSize(40) - .setStrokeColor(0x000000) .setFillColor(0xffbf7f) .setAnchorX(p0 ? 0 : 1) .setAnchorY(1); @@ -108,12 +135,81 @@ class View { .setFillColor(0x12322a) .setAnchor(0.5) .setAlpha(0); + + stoneReminder = graphicEntityModule.createText() + .setX(p0 ? x + 100 : x - 100) + .setY(y) + .setZIndex(20) + .setFontSize(80) + .setFontFamily("monospace") + .setStrokeColor(0xff0080) + .setFillColor(0xff0080) + .setAnchorX(p0 ? 0 : 1) + .setAnchorY(0.5); + pantsModule.displayOnToggleState(stoneReminder, "debug", true); + } + + void startTurn() { + graphicEntityModule.commitEntityState(0.0, stoneReminder); + } + + void victory() { + gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins.")); + View.this.endgameFrame(); + markWinner(); + } + + void defeat() { + gameManager.addToGameSummary(GameManager.formatErrorMessage(trollRace.starter + " destroys " + nicknameToken + ".")); + destroyCastle(); + } + + // ========== Player/avatar markings + + void markTimeout() { + animateLoss(avatar.getX(), avatar.getY(), 100, "SLOW\nPOKE"); + } + + void markIllegal() { + animateLoss(avatar.getX(), avatar.getY(), 100, "STUPID"); + } + + void markCheat() { + animateLoss(avatar.getX(), avatar.getY(), 100, "CHEATER"); + } + + void markWinner() { + graphicEntityModule.commitEntityState(AVATAR_ANIMATION_START, avatar); + avatar.setScaleX(1.5, Curve.EASE_OUT); + avatar.setScaleY(1.5, Curve.EASE_OUT); + avatar.setRotation((random.nextDouble() - 0.5) * Math.PI / 18, + Curve.ELASTIC); + } + + void markLoser() { + graphicEntityModule.commitEntityState(AVATAR_ANIMATION_START, avatar); + int dir = random.nextInt(2) == 1 ? 1 : -1; + avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC); + } + + // ==========Player/stones + + void throwStones(int stones) { + gameManager.addToGameSummary(String.format("%s throws %d stone%s at " + trollRace.nonStarter(), nicknameToken, stones, stones == 1 ? "" : "s")); + } + + void threwMoreStonesThanHad() { + gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried to throw more stones than they had. I'll let it slide for this time. (But not let them throw that much!)")); + } + + void failedToThrowStonesAndShouldHave() { + gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones. Fixing that for them because I'm in a good mood today.")); } - void setStone() { + void updateStoneCounter() { int stones = model.getStones(); if (stones <= 0) { - stoneCounter.setText("No stones!"); + stoneCounter.setText("Out of stones!"); stoneCounter.setFillColor(0xff7777); } else if (stones == 1) { @@ -123,69 +219,282 @@ class View { else { stoneCounter.setText(stones + " stones"); } + graphicEntityModule.commitEntityState(STONE_THROW_PEAK, stoneCounter); } + void animateStones(int stones) { + String stonesString = Integer.valueOf(stones).toString(); stone.setX(castle.getX()); stone.setY(castle.getY() - 100); - stone.setText(new Integer(stones).toString()); + stone.setText(stonesString); stone.setAlpha(1); - graphicEntityModule.commitEntityState(0, stone); + graphicEntityModule.commitEntityState(STONE_THROW_START, stone); int peakX = (castle.getX() + troll.getX()) / 2; int peakY = 540; stone.setX(peakX); stone.setY(peakY, Curve.EASE_OUT); - graphicEntityModule.commitEntityState(0.25, + graphicEntityModule.commitEntityState(STONE_THROW_PEAK, stone, stoneCounter); stone.setX(troll.getX()); stone.setY(troll.getY() - 50, Curve.EASE_IN); stone.setAlpha(0, Curve.EASE_IN); - graphicEntityModule.commitEntityState(0.5, stone); + graphicEntityModule.commitEntityState(STONE_THROW_END, stone); + + stoneReminder.setText(stonesString); + graphicEntityModule.commitEntityState(0.0, stoneReminder); } + + // ========== Player/castle + void displayMessage(String msg) { message.setText(msg); - graphicEntityModule.commitEntityState(0, message); + graphicEntityModule.commitEntityState(0.0, message); } - void destroy() { - avatar.setRotation(170*Math.PI/180, Curve.ELASTIC); - - graphicEntityModule.commitEntityState(0.5, castle); - castle.setX(castle.getX(), Curve.ELASTIC); - castle.setScaleY(-0.2, Curve.EASE_IN); - } - } + void destroyCastle() { + graphicEntityModule.commitEntityState(CASTLE_DESTRUCTION_START, castle); + castle.setX(castle.getX(), Curve.ELASTIC); + castle.setScaleY(-0.2, Curve.EASE_IN); + graphicEntityModule.commitEntityState(CASTLE_DESTRUCTION_END, castle); + } + } // class Player Model model; Random random = new Random(); - Sprite troll; + Text trollMessage; + Group troll; Text trollPositionGauge; Player p0 = new Player(), p1 = new Player(); + Text turnCounter; int _turns = 0; + + // ==================== Referee interface void init(Model m) { model = m; + drawBackground(); + + /* + * Random π/2-grained rotation of the avatar frames. Avoid + * having them π/2 apart, though, as one of them is likely + * going to end upside-down and the trick would be revealed. + * And I'd have to "draw" a new frame. Ewww. + */ + p0.frameRot = random.nextInt(4) * Math.PI / 2; p0.init(gameManager.getPlayer(0)); + p1.frameRot = p1.frameRot + + (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2; p1.init(gameManager.getPlayer(1)); - drawBackground(); drawTroll(); + + drawDebug(); + } + + void startTurn() { + p0.startTurn(); + p1.startTurn(); + + trollMessage.setX(troll.getX()); + + animateTurnCounter(); + } + + void endgameFrame() { + gameManager.setFrameDuration(2000); + } + + void doubleDefeat() { + gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!")); + endgameFrame(); + animateLoss(1920/2, 680, 150, "L0SERZ!"); + } + + void draw() { + gameManager.addToGameSummary("Draw."); + endgameFrame(); + animateLoss(1920/2, 680, 200, "DRAW"); + } + + // drawBackground() helper class + // @Java nerds: is this avoidable? + private class Pos { + int x, y; + Pos(int _x, int _y) { x = _x; y = _y; } } private void drawBackground() { graphicEntityModule.createSprite() .setImage("background.png") .setAnchor(0); + + int numMountains = random.nextInt(5); + while (numMountains --> 0) { + final int pngWidth = 366; + double scale = 0.5 * (1 + random.nextDouble()); + int x = random.nextInt(1920 + (int) (scale*pngWidth)) + - (int) (scale*pngWidth/2); + int baseTint = 64 + random.nextInt(128); + Sprite mountain = graphicEntityModule.createSprite() + .setImage("mountain.png") + .setX(x) + .setY(680) + .setAnchorX(0.5) + .setAnchorY(283.0 / 321.0) + .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800) + .setScaleX(random.nextInt(2) == 0 ? scale : -scale) + .setScaleY(scale * (1 + (random.nextDouble() - 0.5) / 2)) + .setSkewX((random.nextDouble() - 0.5) / 4) + .setSkewY((random.nextDouble() - 0.5) / 8) + .setTint((baseTint + random.nextInt(16) - 8) * 0x010000 + + (baseTint + random.nextInt(16) - 8) * 0x0100 + + (baseTint + random.nextInt(16) - 8) * 0x01); + graphicEntityModule.createSprite().setImage("mountaintop.png") + .setX(mountain.getX()) + .setY(mountain.getY()) + .setAnchorX(mountain.getAnchorX()) + .setAnchorY(mountain.getAnchorY()) + .setRotation(mountain.getRotation()) + .setScaleX(mountain.getScaleX()) + .setScaleY(mountain.getScaleY()) + .setSkewX(mountain.getSkewX()) + .setSkewY(mountain.getSkewY()); + } + + int numTrees = random.nextInt(21); + ArrayList poss = new ArrayList(numTrees); + while (numTrees --> 0) { + int x, y; + do { + x = random.nextInt(1920); + // yes, this biases randomness wrt perspective! :-( + y = 700 + random.nextInt(175); + } while (y > 880 && (x < 200 || x > 1720)); + poss.add(new Pos(x, y)); + } + poss.sort(new Comparator() { + public int compare(Pos a, Pos b) { return a.y < b.y ? -1 : 1; } + }); + + for (Pos p : poss) { + double scale = ( 90.0 / 433.0 // base height from PNG + * (p.y - 680) / (875 - 680) ); // perspective + graphicEntityModule.createSprite() + .setImage(random.nextInt(2) == 0 ? "Alshockv1.png" + : "Alshockv2.png") + .setAnchorX(0.5) + .setAnchorY(1) + .setX(p.x) + .setY(p.y) + .setScaleX(scale * (random.nextInt(2) == 0 ? -1 : 1) + * (1 + (random.nextDouble() - 0.5) / 6)) + .setScaleY(scale * (1 + (random.nextDouble() -0.5) / 6)) + .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800) + .setSkewX((random.nextDouble() - 0.5) /4) + .setSkewY((random.nextDouble() - 0.5) /8); + } + + // base png: 514×387 + Sprite f7u12 = graphicEntityModule.createSprite() + .setImage("f7u12.png") + .setX(1920 / 2) + .setY(1080 / 2) + .setAnchorX(0.5) + .setAnchorY(0.5) + .setBaseWidth(514*1080/387) + .setBaseHeight(1080) + .setZIndex(200); + pantsModule.displayOnToggleState(f7u12, "troll", true); + } + + // ==================== Troll + + enum TrollRace { + Troll("The troll", 0xfac200, "bland"), + IceTroll("The ice troll", 0x59a2a2, "ice"), + RockTroll("The rock troll", 0x78877f, "rock"), + WaterTroll("The water troll", 0x2b2fc6, "water"), + OlogHai("The Olog-Hai", 0x5b2e7d, "ologhai"); + String starter, parser; int tint; + TrollRace(String s, int t, String p) { + starter = s; + tint = t; + parser = p; + } + String nonStarter() { + return Character.toLowerCase(starter.charAt(0)) + + starter.substring(1); + } } + TrollRace trollRace; private void drawTroll() { - troll = graphicEntityModule.createSprite() - .setImage("troll.png") + int r, league = gameManager.getLeagueLevel(); + if (league <= 1) r = 4; + else if (league <= 2) r = 8; + else r = 10; + + r = random.nextInt(r); + if (r < 4) trollRace = TrollRace.Troll; + else if (r < 6) trollRace = TrollRace.IceTroll; + else if (r < 8) trollRace = TrollRace.RockTroll; + else if (r < 9) trollRace = TrollRace.WaterTroll; + else if (r < 10) trollRace = TrollRace.OlogHai; + else throw new RuntimeException("Internal error: unknown troll race " + r); + + // We read it for debugging purposes, but don't echo it back + // to the IDE. It is, after all, *not* a map parameter! + String buf = gameManager.getGameParameters().getProperty("ehtnicity"); + if (buf != null) { + String key = ""; + for (char c : buf.toCharArray()) + if (Character.isLetter(c)) + key += Character.toLowerCase(c); + iHateJava: do { + for (TrollRace race : TrollRace.values()) { + if (key.equals(race.parser)) { + trollRace = race; + break/*ing news: */ iHateJava; + } + } + gameManager.addToGameSummary("Ignoring unknown troll race: " + buf); + } while (false); + } + photoFinish: ; // The race is through, but Java has no goto :-( + + Sprite trollBody = graphicEntityModule.createSprite() + .setImage("troll_body.png") .setAnchorX(0.5) .setAnchorY(1) + .setTint(trollRace.tint); + Sprite trollPantsRed = graphicEntityModule.createSprite() + .setImage("pants_red.png") + .setAnchorX(0.5) + .setAnchorY(1); + pantsModule.displayOnPantsState(trollPantsRed, 1); + Sprite trollPantsGreen = graphicEntityModule.createSprite() + .setImage("pants_green.png") + .setAnchorX(0.5) + .setAnchorY(1); + pantsModule.displayOnPantsState(trollPantsGreen, 2); + Sprite trollPantsBlue = graphicEntityModule.createSprite() + .setImage("pants_blue.png") + .setAnchorX(0.5) + .setAnchorY(1); + pantsModule.displayOnPantsState(trollPantsBlue, 3); + Sprite trollPantsPerv = graphicEntityModule.createSprite() + .setImage("pants_perv.png") + .setAnchorX(0.5) + .setAnchorY(1); + pantsModule.displayOnPantsState(trollPantsPerv, 4); + troll = graphicEntityModule + .createGroup(trollBody, trollPantsRed, + trollPantsGreen, trollPantsBlue, trollPantsPerv) .setX(1920/2) .setY(880) + .setScaleX(random.nextInt(2) == 0 ? 1 : -1) .setZIndex(2); trollPositionGauge = graphicEntityModule.createText() .setZIndex(2) @@ -194,10 +503,23 @@ class View { .setX(1980/2) .setY(980) .setFillColor(0xffffff); + moveTroll(); + + trollMessage = graphicEntityModule.createText() + .setZIndex(1) + .setX(1902/2) + .setY(680) + .setAnchorX(0.5) + .setAnchorY(0) + .setTextAlign(TextBasedEntity.TextAlign.CENTER) + .setStrokeColor(0xFFFF00) + .setFillColor(0xFFFF00) + .setFontSize(40); + pantsModule.displayOnToggleState(trollMessage, "verboseTrolling", true); } void moveTroll() { - graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge); + graphicEntityModule.commitEntityState(TROLL_MOVE_START, troll, trollPositionGauge); int x0 = p0.castle.getX(), x1 = p1.castle.getX(); int y0 = p0.castle.getY(), y1 = p1.castle.getY(); troll.setX(x0 + model.trollPosition * (x1-x0) / model.roadLength, @@ -206,18 +528,133 @@ class View { Curve.ELASTIC); trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2); - int delta = model.trollPosition - model.roadLength / 2; - if (delta < 0) { - trollPositionGauge.setText("← " + Math.abs(delta)); + int distLeft = model.trollPosition; + int distRight = model.roadLength - model.trollPosition; + if (distLeft <= 0) { + trollPositionGauge.setText("← " + distRight); } - else if (delta > 0) { - trollPositionGauge.setText(Math.abs(delta) + " →"); + else if (distRight <= 0) { + trollPositionGauge.setText(distLeft + " →"); } else { - trollPositionGauge.setText("↔"); + trollPositionGauge.setText(distLeft + " ↔ " + distRight); } - graphicEntityModule.commitEntityState(0.75, trollPositionGauge); + final double moveMid = (TROLL_MOVE_START + TROLL_MOVE_END) / 2; + graphicEntityModule.commitEntityState(moveMid, trollPositionGauge); trollPositionGauge.setX(troll.getX()); } + enum Dir { + LEFT("walks left.", 0), + STILL("stands still.", 1), + RIGHT("walks right.", 2); + + String movement; int index; + Dir(String mvt, int i) { movement = mvt; index = i; } + } + + void moveTroll(Dir d) { + moveTroll(); + gameManager.addToGameSummary(trollRace.starter + " " + d.movement); + + trollMessage.setText(selectTrollMessage(d)).setAlpha(1, Curve.NONE); + graphicEntityModule.commitEntityState(TROLL_MESSAGE_START, trollMessage); + trollMessage.setAlpha(0, Curve.EASE_IN); + graphicEntityModule.commitEntityState(TROLL_MESSAGE_END, trollMessage); + } + + String selectTrollMessage(Dir d) { + if (random.nextInt(10000) == 0) { + return TrollText.specials[random.nextInt(TrollText.specials.length)]; + } + + // yup, still biased + int i = random.nextInt(TrollText.directed.length + TrollText.isotropic.length / 3); + if (i < TrollText.directed.length) { + return TrollText.directed[i][d.index]; + } + else { + return TrollText.isotropic[random.nextInt(TrollText.isotropic.length)]; + } + } + + // ==================== Debug information + + void animateTurnCounter() { + for (int i = 0; i < 10; i++) { + turnCounter.setText("T" + _turns + "." + i); + // The following line is likely not a bug. + graphicEntityModule.commitEntityState((double) i/9, turnCounter); + } + _turns++; + } + + void drawDebug() { + String[] debugModePngs = graphicEntityModule.createSpriteSheetSplitter() + .setSourceImage("debug.png") + .setImageCount(2) + .setWidth(900) + .setHeight(150) + .setOrigRow(0) + .setOrigCol(0) + .setImagesPerRow(1) + .setName("debug") + .split(); + SpriteAnimation debugMode = graphicEntityModule.createSpriteAnimation() + .setImages(debugModePngs) + .setX(1920 / 2) + .setY(60) + .setAnchorX(0.5) + .setLoop(true); + pantsModule.displayOnToggleState(debugMode, "debug", true); + + turnCounter = graphicEntityModule.createText() + .setAnchorX(0.5) + .setAnchorY(0) + .setX(1920 / 2) + .setY(260) + .setStrokeColor(0xff0080) + .setFillColor(0xff0080) + .setFontFamily("monospace") + .setFontWeight(Text.FontWeight.BOLD) + .setFontSize(100); + pantsModule.displayOnToggleState(turnCounter, "debug", true); + animateTurnCounter(); + } + + // ==================== Endgame status + + void animateLoss(int x, int y, int size, String message) { + int startX; + if (x < 1920/2) { startX = 1920; } + else if (x > 1920/2) { startX = 0; } + else { startX = 1920 * random.nextInt(2); } + + Text msg = graphicEntityModule.createText(message) + .setX(startX) + .setY(1080) + .setAnchorX(0.5) + .setAnchorY(0.5) + .setScaleX(3*random.nextDouble() - 1) + .setScaleY(3*random.nextDouble() - 1) + .setSkewX(2*random.nextDouble() - 1) + .setSkewY(2*random.nextDouble() - 1) + .setRotation(4*Math.PI * (1 + random.nextDouble()) + * (random.nextInt(2) == 0 ? 1 : -1)) + .setFontSize(0) + .setStrokeColor(0xff7f7f) + .setFillColor(0xff7f7f) + .setFontWeight(Text.FontWeight.BOLD) + .setTextAlign(TextBasedEntity.TextAlign.CENTER); + graphicEntityModule.commitEntityState(0.0, msg); + Curve curve = Curve.ELASTIC; + msg.setX(x, Curve.EASE_OUT) + .setY(y, Curve.ELASTIC) + .setScaleX(1, curve) + .setScaleY(1, curve) + .setSkewX(0, curve) + .setSkewY(0, curve) + .setRotation(2*Math.PI * (random.nextDouble() - 0.5), Curve.LINEAR) + .setFontSize(size, curve); + } }