X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/427adbaa73ae955994c2be0d3cb92f9b0becfd02..b327ce8704f1585747bbb5b206cc357b6fbfef51:/config/stub.txt?ds=sidebyside diff --git a/config/stub.txt b/config/stub.txt index 886ec28..67a9f70 100644 --- a/config/stub.txt +++ b/config/stub.txt @@ -1,4 +1,4 @@ -read roadLength:int initialStones:int +read roadLength:int initialStones:int gameSeed:long gameSide:int reserved:int gameloop read trollDistance:int stones:int opponentStones:int write 1 @@ -9,9 +9,12 @@ Keep the troll out of your castle! INPUT roadLength: the distance (even) between both castles. The troll starts at half that distance. initialStones: the number of stones each castle starts with. +gameSeed: a random number to salt and help make your games more reproducible. +gameSide: a suggested partial salt to help make your reproducible games more interesting. +reserved: first unused parameter. There may be more to come. trollDistance: distance between the troll and your castle. Keep it above zero! -stones: number of stones left. -opponentStones: number of stones left to your opponent. +stones: number of stones you have left. +opponentStones: number of stones your opponent has left. OUTPUT number of stones to shoot at the troll.