- The following maps are currently available and randomly yet
- extremely fairly (you wouldn't believe the effort that went
- into this) chosen uniformly at random among the following:
+ In the lower leagues, the following maps are currently
+ available and randomly yet extremely fairly (you wouldn't
+ believe the effort that went into this) chosen uniformly at
+ random among the following:
-
- Road length | Stones |
- 6 | 15 |
- 6 | 30 |
- 14 | 30 |
- 14 | 50 |
+
+
+ Road length |
+ Stones |
+
+
+ 6 |
+ 15 |
+
+
+ 6 |
+ 30 |
+
+
+ 14 |
+ 30 |
+
+
+ 14 |
+ 50 |
+
- As with anything in this draft statement, this
- is subject to change without notice. Why do
- you think they're provided in the game input?
+ You can also override them via game
+ settings roadLength and initialStones,
+ so long as you remember you won't be choosing them for
+ ranking play.
@@ -122,34 +239,19 @@
Change Log
-
- -
- Fixed the road length fencepost non-issue.
-
- -
- Of course that game needed MSG functionality!
-
- -
- Enforce the one-stone rule. (that also fixed the legacy
- buh—sorry people! I put an easter egg in exchange)
-
- -
- Cutesy defeat animations.
-
- -
- Distinct castle sprites!
-
- -
- Terminate game when there are no more stones in sight.
-
- -
- More pretty. (SRLSLY)
-
- -
- No more void maps. (root cause: Java % on a
- negative seed)
-
-
+
+ I'm not maintaining the full changelog here anymore as the
+ game's source
+ repository is now publicly available. I'll just make note
+ of the single latest change, so you can know how far behind you
+ were lagging. Patches welcome, BTW.
+
+
+ This draft's last change is:
+
+ game seed is sent in inputs.
+
+
— J.R.R. Tolkien, The Hobbit
-
-
-
- Based on an involuntary suggestion by
-
- Zaap38
-
- on the #Fr channel. The original appears to be by
-
- Romain André-Lovichi
- .
+
+
+
+ Based on an involuntary suggestion by
+
+ Zaap38
+
+ on the #Fr channel. The original appears to be by
+
+ Romain André-Lovichi
+ .
+