X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/53ea2acca5ca4aed78a3ba1b428ce37486fdc2e4..6254a2a433a98964f9c1af84a65ef0f5c4df8999:/src/main/java/com/codingame/game/Referee.java?ds=inline diff --git a/src/main/java/com/codingame/game/Referee.java b/src/main/java/com/codingame/game/Referee.java index 6e291be..b15b4b0 100644 --- a/src/main/java/com/codingame/game/Referee.java +++ b/src/main/java/com/codingame/game/Referee.java @@ -68,10 +68,12 @@ public class Referee extends AbstractReferee { switch (player.type) { case Timeout: disqualify(player, "T/O", "timed out!"); + player.view.markTimeout(); disqual = true; break; case Invalid: disqualify(player, "INVALID", "provided an ill-formed action"); + player.view.markIllegal(); disqual = true; break; case Throw: @@ -83,6 +85,7 @@ public class Referee extends AbstractReferee { } else { disqualify(player, "ILLEGAL", "tried to throw more stones than they had. They went into debt trying to provide. The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore. But that's no victory."); + player.view.markIllegal(); disqual = true; } } @@ -114,59 +117,60 @@ public class Referee extends AbstractReferee { int delta = 0; boolean victory = false; boolean exhausted = false; - if (! disqual) { - for (Player player : gameManager.getActivePlayers()) { - player.view.throwStones(player.stoneThrow); - delta += player.model.getMultiplier() * player.stoneThrow; - - if (player.stoneThrow < 0) { - disqualify(player, "CHEAT", "cheated. Banning account."); - disqual = true; - } - if (player.stoneThrow != 0) { - player.view.animateStones(player.stoneThrow); - player.view.updateStoneCounter(); - } - } + for (Player player : gameManager.getActivePlayers()) { + player.view.throwStones(player.stoneThrow); + delta += player.model.getMultiplier() * player.stoneThrow; - /* If a player cheated, delta is unusable as is. - * (Consider the case the player on the right sent - * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player - * would both glean the stones *and* push the troll away. - * It would be unfair to have a cheating player "win" - * (earn the opponent castle destruction animation) this - * way. - */ - boolean cheat0 = gameManager.getPlayer(0).stoneThrow < 0; - boolean cheat1 = gameManager.getPlayer(1).stoneThrow < 0; - if (cheat0 && cheat1); // here we can actually keep delta's value - else if (cheat0) delta = -1; - else if (cheat1) delta = 1; - - if (delta > 0) { - model.trollPosition++; - view.moveTroll(View.Dir.RIGHT); - } - else if (delta < 0) { - model.trollPosition--; - view.moveTroll(View.Dir.LEFT); + if (player.stoneThrow < 0) { + disqualify(player, "CHEAT", "cheated. Banning account."); + player.view.markCheat(); + disqual = true; } - else { - view.moveTroll(View.Dir.STILL); - // XXX animate + if (player.stoneThrow != 0) { + player.view.animateStones(player.stoneThrow); + player.view.updateStoneCounter(); } + } - for (Player player : gameManager.getActivePlayers()) { - player.model.adjustScore(model.trollPosition); - } + /* If a player cheated, delta is unusable as is. + * (Consider the case the player on the right sent + * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player + * would both glean the stones *and* push the troll away. + * It would be unfair to have a cheating player "win" + * (earn the opponent castle destruction animation) this + * way. + */ + boolean cheat0 = gameManager.getPlayer(0).isActive() + && gameManager.getPlayer(0).stoneThrow < 0; + boolean cheat1 = gameManager.getPlayer(1).isActive() + && gameManager.getPlayer(1).stoneThrow < 0; + if (cheat0 && cheat1); // here we can actually keep delta's value + else if (cheat0) delta = -1; + else if (cheat1) delta = 1; + + if (delta > 0) { + model.trollPosition++; + view.moveTroll(View.Dir.RIGHT); + } + else if (delta < 0) { + model.trollPosition--; + view.moveTroll(View.Dir.LEFT); + } + else { + view.moveTroll(View.Dir.STILL); + // XXX animate + } - if (model.haveWinner()) { - int loser = model.getLoser(); - gameManager.getPlayer(loser).view.destroy(); - victory = true; - } - else if (model.exhausted()) exhausted = true; + for (Player player : gameManager.getActivePlayers()) { + player.model.adjustScore(model.trollPosition); + } + + if (model.haveWinner()) { + int loser = model.getLoser(); + gameManager.getPlayer(loser).view.destroy(); + victory = true; } + else if (model.exhausted()) exhausted = true; if (disqual || victory || exhausted) endGame(); }