X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/53ea2acca5ca4aed78a3ba1b428ce37486fdc2e4..a78210b2e4295eaf8dee8215d4ffe5e062b4efb3:/config/statement_en.html diff --git a/config/statement_en.html b/config/statement_en.html index b1efb7c..edffecf 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -29,37 +29,49 @@
The following ideas are still in flux, waiting for some opinions. Please drop a word on the - - contribution's page - + contribution's page or on the forum

  - Maps + Expert rules

- The following maps are currently available and randomly yet - extremely fairly (you wouldn't believe the effort that went - into this) chosen uniformly at random among the following: + In the lower leagues, the following maps are currently + available and randomly yet extremely fairly (you wouldn't + believe the effort that went into this) chosen uniformly at + random among the following:

- - - - - - +
Road lengthStones
615
630
1430
1450
+ + + + + + + + + + + + + + + + + + + +
Road lengthStones
615
630
1430
1450

- As with anything in this draft statement, this - is subject to change without notice. Why do - you think they're provided in the game input? + You can also override them via game + settings roadLength and initialStones, + so long as you remember you won't be choosing them for + ranking play.

@@ -137,7 +249,7 @@

This draft's last change is: - restore cheat throw visuals. + game seed is sent in inputs.

@@ -152,7 +264,7 @@ — J.R.R. Tolkien, The Hobbit -
+

Based on an involuntary suggestion by