X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/59d8ce65d474d6d46b16cae26ebb6db7cda5c8b2..fddaf463662bf94d6382bf4e9b4d56a9689315af:/src/main/java/com/codingame/game/View.java diff --git a/src/main/java/com/codingame/game/View.java b/src/main/java/com/codingame/game/View.java index 84e7b69..cdc4428 100644 --- a/src/main/java/com/codingame/game/View.java +++ b/src/main/java/com/codingame/game/View.java @@ -21,14 +21,27 @@ class View { @Inject private GraphicEntityModule graphicEntityModule; @Inject PantsModule pantsModule; - enum Dir { - LEFT("walks left.", 0), - STILL("stands still.", 1), - RIGHT("walks right.", 2); - - String movement; int index; - Dir(String mvt, int i) { movement = mvt; index = i; } - } + /* + * Frame timings, for a base frame length of 2s: + * - first half: stone throw + * - second half: troll move + * The troll message is anchored around the troll move. + */ + private final double STONE_THROW_START = 0.0; + private final double STONE_THROW_PEAK = 0.25; + private final double STONE_THROW_END = 0.5; + private final double TROLL_MOVE_START = 0.5; + private final double TROLL_MOVE_END = 1.0; + private final double TROLL_MESSAGE_START = 0.5; + private final double TROLL_MESSAGE_END = 1.0; + + /* + * Castle destruction and endgame message pertain to an endgame + * frame only. + */ + private final double AVATAR_ANIMATION_START = 0.5; + private final double CASTLE_DESTRUCTION_START = 0.0; + private final double CASTLE_DESTRUCTION_END = 0.5; class Player { Model.Player model; @@ -137,11 +150,16 @@ class View { } void startTurn() { - graphicEntityModule.commitEntityState(0, stoneReminder); + graphicEntityModule.commitEntityState(0.0, stoneReminder); + } + + void disqualify(String message) { + gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " " + message)); } void victory() { gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins.")); + View.this.endgameFrame(); markWinner(); } @@ -163,9 +181,9 @@ class View { void markCheat() { animateLoss(avatar.getX(), avatar.getY(), 100, "CHEATER"); } - + void markWinner() { - graphicEntityModule.commitEntityState(0.5, avatar); + graphicEntityModule.commitEntityState(AVATAR_ANIMATION_START, avatar); avatar.setScaleX(1.5, Curve.EASE_OUT); avatar.setScaleY(1.5, Curve.EASE_OUT); avatar.setRotation((random.nextDouble() - 0.5) * Math.PI / 18, @@ -173,7 +191,7 @@ class View { } void markLoser() { - graphicEntityModule.commitEntityState(0.5, avatar); + graphicEntityModule.commitEntityState(AVATAR_ANIMATION_START, avatar); int dir = random.nextInt(2) == 1 ? 1 : -1; avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC); } @@ -191,7 +209,7 @@ class View { void failedToThrowStonesAndShouldHave() { gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones. Fixing that for them because I'm in a good mood today.")); } - + void updateStoneCounter() { int stones = model.getStones(); if (stones <= 0) { @@ -205,6 +223,7 @@ class View { else { stoneCounter.setText(stones + " stones"); } + graphicEntityModule.commitEntityState(STONE_THROW_PEAK, stoneCounter); } void animateStones(int stones) { @@ -213,36 +232,37 @@ class View { stone.setY(castle.getY() - 100); stone.setText(stonesString); stone.setAlpha(1); - graphicEntityModule.commitEntityState(0, stone); + graphicEntityModule.commitEntityState(STONE_THROW_START, stone); int peakX = (castle.getX() + troll.getX()) / 2; int peakY = 540; stone.setX(peakX); stone.setY(peakY, Curve.EASE_OUT); - graphicEntityModule.commitEntityState(0.25, + graphicEntityModule.commitEntityState(STONE_THROW_PEAK, stone, stoneCounter); stone.setX(troll.getX()); stone.setY(troll.getY() - 50, Curve.EASE_IN); stone.setAlpha(0, Curve.EASE_IN); - graphicEntityModule.commitEntityState(0.5, stone); + graphicEntityModule.commitEntityState(STONE_THROW_END, stone); stoneReminder.setText(stonesString); - graphicEntityModule.commitEntityState(0, stoneReminder); + graphicEntityModule.commitEntityState(0.0, stoneReminder); } // ========== Player/castle - + void displayMessage(String msg) { message.setText(msg); - graphicEntityModule.commitEntityState(0, message); + graphicEntityModule.commitEntityState(0.0, message); } void destroyCastle() { - graphicEntityModule.commitEntityState(0.5, castle); + graphicEntityModule.commitEntityState(CASTLE_DESTRUCTION_START, castle); castle.setX(castle.getX(), Curve.ELASTIC); castle.setScaleY(-0.2, Curve.EASE_IN); + graphicEntityModule.commitEntityState(CASTLE_DESTRUCTION_END, castle); } } // class Player @@ -254,8 +274,12 @@ class View { Player p0 = new Player(), p1 = new Player(); Text turnCounter; int _turns = 0; + // ==================== Referee interface + void init(Model m) { model = m; + + gameManager.setFrameDuration(2000); drawBackground(); /* @@ -284,6 +308,24 @@ class View { animateTurnCounter(); } + void endgameFrame() { + gameManager.setFrameDuration(2000); + } + + void doubleDefeat() { + gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!")); + endgameFrame(); + animateLoss(1920/2, 680, 150, "L0SERZ!"); + } + + void draw() { + gameManager.addToGameSummary("Draw."); + endgameFrame(); + animateLoss(1920/2, 680, 200, "DRAW"); + } + + // drawBackground() helper class + // @Java nerds: is this avoidable? private class Pos { int x, y; Pos(int _x, int _y) { x = _x; y = _y; } @@ -373,6 +415,8 @@ class View { pantsModule.displayOnToggleState(f7u12, "troll", true); } + // ==================== Troll + enum TrollRace { Troll("The troll", 0xfac200, "bland"), IceTroll("The ice troll", 0x59a2a2, "ice"), @@ -480,8 +524,8 @@ class View { pantsModule.displayOnToggleState(trollMessage, "verboseTrolling", true); } - private void moveTroll() { - graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge); + void moveTroll() { + graphicEntityModule.commitEntityState(TROLL_MOVE_START, troll, trollPositionGauge); int x0 = p0.castle.getX(), x1 = p1.castle.getX(); int y0 = p0.castle.getY(), y1 = p1.castle.getY(); troll.setX(x0 + model.trollPosition * (x1-x0) / model.roadLength, @@ -501,20 +545,47 @@ class View { else { trollPositionGauge.setText(distLeft + " ↔ " + distRight); } - graphicEntityModule.commitEntityState(0.75, trollPositionGauge); + final double moveMid = (TROLL_MOVE_START + TROLL_MOVE_END) / 2; + graphicEntityModule.commitEntityState(moveMid, trollPositionGauge); trollPositionGauge.setX(troll.getX()); } + enum Dir { + LEFT("walks left.", 0), + STILL("stands still.", 1), + RIGHT("walks right.", 2); + + String movement; int index; + Dir(String mvt, int i) { movement = mvt; index = i; } + } + void moveTroll(Dir d) { moveTroll(); gameManager.addToGameSummary(trollRace.starter + " " + d.movement); trollMessage.setText(selectTrollMessage(d)).setAlpha(1, Curve.NONE); - graphicEntityModule.commitEntityState(0.5, trollMessage); + graphicEntityModule.commitEntityState(TROLL_MESSAGE_START, trollMessage); trollMessage.setAlpha(0, Curve.EASE_IN); - graphicEntityModule.commitEntityState(1, trollMessage); + graphicEntityModule.commitEntityState(TROLL_MESSAGE_END, trollMessage); + } + + String selectTrollMessage(Dir d) { + if (random.nextInt(10000) == 0) { + return TrollText.specials[random.nextInt(TrollText.specials.length)]; + } + + // yup, still biased + int i = random.nextInt(TrollText.directed.length + TrollText.isotropic.length / 3); + if (i < TrollText.directed.length) { + return TrollText.directed[i][d.index]; + } + else { + return TrollText.isotropic[random.nextInt(TrollText.isotropic.length)]; + } } + // ==================== Debug information + void animateTurnCounter() { for (int i = 0; i < 10; i++) { turnCounter.setText("T" + _turns + "." + i); @@ -557,10 +628,12 @@ class View { animateTurnCounter(); } + // ==================== Endgame status + void animateLoss(int x, int y, int size, String message) { int startX; if (x < 1920/2) { startX = 1920; } - else if (x > 1920/2) { startX = 1920; } + else if (x > 1920/2) { startX = 0; } else { startX = 1920 * random.nextInt(2); } Text msg = graphicEntityModule.createText(message) @@ -579,7 +652,7 @@ class View { .setFillColor(0xff7f7f) .setFontWeight(Text.FontWeight.BOLD) .setTextAlign(TextBasedEntity.TextAlign.CENTER); - graphicEntityModule.commitEntityState(0.25, msg); + graphicEntityModule.commitEntityState(0.0, msg); Curve curve = Curve.ELASTIC; msg.setX(x, Curve.EASE_OUT) .setY(y, Curve.ELASTIC) @@ -590,116 +663,4 @@ class View { .setRotation(2*Math.PI * (random.nextDouble() - 0.5), Curve.LINEAR) .setFontSize(size, curve); } - - void doubleDefeat() { - gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!")); - animateLoss(1920/2, 680, 150, "L0SERZ!"); - } - - void draw() { - gameManager.addToGameSummary("Draw."); - animateLoss(1920/2, 680, 200, "DRAW"); - } - - String selectTrollMessage(Dir d) { - if (random.nextInt(10000) == 0) { - return specials[random.nextInt(specials.length)]; - } - - // yup, still biased - int i = random.nextInt(directed.length + isotropic.length / 3); - if (i < directed.length) { - return directed[i][d.index]; - } - else { - return isotropic[random.nextInt(isotropic.length)]; - } - } - - // You'll never remember if you ever saw these… - String specials[] = { - "Never gonna give you up\nNever gonna let you down\nNever gonna run around and desert you\nNever gonna make you cry\nNever gonna say goodbye\nNever gonna tell a lie and hurt you", - "CG know what they're doing." - }; - - // Most of what ought to happen in normal play - String directed[][] = { - // movies - { "Han shot first", "I am your father", "Greedo shot first" }, - { "Inception ends\non level zero", "BRAAAAAAM", "Inception ends\non level one" }, - { "star wars > star trek", "my god, it's full of troll", "star trek > star wars" }, - // More movie controversies sought. Apply on the puzzle contrib page. - - // music - { "bach > beethoven", "zimmer is overrated", "beethoven > bach" }, - { "an octave is 12 semitones", "curse you perfect-pitched ppl", "pianos can play in tune" }, - - // everyday life - { "tea > coffee", "just drink\nkool-aid", "coffee > tea" }, - { "Marvel > DC", "Disney > 50 shades", "DC > Marvel" }, - { "cats > dogs", "humans make\ngood pets", "dogs > cats" }, - { "the moon landing was staged", "elvis lives", "9/11 was an inside job" }, - { "santa claus is really\nthe tooth fairy", "the easter bunny tasted yummy", "the tooth fairy is\nreally santa claus" }, - // Ditto. Need moar troll. - - // gaming - { "PC > console", "pong is still\nunequaled", "console > PC" }, - { "Windows > Linux", "it's all Android anyway", "Linux > Windows" }, - { "pad > stick", "mouse gaming is lame", "stick > pad" }, - { "RTS > FPS", "solitaire best game", "FPS > RTS" }, - { "YT gaming > twitch", "i watch other ppl play", "twitch > YT gaming" }, - { "orcs are wusses", "the amulet is in another dungeon", "elves are wusses" }, - { "here's a link to my patreon", "my apm > yours", "here's my soundcloud" }, - { "all your stones is belong to us", "all your castle are belong to us", "all your rocks is belong to us" }, - // I'm not exactly a gamer myself, I take hints on the topics du jour - - // programming - { "vi < emacs", "i code with Notepad", "emacs > vi" }, - { "tabs < spaces", "gofmt FTW", "spaces < tabs" }, - { "LISP is the most\npowerful language", "HTML is a\nprogramming language", "FORTH is the most\npowerful language" }, - { "static linking best", "symlinking best", "dynamic linking best" }, - { "NPE > SIGSEGV", "kernel panic", "SIGSEGV > NPE" }, - { "objects > functions", "it's closures\nall the way down", "functions > objects" }, - { "GOTO FTW", "COME FROM FTW", "don't use GOTO" }, - { "Agile > Waterfall", "SCRUM isn't Agile", "Waterfall > Agile" }, - // This category's not too bad. - - // Internet - { "gmail > github", "copy-paste FTW", "github > gmail" }, - { "MSIE > Safari", "Opera did it first", "Safari > MSIE" }, - { "bing > yahoo", "duckduckgo best SE", "yahoo > bing" }, - { "jira > trello", "bugzilla FTW", "trello > jira" }, - { "IRC > slack", "chat is work", "discord < IRC" }, - { "trolls > SJW", "i'm not trolling\njust misunderstood", "SJW > trolls" }, - { "there's an app for that", "there's a bean for that", "there's an applet for that" }, - // More always welcome here. - - // CodinGame - { "my nn is in python", "my language has -O3", "my code is more than 100k" }, - { "i found a bug\nin temperatures", "i found a bug on\nthe leaderboard", "i found a bug\nin chuck norris" }, - { "fix it", "how is ur csb", "ezpz" }, - { "searcho no chokudai", "GAimax is True AI", "Smitsimax FTW" }, - { "Automaton2000 > NN", "bots > humans", "AutomatonNN > 2000" }, - { "optimizing for the contest\ntestcase is cheating", "having moar accounts than cg\nstaff will get you banned", "it's not hardcoding\nif it's stochastic" }, - { "light theme best", "ascii > graphics", "dark theme best" }, - { "simulation > heuristics", "true AI is just ifs", "heuristics > simulation" }, - { "bruteforce FTW", "you'll timeout anyway", "algorithms FTW" } - // And here. Especially as I'm not that active on #World or #Ru. - }; - - // Those for which I couldn't find a meaningful directednessability. - String isotropic[] = { - "(unclosed", - "Electron apps are the fastest", - "Rosebud", - "Thanos did nothing wrong", - "developers developers developers", - "the cloud is just\nother ppl's computers", - "ur doin it rong", - "tortue", - "31OCT = 25DEC", - "ASCII stupid question\nget a stupid ANSI", - "trolling is a art" - // I try and avoid those, but if really it fits nowhere else… - }; }