X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/69db5112920d309f4b10c10fd4d71793a7e1c4dc..c6444a57cd4f106c6b64dc7c02ef8cc594067d8e:/src/main/java/com/codingame/game/Referee.java diff --git a/src/main/java/com/codingame/game/Referee.java b/src/main/java/com/codingame/game/Referee.java index b907739..186ca88 100644 --- a/src/main/java/com/codingame/game/Referee.java +++ b/src/main/java/com/codingame/game/Referee.java @@ -31,7 +31,8 @@ public class Referee extends AbstractReferee { gameManager.getPlayer(1).model = model.p1; for (Player p: gameManager.getPlayers()) { - p.gameInit(model.roadLength, model.initialStones); + p.gameInit(model.roadLength, model.initialStones, + gameManager.getSeed()); } view.init(model); @@ -68,27 +69,30 @@ public class Referee extends AbstractReferee { switch (player.type) { case Timeout: disqualify(player, "T/O", "timed out!"); + player.view.markTimeout(); disqual = true; break; case Invalid: disqualify(player, "INVALID", "provided an ill-formed action"); + player.view.markIllegal(); disqual = true; break; case Throw: try { player.model.consumeStones(player.stoneThrow); } catch (Model.Player.ThrewMoreStonesThanHad e) { if (model.random.nextInt(10) > 0) { - gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried to throw more stones than they had. I'll let it slide for this time. (But not let them throw that much!)")); + player.view.threwMoreStonesThanHad(); player.stoneThrow = player.model.consumeMaxStones(); } else { disqualify(player, "ILLEGAL", "tried to throw more stones than they had. They went into debt trying to provide. The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore. But that's no victory."); + player.view.markIllegal(); disqual = true; } } catch (Model.Player.FailedToThrowStonesAndShouldHave e) { if (model.random.nextInt(10) > 0) { - gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing any stones. Fixing that for them because I'm in a good mood today.")); + player.view.failedToThrowStonesAndShouldHave(); player.stoneThrow = player.model.consumeMinStones(); } else { @@ -114,61 +118,60 @@ public class Referee extends AbstractReferee { int delta = 0; boolean victory = false; boolean exhausted = false; - if (! disqual) { - for (Player player : gameManager.getActivePlayers()) { - gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), player.stoneThrow, player.stoneThrow == 1 ? "" : "s")); - delta += player.model.getMultiplier() * player.stoneThrow; - - if (player.stoneThrow < 0) { - disqualify(player, "CHEAT", "cheated. Banning account."); - disqual = true; - } - else if (player.stoneThrow > 0) { - player.view.animateStones(player.stoneThrow); - player.view.updateStoneCounter(); - } - } + for (Player player : gameManager.getActivePlayers()) { + player.view.throwStones(player.stoneThrow); + delta += player.model.getMultiplier() * player.stoneThrow; - /* If a player cheated, delta is unusable as is. - * (Consider the case the player on the right sent - * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player - * would both glean the stones *and* push the troll away. - * It would be unfair to have a cheating player "win" - * (earn the opponent castle destruction animation) this - * way. - */ - boolean cheat0 = gameManager.getPlayer(0).stoneThrow < 0; - boolean cheat1 = gameManager.getPlayer(1).stoneThrow < 0; - if (cheat0 && cheat1); // here we can actually keep delta's value - else if (cheat0) delta = -1; - else if (cheat1) delta = 1; - - if (delta > 0) { - gameManager.addToGameSummary("Troll walks right."); - model.trollPosition++; - } - else if (delta < 0) { - gameManager.addToGameSummary("Troll walks left."); - model.trollPosition--; + if (player.stoneThrow < 0) { + disqualify(player, "CHEAT", "cheated. Banning account."); + player.view.markCheat(); + disqual = true; } - else { - gameManager.addToGameSummary("Troll stands still."); - // XXX animate + if (player.stoneThrow != 0) { + player.view.animateStones(player.stoneThrow); + player.view.updateStoneCounter(); } - view.moveTroll(); + } - for (Player player : gameManager.getActivePlayers()) { - player.model.adjustScore(model.trollPosition); - } + /* If a player cheated, delta is unusable as is. + * (Consider the case the player on the right sent + * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player + * would both glean the stones *and* push the troll away. + * It would be unfair to have a cheating player "win" + * (earn the opponent castle destruction animation) this + * way. + */ + boolean cheat0 = gameManager.getPlayer(0).isActive() + && gameManager.getPlayer(0).stoneThrow < 0; + boolean cheat1 = gameManager.getPlayer(1).isActive() + && gameManager.getPlayer(1).stoneThrow < 0; + if (cheat0 && cheat1); // here we can actually keep delta's value + else if (cheat0) delta = -1; + else if (cheat1) delta = 1; + + if (delta > 0) { + model.trollPosition++; + view.moveTroll(View.Dir.RIGHT); + } + else if (delta < 0) { + model.trollPosition--; + view.moveTroll(View.Dir.LEFT); + } + else { + view.moveTroll(View.Dir.STILL); + // XXX animate + } - if (model.haveWinner()) { - int loser = model.getLoser(); - gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + gameManager.getPlayer(loser).getNicknameToken()) + "."); - gameManager.getPlayer(loser).view.destroy(); - victory = true; - } - else if (model.exhausted()) exhausted = true; + for (Player player : gameManager.getActivePlayers()) { + player.model.adjustScore(model.trollPosition); + } + + if (model.haveWinner()) { + int loser = model.getLoser(); + gameManager.getPlayer(loser).view.defeat(); + victory = true; } + else if (model.exhausted()) exhausted = true; if (disqual || victory || exhausted) endGame(); } @@ -183,20 +186,20 @@ public class Referee extends AbstractReferee { int s1 = p1.getScore(); if (s0 > s1) { - gameManager.addToGameSummary(GameManager.formatSuccessMessage(p0.getNicknameToken() + " wins.")); + p0.view.victory(); p1.view.markLoser(); } else if (s0 < s1) { - gameManager.addToGameSummary(GameManager.formatSuccessMessage(p1.getNicknameToken() + " wins.")); + p1.view.victory(); p0.view.markLoser(); } else if (s0 < 0) { - gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!")); + view.doubleDefeat(); p0.view.markLoser(); p1.view.markLoser(); } else { - gameManager.addToGameSummary("Draw."); + view.draw(); } } }