X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/7a79f5dd9d36c100b9ec5dc7f3f76e1dd9a6731f..69db5112920d309f4b10c10fd4d71793a7e1c4dc:/src/main/java/com/codingame/game/View.java?ds=inline diff --git a/src/main/java/com/codingame/game/View.java b/src/main/java/com/codingame/game/View.java index 7f883aa..d3d51d1 100644 --- a/src/main/java/com/codingame/game/View.java +++ b/src/main/java/com/codingame/game/View.java @@ -1,6 +1,8 @@ package com.codingame.game; import java.util.Random; +import java.util.ArrayList; +import java.util.Comparator; import com.codingame.gameengine.core.MultiplayerGameManager; import com.codingame.gameengine.module.entities.GraphicEntityModule; @@ -17,15 +19,19 @@ class View { class Player { Model.Player model; + int colorToken; String nicknameToken; String avatarToken; + double frameRot; + Group avatar; Text stoneCounter; Text message; Sprite castle; Text stone; + Text stoneReminder; void init(com.codingame.game.Player p) { model = p.model; @@ -37,16 +43,17 @@ class View { int x = p0 ? 280 : 1920 - 280; int y = 220; - Sprite border1 = graphicEntityModule.createSprite() + Sprite frame = graphicEntityModule.createSprite() .setImage("frame.png") .setAnchor(0.5) - .setScale(p0 ? -1 : 1) + .setRotation(frameRot) .setZIndex(22) .setTint(colorToken); - Sprite border2 = graphicEntityModule.createSprite() + Sprite frameBg = graphicEntityModule.createSprite() .setImage("frame_bg.png") .setAnchor(0.5) + .setRotation(frameRot) .setZIndex(20); Sprite avatarSprite = graphicEntityModule.createSprite() @@ -57,7 +64,7 @@ class View { .setBaseWidth(116); avatar = graphicEntityModule - .createGroup(border1, border2, avatarSprite) + .createGroup(frame, frameBg, avatarSprite) .setX(x).setY(y); Text text = graphicEntityModule.createText(nicknameToken) @@ -82,7 +89,6 @@ class View { .setY(680) .setZIndex(1) .setFontSize(40) - .setStrokeColor(0x000000) .setFillColor(0xffbf7f) .setAnchorX(p0 ? 0 : 1) .setAnchorY(1); @@ -103,6 +109,15 @@ class View { .setFillColor(0x12322a) .setAnchor(0.5) .setAlpha(0); + + stoneReminder = graphicEntityModule.createText() + .setX(p0 ? x + 100 : x - 100) + .setY(y) + .setZIndex(20) + .setFontSize(75) + .setFillColor(0x3f3f3f) + .setAnchorX(p0 ? 0 : 1) + .setAnchorY(0.5); } void updateStoneCounter() { @@ -121,9 +136,10 @@ class View { } void animateStones(int stones) { + String stonesString = new Integer(stones).toString(); stone.setX(castle.getX()); stone.setY(castle.getY() - 100); - stone.setText(new Integer(stones).toString()); + stone.setText(stonesString); stone.setAlpha(1); graphicEntityModule.commitEntityState(0, stone); @@ -139,6 +155,11 @@ class View { stone.setY(troll.getY() - 50, Curve.EASE_IN); stone.setAlpha(0, Curve.EASE_IN); graphicEntityModule.commitEntityState(0.5, stone); + + stoneReminder.setText(stonesString); + graphicEntityModule.commitEntityState(0.25, stoneReminder); + stoneReminder.setAlpha(1); + graphicEntityModule.commitEntityState(0.5, stoneReminder); } void displayMessage(String msg) { @@ -146,13 +167,22 @@ class View { graphicEntityModule.commitEntityState(0, message); } - void destroy() { - avatar.setRotation(170*Math.PI/180, Curve.ELASTIC); + void markLoser() { + graphicEntityModule.commitEntityState(0.5, avatar); + int dir = random.nextInt(2) == 1 ? 1 : -1; + avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC); + } + void destroy() { graphicEntityModule.commitEntityState(0.5, castle); castle.setX(castle.getX(), Curve.ELASTIC); castle.setScaleY(-0.2, Curve.EASE_IN); } + + void startTurn() { + stoneReminder.setAlpha(0); + graphicEntityModule.commitEntityState(0, stoneReminder); + } } Model model; @@ -165,16 +195,68 @@ class View { model = m; drawBackground(); + /* + * Random π/2-grained rotation of the avatar frames. Avoid + * having them π/2 apart, though, as one of them is likely + * going to end upside-down and the trick would be revealed. + * And I'd have to "draw" a new frame. Ewww. + */ + p0.frameRot = random.nextInt(4) * Math.PI / 2; p0.init(gameManager.getPlayer(0)); + p1.frameRot = p1.frameRot + + (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2; p1.init(gameManager.getPlayer(1)); drawTroll(); } + void startTurn() { + p0.startTurn(); + p1.startTurn(); + } + + private class Pos { + int x, y; + Pos(int _x, int _y) { x = _x; y = _y; } + } + private void drawBackground() { graphicEntityModule.createSprite() .setImage("background.png") .setAnchor(0); + + int numTrees = random.nextInt(21); + ArrayList poss = new ArrayList(numTrees); + while (numTrees --> 0) { + int x, y; + do { + x = random.nextInt(1920); + // yes, this biases randomness wrt perspective! :-( + y = 700 + random.nextInt(175); + } while (y > 880 && (x < 200 || x > 1720)); + poss.add(new Pos(x, y)); + } + poss.sort(new Comparator() { + public int compare(Pos a, Pos b) { return a.y < b.y ? -1 : 1; } + }); + + for (Pos p : poss) { + double scale = ( 90.0 / 433.0 // base height from PNG + * (p.y - 680) / (875 - 680) ); // perspective + graphicEntityModule.createSprite() + .setImage(random.nextInt(2) == 0 ? "Alshockv1.png" + : "Alshockv2.png") + .setAnchorX(0.5) + .setAnchorY(1) + .setX(p.x) + .setY(p.y) + .setScaleX(scale * (random.nextInt(2) == 0 ? -1 : 1) + * (1 + (random.nextDouble() - 0.5) / 6)) + .setScaleY(scale * (1 + (random.nextDouble() -0.5) / 6)) + .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800) + .setSkewX((random.nextDouble() - 0.5) /4) + .setSkewY((random.nextDouble() - 0.5) /8); + } } private void drawTroll() {