X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/9b7567a9665ab65123d5463c8a288eda917b1117..b41b9823fbe2eed146db478fd5a1353bb558215c:/src/main/java/com/codingame/game/View.java diff --git a/src/main/java/com/codingame/game/View.java b/src/main/java/com/codingame/game/View.java index dd350fe..b8d42c4 100644 --- a/src/main/java/com/codingame/game/View.java +++ b/src/main/java/com/codingame/game/View.java @@ -17,15 +17,19 @@ class View { class Player { Model.Player model; + int colorToken; String nicknameToken; String avatarToken; + double frameRot; + Group avatar; Text stoneCounter; Text message; Sprite castle; Text stone; + Text stoneReminder; void init(com.codingame.game.Player p) { model = p.model; @@ -37,25 +41,20 @@ class View { int x = p0 ? 280 : 1920 - 280; int y = 220; - Sprite border1 = graphicEntityModule.createSprite() - // .setX(x) - // .setY(y) + Sprite frame = graphicEntityModule.createSprite() .setImage("frame.png") .setAnchor(0.5) - .setScale(p0 ? -1 : 1) + .setRotation(frameRot) .setZIndex(22) .setTint(colorToken); - Sprite border2 = graphicEntityModule.createSprite() - // .setX(x) - // .setY(y) + Sprite frameBg = graphicEntityModule.createSprite() .setImage("frame_bg.png") .setAnchor(0.5) + .setRotation(frameRot) .setZIndex(20); Sprite avatarSprite = graphicEntityModule.createSprite() - // .setX(x) - // .setY(y) .setZIndex(21) .setImage(avatarToken) .setAnchor(0.5) @@ -63,7 +62,7 @@ class View { .setBaseWidth(116); avatar = graphicEntityModule - .createGroup(border1, border2, avatarSprite) + .createGroup(frame, frameBg, avatarSprite) .setX(x).setY(y); Text text = graphicEntityModule.createText(nicknameToken) @@ -74,20 +73,20 @@ class View { .setFillColor(0x7f3f00) .setAnchor(0.5); - stoneCounter = graphicEntityModule.createText("S") + stoneCounter = graphicEntityModule.createText() .setX(x) .setY(y+200) .setZIndex(20) .setFontSize(40) .setFillColor(0x7f3f00) .setAnchor(0.5); + updateStoneCounter(); message = graphicEntityModule.createText() .setX(p0 ? 15 : 1920-15) .setY(680) .setZIndex(1) .setFontSize(40) - .setStrokeColor(0x000000) .setFillColor(0xffbf7f) .setAnchorX(p0 ? 0 : 1) .setAnchorY(1); @@ -108,9 +107,18 @@ class View { .setFillColor(0x12322a) .setAnchor(0.5) .setAlpha(0); + + stoneReminder = graphicEntityModule.createText() + .setX(p0 ? x + 100 : x - 100) + .setY(y) + .setZIndex(20) + .setFontSize(75) + .setFillColor(0x3f3f3f) + .setAnchorX(p0 ? 0 : 1) + .setAnchorY(0.5); } - void setStone() { + void updateStoneCounter() { int stones = model.getStones(); if (stones <= 0) { stoneCounter.setText("Out of stones!"); @@ -126,9 +134,10 @@ class View { } void animateStones(int stones) { + String stonesString = new Integer(stones).toString(); stone.setX(castle.getX()); stone.setY(castle.getY() - 100); - stone.setText(new Integer(stones).toString()); + stone.setText(stonesString); stone.setAlpha(1); graphicEntityModule.commitEntityState(0, stone); @@ -144,6 +153,11 @@ class View { stone.setY(troll.getY() - 50, Curve.EASE_IN); stone.setAlpha(0, Curve.EASE_IN); graphicEntityModule.commitEntityState(0.5, stone); + + stoneReminder.setText(stonesString); + graphicEntityModule.commitEntityState(0.25, stoneReminder); + stoneReminder.setAlpha(1); + graphicEntityModule.commitEntityState(0.5, stoneReminder); } void displayMessage(String msg) { @@ -152,12 +166,19 @@ class View { } void destroy() { - avatar.setRotation(170*Math.PI/180, Curve.ELASTIC); + graphicEntityModule.commitEntityState(0.5, avatar); + int dir = random.nextInt(2) == 1 ? 1 : -1; + avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC); graphicEntityModule.commitEntityState(0.5, castle); castle.setX(castle.getX(), Curve.ELASTIC); castle.setScaleY(-0.2, Curve.EASE_IN); } + + void startTurn() { + stoneReminder.setAlpha(0); + graphicEntityModule.commitEntityState(0, stoneReminder); + } } Model model; @@ -170,12 +191,26 @@ class View { model = m; drawBackground(); + /* + * Random π/2-grained rotation of the avatar frames. Avoid + * having them π/2 apart, though, as one of them is likely + * going to end upside-down and the trick would be revealed. + * And I'd have to "draw" a new frame. Ewww. + */ + p0.frameRot = random.nextInt(4) * Math.PI / 2; p0.init(gameManager.getPlayer(0)); + p1.frameRot = p1.frameRot + + (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2; p1.init(gameManager.getPlayer(1)); drawTroll(); } + void startTurn() { + p0.startTurn(); + p1.startTurn(); + } + private void drawBackground() { graphicEntityModule.createSprite() .setImage("background.png") @@ -197,6 +232,8 @@ class View { .setX(1980/2) .setY(980) .setFillColor(0xffffff); + + moveTroll(); } void moveTroll() {