X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/a8eb1f46d18eca0182df0dfc52c5647c854a0616..2a9c53c2715aae687335b7c842e4142973f28ad7:/config/statement_en.html?ds=sidebyside diff --git a/config/statement_en.html b/config/statement_en.html index 0102747..3145916 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -16,55 +16,10 @@ Rules
- You have to shoot at least 1 stone per - turn if you have any left. -
- -
-

-   - Breaking Change -

-

- The roadLength game input variable used to be the - cardinal number of positions the troll could be in. That's the - way it was presented in the original game, but I leaned more - towards distances to make the I/O protocol easier on beginners. - So it's currently inconsistent. -

-

- This is going to change in the following days to be a distance - everywhere, more in line with the protocol's other measures. - Not to mention being somewhat more consistent with the variable - name. Thanks - - @Snef - - for reminding me of this. -

-

- If you used this variable, I suggest you temporarily used one - of these workarounds so you don't get bit by the upcoming - change: -

- - - - - - - - - - - - - - - - - -
Former useAs aTry this
roadLength - 1
distance to opponent
roadLength & (~1)
roadLength
number of troll states
roadLength | 1
roadLength + 1
I have no idea
(roadLength + 1) & (-1)
+ If you have stones, shoot 1 or more of them. +
+ If you don't have stones, shoot 0 exactly. +

@@ -136,6 +91,10 @@

Just read the sample code. You can figure this out. +
+ You're currently allowed the default SDK timings. I think it's + one second for the first turn and 50 ms then, but don't + quote me on this.
@@ -151,10 +110,10 @@

- - - - + + + +
Road lengthStones
715
730
1530
1550
615
630
1430
1450

As with anything in this draft statement, this @@ -169,6 +128,12 @@ Change Log