X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/a8eb1f46d18eca0182df0dfc52c5647c854a0616..3718f0ba0107aba513f5bca0af89b5840d91cbca:/config/statement_en.html diff --git a/config/statement_en.html b/config/statement_en.html index 0102747..d4896dd 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -16,55 +16,10 @@ <span>Rules</span> </h2> <div class="statement-rules-content"> - You <em>have</em> to shoot at least <const>1</const> stone per - turn if you have any left. - </div> - </div> - <div class="statement-section statement-warning"> - <h2> - <span class="icon icon-warning"> </span> - <span>Breaking Change</span> - </h2> - <p> - The <var>roadLength</var> game input variable used to be the - cardinal number of positions the troll could be in. That's the - way it was presented in the original game, but I leaned more - towards distances to make the I/O protocol easier on beginners. - So it's currently inconsistent. - </p> - <p> - This is going to change in the following days to be a distance - everywhere, more in line with the protocol's other measures. - Not to mention being somewhat more consistent with the variable - name. Thanks - <a href="https://www.codingame.com/profile/c4a50746f425cb125f77487aaf51350c7258821"> - @Snef - </a> - for reminding me of this. - </p> - <p> - If you used this variable, I suggest you temporarily used one - of these workarounds so you don't get bit by the upcoming - change: - </p> - <table> - <tr><th>Former use</th><th>As a</th><th>Try this</th></tr> - <tr> - <td><pre>roadLength - 1</pre></td> - <td><pre>distance to opponent</pre></td> - <td><pre>roadLength & (~1)</pre></td> - </tr> - <tr> - <td><pre>roadLength</pre></td> - <td><pre>number of troll states</pre></td> - <td><pre>roadLength | 1</pre></td> - </tr> - <tr> - <td><pre>roadLength + 1</pre></td> - <td><pre>I have no idea</pre></td> - <td><pre>(roadLength + 1) & (-1)</pre></td> - </tr> - </table> + If you have stones, shoot <const>1</const> or more of them. + <br> + If you don't have stones, shoot <const>0</const> exactly. + </div> </div> <div class="statement-section statement-warning"> <h2> @@ -136,6 +91,10 @@ </h2> <div class="statement-protocol-content"> Just read the sample code. You can figure this out. + <br> + You're currently allowed the default SDK timings. I think it's + one second for the first turn and 50 ms then, but don't + quote me on this. </div> </div> <div class="statement-section statement-expertrules"> @@ -151,10 +110,10 @@ </p> <table> <tr><th>Road length</th><th>Stones</th></tr> - <tr><td><const>7</const></td><td><const>15</const></td></tr> - <tr><td><const>7</const></td><td><const>30</const></td></tr> - <tr><td><const>15</const></td><td><const>30</const></td></tr> - <tr><td><const>15</const></td><td><const>50</const></td></tr> + <tr><td><const>6</const></td><td><const>15</const></td></tr> + <tr><td><const>6</const></td><td><const>30</const></td></tr> + <tr><td><const>14</const></td><td><const>30</const></td></tr> + <tr><td><const>14</const></td><td><const>50</const></td></tr> </table> <p> As with anything in this <em>draft</em> statement, this @@ -168,44 +127,45 @@ <span class="icon icon-protocol"> </span> <span>Change Log</span> </h2> - <ul> - <li> - Enforce the one-stone rule. (that also fixed the legacy - buh—sorry people! I put an easter egg in exchange) - </li> - <li> - Cutesy defeat animations. - </li> - <li> - Distinct castle sprites! - </li> - <li> - Terminate game when there are no more stones in sight. - </li> - <li> - More pretty. (SRLSLY) - </li> - <li> - No more void maps. (root cause: Java <const>%</const> on a - negative seed) - </li> - </ul> + <p> + I'm not maintaining the full changelog here anymore as the + <a href="https://troll.desast.re/troll.git">game's source + repository</a> is now publicly available. I'll just make note + of the single latest change, so you can know how far behind you + were lagging. Patches welcome, BTW. + </p> + <p> + This draft's last change is: + <strong> + a cheater doesn't win face to a timeout. + </strong> + </p> </div> <div class="statement-story-background"> <div class="statement-story" style="position: relative; min-height: min-content"> <div class="story-text"> - Based on an involuntary suggestion by - <span class="card" cg-codingamer-card-popup="" - userid="user.codingamer.userId"> - <a class="pseudo" - href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333" - title="Zaap38">Zaap38</a> - </span> - on the #Fr channel. The original appears to be by - <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf"> - Romain André-Lovichi - </a>. + <div style="text-align: center"> + “Trolls simply detest the very sight of dwarves (uncooked).” + </div> + <div style="text-align: right"> + — J.R.R. Tolkien, <i>The Hobbit</i> + </div> + </div> + <div class="story-text"> + <p> + Based on an involuntary suggestion by + <span class="card" cg-codingamer-card-popup="" + userid="user.codingamer.userId"> + <a class="pseudo" + href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333" + title="Zaap38">Zaap38</a> + </span> + on the #Fr channel. The original appears to be by + <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf"> + Romain André-Lovichi + </a>. + </p> </div> </div> </div>