X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/a8eb1f46d18eca0182df0dfc52c5647c854a0616..3718f0ba0107aba513f5bca0af89b5840d91cbca:/config/statement_en.html?ds=sidebyside diff --git a/config/statement_en.html b/config/statement_en.html index 0102747..d4896dd 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -16,55 +16,10 @@ Rules
- The roadLength game input variable used to be the - cardinal number of positions the troll could be in. That's the - way it was presented in the original game, but I leaned more - towards distances to make the I/O protocol easier on beginners. - So it's currently inconsistent. -
-- This is going to change in the following days to be a distance - everywhere, more in line with the protocol's other measures. - Not to mention being somewhat more consistent with the variable - name. Thanks - - @Snef - - for reminding me of this. -
-- If you used this variable, I suggest you temporarily used one - of these workarounds so you don't get bit by the upcoming - change: -
-Former use | As a | Try this |
---|---|---|
roadLength - 1 |
- distance to opponent |
- roadLength & (~1) |
-
roadLength |
- number of troll states |
- roadLength | 1 |
-
roadLength + 1 |
- I have no idea |
- (roadLength + 1) & (-1) |
-
Road length | Stones |
---|---|
As with anything in this draft statement, this @@ -168,44 +127,45 @@ Change Log -
+ I'm not maintaining the full changelog here anymore as the + game's source + repository is now publicly available. I'll just make note + of the single latest change, so you can know how far behind you + were lagging. Patches welcome, BTW. +
++ This draft's last change is: + + a cheater doesn't win face to a timeout. + +
+ Based on an involuntary suggestion by + + Zaap38 + + on the #Fr channel. The original appears to be by + + Romain André-Lovichi + . +