-         The following maps are currently available and randomly yet
-         extremely fairly (you wouldn't believe the effort that went
-         into this) chosen uniformly at random among the following:
+         In the lower leagues, the following maps are currently
+         available and randomly yet extremely fairly (you wouldn't
+         believe the effort that went into this) chosen uniformly at
+         random among the following:
        
-       
-         | Road length | Stones | 
-         | 6 | 15 | 
-         | 6 | 30 | 
-         | 14 | 30 | 
-         | 14 | 50 | 
+       
+         
+           | Road length | 
+           Stones | 
+         
+         
+           | 6 | 
+           15 | 
+         
+         
+           | 6 | 
+           30 | 
+         
+         
+           | 14 | 
+           30 | 
+         
+         
+           | 14 | 
+           50 | 
+         
        
        
-         As with anything in this draft statement, this
-         is subject to change without notice.  Why do
-         you think they're provided in the game input?
+         You can also override them via game
+         settings roadLength and initialStones,
+         so long as you remember you won't be choosing them for
+         ranking play.
        
      
    
@@ -127,48 +285,19 @@
         
        Change Log
      
-     
-       - 
-         This is computer science.  Trees are non-negociable.
-         (asset contributed by
-         
-           Alshock
-         )
-       
 
-       - 
-         Don't destroy the castle if the troll doesn't reach it.
-       
 
-       - 
-         Ensure proper troll movement direction in all cases of
-         cheating.
-       
 
-       - 
-         Fixed the road length fencepost non-issue.
-       
 
-       - 
-         Of course that game needed MSG functionality!
-       
 
-       - 
-         Enforce the one-stone rule.  (that also fixed the legacy
-         buh—sorry people!  I put an easter egg in exchange)
-       
 
-       - 
-         Cutesy defeat animations.
-       
 
-       - 
-         Distinct castle sprites!
-       
 
-       - 
-         Terminate game when there are no more stones in sight.
-       
 
-       - 
-         More pretty. (SRLSLY)
-       
 
-       - 
-         No more void maps. (root cause: Java % on a
-         negative seed)
-       
 
-     
+     
+       I'm not maintaining the full changelog here anymore as the
+       game's source
+       repository is now publicly available.  I'll just make note
+       of the single latest change, so you can know how far behind you
+       were lagging.  Patches welcome, BTW.
+     
+     
+       This draft's last change is:
+       
+         game seed is sent in inputs.
+       
+     
    
    
      
            — J.R.R. Tolkien, The Hobbit
          
-
-         
-
-         Based on an involuntary suggestion by
-         
-           Zaap38
-         
-         on the #Fr channel.  The original appears to be by
-         
-           Romain André-Lovichi
-         .
+       
 
+       
+         
+           Based on an involuntary suggestion by
+           
+             Zaap38
+           
+           on the #Fr channel.  The original appears to be by
+           
+             Romain André-Lovichi
+           .
+