X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/d20fd565ca9fd9b1476469c29a9a3104163cd58c..dcfdddd7a687b2dc2c7574b0e400ea2d02fe3198:/config/statement_en.html diff --git a/config/statement_en.html b/config/statement_en.html index 2f674bc..ddd551d 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -37,26 +37,27 @@ on the forum </a> <ul> - <li> + <li><s> Is it even worth publishing? can the problem be totally solved? - </li> + </s></li> <li> More maps? (a map is a {road length} Ã {initial stone count} pair) </li> <li> Leagues? I could conceive the referee being permissive (allow 0 stones thrown) in the first one, and then strict. + Off the top of my head: + <ol> + <li>single small map, cheating is tolerated, boss plays 1</li> + <li>the four maps, no cheating, boss plays tit for tat</li> + <li>full map continuum</li> + </ol> </li> <li> - Fog of war? (see only troll position, not enemy throw/stones left) - </li> - <li> - <strong>variable</strong> for of war? (seeing enemy stones - is a boolean decided randomly as part of the map? - </li> - <li> - alternative fog of war? (seeing enemy stones only when - troll is close to us?) + Fog of war? (see only troll position, not enemy + throw/stones left) Probably not in this game, be it simple, + variable (seeing enemy stones is a boolean decided randomly + as part of the map) or by distance. </li> <li> Praise for my artistic skillz @@ -100,7 +101,7 @@ <div class="statement-section statement-expertrules"> <h2> <span class="icon icon-expertrules"> </span> - <span>Maps</span> + <span>Expert rules</span> </h2> <div class="statement-expert-rules-content"> <p> @@ -109,16 +110,18 @@ into this) chosen uniformly at random among the following: </p> <table> - <tr><th>Road length</th><th>Stones</th></tr> - <tr><td><const>6</const></td><td><const>15</const></td></tr> - <tr><td><const>6</const></td><td><const>30</const></td></tr> - <tr><td><const>14</const></td><td><const>30</const></td></tr> - <tr><td><const>14</const></td><td><const>50</const></td></tr> + <tr><th>Road length</th><td>â</td><th>Stones</th></tr> + <tr><td>ââââââââââ</td><td>â¼</td><td>ââââââ</td></tr> + <tr><td><const>6</const></td><td>â</td><td><const>15</const></td></tr> + <tr><td><const>6</const></td><td>â</td><td><const>30</const></td></tr> + <tr><td><const>14</const></td><td>â</td><td><const>30</const></td></tr> + <tr><td><const>14</const></td><td>â</td><td><const>50</const></td></tr> </table> <p> - As with anything in this <em>draft</em> statement, this - is <strong>subject to change without notice</strong>. Why do - you think they're provided in the game input? + You can also override them via game + settings <tt>roadLength</tt> and <tt>initialStones</tt>, so + long as you remember forget you won't be choosing them for + ranking play. </p> </div> </div> @@ -127,41 +130,19 @@ <span class="icon icon-protocol"> </span> <span>Change Log</span> </h2> - <ul> - <li> - Don't destroy the castle if the troll doesn't reach it. - </li> - <li> - Ensure proper troll movement direction in all cases of - cheating. - </li> - <li> - Fixed the road length fencepost non-issue. - </li> - <li> - Of course that game needed MSG functionality! - </li> - <li> - Enforce the one-stone rule. (that also fixed the legacy - buh—sorry people! I put an easter egg in exchange) - </li> - <li> - Cutesy defeat animations. - </li> - <li> - Distinct castle sprites! - </li> - <li> - Terminate game when there are no more stones in sight. - </li> - <li> - More pretty. (SRLSLY) - </li> - <li> - No more void maps. (root cause: Java <const>%</const> on a - negative seed) - </li> - </ul> + <p> + I'm not maintaining the full changelog here anymore as the + <a href="https://troll.desast.re/troll.git">game's source + repository</a> is now publicly available. I'll just make note + of the single latest change, so you can know how far behind you + were lagging. Patches welcome, BTW. + </p> + <p> + This draft's last change is: + <strong> + game parameters can be overridden. + </strong> + </p> </div> <div class="statement-story-background"> <div class="statement-story" @@ -173,20 +154,21 @@ <div style="text-align: right"> — J.R.R. Tolkien, <i>The Hobbit</i> </div> - - <hr> - - Based on an involuntary suggestion by - <span class="card" cg-codingamer-card-popup="" - userid="user.codingamer.userId"> - <a class="pseudo" - href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333" - title="Zaap38">Zaap38</a> - </span> - on the #Fr channel. The original appears to be by - <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf"> - Romain André-Lovichi - </a>. + </div> + <div class="story-text" style="margin-top: 4em"> + <p> + Based on an involuntary suggestion by + <span class="card" cg-codingamer-card-popup="" + userid="user.codingamer.userId"> + <a class="pseudo" + href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333" + title="Zaap38">Zaap38</a> + </span> + on the #Fr channel. The original appears to be by + <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf"> + Romain André-Lovichi + </a>. + </p> </div> </div> </div>