X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/e0da785e68b21f4906f4f0bc849bb7bbab1abeb8..6254a2a433a98964f9c1af84a65ef0f5c4df8999:/src/main/java/com/codingame/game/View.java diff --git a/src/main/java/com/codingame/game/View.java b/src/main/java/com/codingame/game/View.java index b59c0a8..e72be69 100644 --- a/src/main/java/com/codingame/game/View.java +++ b/src/main/java/com/codingame/game/View.java @@ -23,12 +23,12 @@ class View { @Inject ToggleModule toggleModule; enum Dir { - LEFT("walks left."), - STILL("stands still."), - RIGHT("walks right."); + LEFT("walks left.", 0), + STILL("stands still.", 1), + RIGHT("walks right.", 2); - String movement; - Dir(String mvt) { movement = mvt; } + String movement; int index; + Dir(String mvt, int i) { movement = mvt; index = i; } } class Player { @@ -189,7 +189,7 @@ class View { } void destroy() { - gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + nicknameToken + ".")); + gameManager.addToGameSummary(GameManager.formatErrorMessage(trollRace.starter + " destroys " + nicknameToken + ".")); graphicEntityModule.commitEntityState(0.5, castle); castle.setX(castle.getX(), Curve.ELASTIC); castle.setScaleY(-0.2, Curve.EASE_IN); @@ -209,7 +209,7 @@ class View { } void throwStones(int stones) { - gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", nicknameToken, stones, stones == 1 ? "" : "s")); + gameManager.addToGameSummary(String.format("%s throws %d stone%s at " + trollRace.nonStarter(), nicknameToken, stones, stones == 1 ? "" : "s")); } void threwMoreStonesThanHad() { @@ -235,7 +235,8 @@ class View { Model model; Random random = new Random(); - Sprite troll; + Text trollMessage; + Group troll; Text trollPositionGauge; Player p0 = new Player(), p1 = new Player(); Text turnCounter; int _turns = 0; @@ -265,6 +266,8 @@ class View { p0.startTurn(); p1.startTurn(); + trollMessage.setX(troll.getX()); + animateTurnCounter(); } @@ -345,13 +348,72 @@ class View { } } + enum TrollRace { + Troll("The troll", 0xfac200, "bland"), + IceTroll("The ice troll", 0x59a2a2, "ice"), + RockTroll("The rock troll", 0x78877f, "rock"), + WaterTroll("The water troll", 0x2b2fc6, "water"), + OlogHai("The Olog-Hai", 0x5b2e7d, "ologhai"); + String starter, parser; int tint; + TrollRace(String s, int t, String p) { + starter = s; + tint = t; + parser = p; + } + String nonStarter() { + return Character.toLowerCase(starter.charAt(0)) + + starter.substring(1); + } + } + TrollRace trollRace; + private void drawTroll() { - troll = graphicEntityModule.createSprite() - .setImage("troll.png") + int r, league = gameManager.getLeagueLevel(); + if (league <= 1) r = 4; + else if (league <= 2) r = 8; + else r = 10; + + r = random.nextInt(r); + if (r < 4) trollRace = TrollRace.Troll; + else if (r < 6) trollRace = TrollRace.IceTroll; + else if (r < 8) trollRace = TrollRace.RockTroll; + else if (r < 9) trollRace = TrollRace.WaterTroll; + else if (r < 10) trollRace = TrollRace.OlogHai; + else throw new RuntimeException("Internal error: unknown troll race " + r); + + // We read it for debugging purposes, but don't echo it back + // to the IDE. It is, after all, *not* a map parameter! + String buf = gameManager.getGameParameters().getProperty("ehtnicity"); + if (buf != null) { + String key = ""; + for (char c : buf.toCharArray()) + if (Character.isLetter(c)) + key += Character.toLowerCase(c); + iHateJava: do { + for (TrollRace race : TrollRace.values()) { + if (key.equals(race.parser)) { + trollRace = race; + break/*ing news: */ iHateJava; + } + } + gameManager.addToGameSummary("Ignoring unknown troll race: " + buf); + } while (false); + } + photoFinish: ; // The race is through, but Java has no goto :-( + + Sprite trollBody = graphicEntityModule.createSprite() + .setImage("troll_body.png") .setAnchorX(0.5) .setAnchorY(1) + .setTint(trollRace.tint); + Sprite trollPants = graphicEntityModule.createSprite() + .setImage("pants_red.png") + .setAnchorX(0.5) + .setAnchorY(1); + troll = graphicEntityModule.createGroup(trollBody, trollPants) .setX(1920/2) .setY(880) + .setScaleX(random.nextInt(2) == 0 ? 1 : -1) .setZIndex(2); trollPositionGauge = graphicEntityModule.createText() .setZIndex(2) @@ -360,8 +422,18 @@ class View { .setX(1980/2) .setY(980) .setFillColor(0xffffff); - moveTroll(); + + trollMessage = graphicEntityModule.createText() + .setX(1902/2) + .setY(680) + .setAnchorX(0.5) + .setAnchorY(0) + .setTextAlign(TextBasedEntity.TextAlign.CENTER) + .setStrokeColor(0xFFFF00) + .setFillColor(0xFFFF00) + .setFontSize(40); + toggleModule.displayOnToggleState(trollMessage, "verboseTrolling", true); } private void moveTroll() { @@ -391,7 +463,12 @@ class View { void moveTroll(Dir d) { moveTroll(); - gameManager.addToGameSummary("Troll " + d.movement); + gameManager.addToGameSummary(trollRace.starter + " " + d.movement); + + trollMessage.setText(selectTrollMessage(d)).setAlpha(1, Curve.NONE); + graphicEntityModule.commitEntityState(0.5, trollMessage); + trollMessage.setAlpha(0, Curve.EASE_IN); + graphicEntityModule.commitEntityState(1, trollMessage); } void animateTurnCounter() { @@ -479,4 +556,99 @@ class View { gameManager.addToGameSummary("Draw."); animateLoss(1920/2, 680, 200, "DRAW"); } + + String selectTrollMessage(Dir d) { + if (random.nextInt(10000) == 0) { + return specials[random.nextInt(specials.length)]; + } + + // yup, still biased + int i = random.nextInt(directed.length + isotropic.length / 3); + if (i < directed.length) { + return directed[i][d.index]; + } + else { + return isotropic[random.nextInt(isotropic.length)]; + } + } + + // You'll never remember if you ever saw these… + String specials[] = { + "Never gonna give you up\nNever gonna let you down\nNever gonna run around and desert you\nNever gonna make you cry\nNever gonna say goodbye\nNever gonna tell a lie and hurt you", + "CG know what they're doing." + }; + + // Most of what ought to happen in normal play + String directed[][] = { + // movies + { "Han shot first", "I am your father", "Greedo shot first" }, + { "Inception ends\non level zero", "BRAAAAAAM", "Inception ends\non level one" }, + // More movie controversies sought. Apply on the puzzle contrib page. + + // music + { "bach > beethoven", "zimmer is overrated", "beethoven > bach" }, + { "an octave is 12 semitones", "curse you perfect-pitched ppl", "pianos can play in tune" }, + + // everyday life + { "tea > coffee", "just drink\nkool-aid", "coffee > tea" }, + { "Marvel > DC", "Disney > 50 shades", "DC > Marvel" }, + { "cats > dogs", "humans make\ngood pets", "dogs > cats" }, + { "the moon landing was staged", "elvis lives", "9/11 was an inside job" }, + // Ditto. Need moar troll. + + // gaming + { "PC > console", "pong is still\nunequaled", "console > PC" }, + { "Windows > Linux", "it's all Android anyway", "Linux > Windows" }, + { "pad > stick", "mouse gaming is lame", "stick > pad" }, + { "RTS > FPS", "solitaire best game", "FPS > RTS" }, + { "YT gaming > twitch", "i watch other ppl play", "twitch > YT gaming" }, + { "orcs are wusses", "the amulet is in another dungeon", "elves are wusses" }, + // I'm not exactly a gamer myself, I take hints on the topics du jour + + // programming + { "vi < emacs", "i code with Notepad", "emacs > vi" }, + { "tabs < spaces", "gofmt FTW", "spaces < tabs" }, + { "LISP is the most\npowerful language", "HTML is a\nprogramming language", "FORTH is the most\npowerful language" }, + { "static linking best", "symlinking best", "dynamic linking best" }, + { "NPE > SIGSEGV", "kernel panic", "SIGSEGV > NPE" }, + { "objects > functions", "it's closures\nall the way down", "functions > objects" }, + { "GOTO FTW", "COME FROM FTW", "don't use GOTO" }, + { "Agile > Waterfall", "SCRUM isn't Agile", "Waterfall > Agile" }, + // This category's not too bad. + + // Internet + { "gmail > github", "copy-paste FTW", "github > gmail" }, + { "MSIE > Safari", "Opera did it first", "Safari > MSIE" }, + { "bing > yahoo", "duckduckgo best SE", "yahoo > bing" }, + { "jira > trello", "bugzilla FTW", "trello > jira" }, + { "IRC > slack", "chat is work", "discord < IRC" }, + { "trolls > SJW", "i'm not trolling\njust misunderstood", "SJW > trolls" }, + { "there's an app for that", "there's a bean for that", "there's an applet for that" }, + // More always welcome here. + + // CodinGame + { "searcho no chokudai", "GAimax is True AI", "Smitsimax FTW" }, + { "Automaton2000 > NN", "bots > humans", "AutomatonNN > 2000" }, + { "optimizing for the contest\ntestcase is cheating", "having moar accounts than cg\nstaff will get you banned", "it's not hardcoding\nif it's stochastic" }, + { "light theme best", "ascii > graphics", "dark theme best" }, + { "simulation > heuristics", "true AI is just ifs", "heuristics > simulation" }, + { "bruteforce FTW", "you'll timeout anyway", "algorithms FTW" } + // And here. Especially as I'm not that active on #World or #Ru. + }; + + // Those for which I couldn't find a meaningful directednessability. + String isotropic[] = { + "Electron apps are the fastest", + "Rosebud", + "Thanos did nothing wrong", + "developers developers developers", + "the cloud is just\nother ppl's computers", + "ur doin it rong", + "tortue", + "how is ur csb", + "31OCT = 25DEC", + "ASCII stupid question\nget a stupid ANSI", + "trolling is a art" + // I try and avoid those, but if really it fits nowhere else… + }; }