X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/e85f0f22de883c7464b05cb4fe761a4cf46ae102..04f2c0a927385cae3c11009179c21c72780d40b7:/config/statement_en.html?ds=sidebyside diff --git a/config/statement_en.html b/config/statement_en.html index 7ba83d1..58f3d1c 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -37,26 +37,27 @@ on the forum </a> <ul> - <li> + <li><s> Is it even worth publishing? can the problem be totally solved? - </li> + </s></li> <li> More maps? (a map is a {road length} Ã {initial stone count} pair) </li> <li> Leagues? I could conceive the referee being permissive (allow 0 stones thrown) in the first one, and then strict. + Off the top of my head: + <ol> + <li>single small map, cheating is tolerated, boss plays 1</li> + <li>the four maps, no cheating, boss plays tit for tat</li> + <li>full map continuum</li> + </ol> </li> <li> - Fog of war? (see only troll position, not enemy throw/stones left) - </li> - <li> - <strong>variable</strong> for of war? (seeing enemy stones - is a boolean decided randomly as part of the map? - </li> - <li> - alternative fog of war? (seeing enemy stones only when - troll is close to us?) + Fog of war? (see only troll position, not enemy + throw/stones left) Probably not in this game, be it simple, + variable (seeing enemy stones is a boolean decided randomly + as part of the map) or by distance. </li> <li> Praise for my artistic skillz @@ -100,7 +101,7 @@ <div class="statement-section statement-expertrules"> <h2> <span class="icon icon-expertrules"> </span> - <span>Maps</span> + <span>Expert rules</span> </h2> <div class="statement-expert-rules-content"> <p> @@ -109,16 +110,18 @@ into this) chosen uniformly at random among the following: </p> <table> - <tr><th>Road length</th><th>Stones</th></tr> - <tr><td><const>6</const></td><td><const>15</const></td></tr> - <tr><td><const>6</const></td><td><const>30</const></td></tr> - <tr><td><const>14</const></td><td><const>30</const></td></tr> - <tr><td><const>14</const></td><td><const>50</const></td></tr> + <tr><th>Road length</th><td>â</td><th>Stones</th></tr> + <tr><td>ââââââââââ</td><td>â¼</td><td>ââââââ</td></tr> + <tr><td><const>6</const></td><td>â</td><td><const>15</const></td></tr> + <tr><td><const>6</const></td><td>â</td><td><const>30</const></td></tr> + <tr><td><const>14</const></td><td>â</td><td><const>30</const></td></tr> + <tr><td><const>14</const></td><td>â</td><td><const>50</const></td></tr> </table> <p> - As with anything in this <em>draft</em> statement, this - is <strong>subject to change without notice</strong>. Why do - you think they're provided in the game input? + You can also override them via game + settings <tt>roadLength</tt> and <tt>initialStones</tt>, so + long as you remember you won't be choosing them for ranking + play. </p> </div> </div> @@ -137,7 +140,7 @@ <p> This draft's last change is: <strong> - the troll can speak. + troll pants' color can be chosen. </strong> </p> </div> @@ -152,7 +155,7 @@ — J.R.R. Tolkien, <i>The Hobbit</i> </div> </div> - <div class="story-text"> + <div class="story-text" style="margin-top: 4em"> <p> Based on an involuntary suggestion by <span class="card" cg-codingamer-card-popup=""