X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/f1557b1498b1a64d32a0e7e40dbe8899468ffc2d..fddaf463662bf94d6382bf4e9b4d56a9689315af:/src/main/java/com/codingame/game/Referee.java diff --git a/src/main/java/com/codingame/game/Referee.java b/src/main/java/com/codingame/game/Referee.java index e741cd1..fb99ef9 100644 --- a/src/main/java/com/codingame/game/Referee.java +++ b/src/main/java/com/codingame/game/Referee.java @@ -7,42 +7,40 @@ import java.util.Random; import com.codingame.gameengine.core.AbstractPlayer.TimeoutException; import com.codingame.gameengine.core.AbstractReferee; -import com.codingame.gameengine.core.GameManager; -import com.codingame.gameengine.core.MultiplayerGameManager; -import com.codingame.gameengine.module.entities.GraphicEntityModule; -import com.codingame.gameengine.module.entities.Rectangle; -import com.codingame.gameengine.module.entities.Sprite; -import com.codingame.gameengine.module.entities.Text; -import com.codingame.gameengine.module.entities.Curve; +import com.codingame.game.GodModeManager; import com.google.inject.Inject; import com.google.inject.Provider; public class Referee extends AbstractReferee { - @Inject private MultiplayerGameManager gameManager; - @Inject private GraphicEntityModule graphicEntityModule; + @Inject private GameManager gameManager; + @Inject private GodModeManager gm; + @Inject private LeagueManager league; @Inject private View view; @Inject private Model model; + boolean disqual = false; + @Override public void init() { - model.init(gameManager.getSeed()); + gm.init(); + model.init(); gameManager.getPlayer(0).model = model.p0; gameManager.getPlayer(1).model = model.p1; for (Player p: gameManager.getPlayers()) { - p.gameInit(model.roadLength, model.initialStones); + p.gameInit(model.roadLength, model.initialStones, + model.seed, gm.getSalt()); } view.init(model); gameManager.getPlayer(0).view = view.p0; gameManager.getPlayer(1).view = view.p1; - gameManager.setFrameDuration(2000); } private void disqualify(Player player, String popup, String message) { player.deactivate(player.getNicknameToken() + " " + popup); - gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + message)); + player.view.disqualify(message); player.setScore(-1); } @@ -52,6 +50,11 @@ public class Referee extends AbstractReferee { view.startTurn(); + // Did I mention I hate Java? It didn't *have* to be this ugly! + if (disqual) { endGame(); return; } + if (model.exhausted()) { finishStones(); return ;} + if (model.haveWinner()) { endGame(); return; } + for (Player player : gameManager.getActivePlayers()) { player.sendGameTurn(); } @@ -62,16 +65,17 @@ public class Referee extends AbstractReferee { * is ill-formed it could help them debug. Or shame them, at * least. */ - boolean disqual = false; for (Player player : gameManager.getActivePlayers()) { - player.receiveGameTurn(); + player.receiveGameTurn(); gm.transcend(player); switch (player.type) { case Timeout: disqualify(player, "T/O", "timed out!"); + player.view.markTimeout(); disqual = true; break; case Invalid: disqualify(player, "INVALID", "provided an ill-formed action"); + player.view.markIllegal(); disqual = true; break; case Throw: @@ -83,6 +87,7 @@ public class Referee extends AbstractReferee { } else { disqualify(player, "ILLEGAL", "tried to throw more stones than they had. They went into debt trying to provide. The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore. But that's no victory."); + player.view.markIllegal(); disqual = true; } } @@ -100,8 +105,9 @@ public class Referee extends AbstractReferee { } player.view.displayMessage(player.messageString); } + if (disqual) return; - /* Update game model and view. + /* Update game model and view, stones' part. * * As a special case, the "cheater" (sending out negative * stones) handling is deferred here because we need to update @@ -112,68 +118,94 @@ public class Referee extends AbstractReferee { * exhaustion). */ int delta = 0; - boolean victory = false; - boolean exhausted = false; - if (! disqual) { - for (Player player : gameManager.getActivePlayers()) { - player.view.throwStones(player.stoneThrow); - delta += player.model.getMultiplier() * player.stoneThrow; - - if (player.stoneThrow < 0) { + gm.update(gameManager.getPlayers()); + for (Player player : gameManager.getActivePlayers()) { + player.view.throwStones(player.stoneThrow); + delta += player.model.getMultiplier() * player.stoneThrow; + + if (player.stoneThrow < 0) { + switch(league.cheatLevel) { + case ALLOWED: + break; + case TOLERATED: + player.view.markCheat(); + if (model.random.nextInt(2) == 0) player.model.loseRound(); + break; + case FORBIDDEN: disqualify(player, "CHEAT", "cheated. Banning account."); + player.view.markCheat(); disqual = true; + break; } - else if (player.stoneThrow > 0) { - player.view.animateStones(player.stoneThrow); - player.view.updateStoneCounter(); - } - } - - /* If a player cheated, delta is unusable as is. - * (Consider the case the player on the right sent - * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player - * would both glean the stones *and* push the troll away. - * It would be unfair to have a cheating player "win" - * (earn the opponent castle destruction animation) this - * way. - */ - boolean cheat0 = gameManager.getPlayer(0).stoneThrow < 0; - boolean cheat1 = gameManager.getPlayer(1).stoneThrow < 0; - if (cheat0 && cheat1); // here we can actually keep delta's value - else if (cheat0) delta = -1; - else if (cheat1) delta = 1; - - if (delta > 0) { - model.trollPosition++; - view.moveTroll(View.Dir.RIGHT); } - else if (delta < 0) { - model.trollPosition--; - view.moveTroll(View.Dir.LEFT); - } - else { - view.moveTroll(View.Dir.STILL); - // XXX animate + if (player.stoneThrow != 0) { + player.view.animateStones(player.stoneThrow); + player.view.updateStoneCounter(); } + } - for (Player player : gameManager.getActivePlayers()) { - player.model.adjustScore(model.trollPosition); - } + /* Update game model and view, troll part. + * + * If a player cheated, delta is unusable as is. + * (Consider the case the player on the right sent + * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player + * would both glean the stones *and* push the troll away. + * It would be unfair to have a cheating player "win" + * (earn the opponent castle destruction animation) this + * way. + */ + boolean cheat0 = gameManager.getPlayer(0).isActive() + && gameManager.getPlayer(0).stoneThrow < 0; + boolean cheat1 = gameManager.getPlayer(1).isActive() + && gameManager.getPlayer(1).stoneThrow < 0; + if (cheat0 && cheat1); // here we can actually keep delta's value + else if (cheat0) delta = -1; + else if (cheat1) delta = 1; + + if (delta > 0) { + model.moveTroll(+1); + view.moveTroll(View.Dir.RIGHT); + } + else if (delta < 0) { + model.moveTroll(-1); + view.moveTroll(View.Dir.LEFT); + } + else { + view.moveTroll(View.Dir.STILL); + // XXX animate + } + } - if (model.haveWinner()) { - int loser = model.getLoser(); - gameManager.getPlayer(loser).view.destroy(); - victory = true; + // XXX very similar to main turn pendant + private void finishStones() { + boolean noStones = true; + int delta = 0; + for (Player player : gameManager.getActivePlayers()) { + if (model.haveWinner() && player.getIndex() == model.getLoser()) + continue; + player.stoneThrow = player.model.getStones(); + player.model.setStones(0); + delta += player.stoneThrow * player.model.getMultiplier(); + player.view.throwStones(player.stoneThrow); + if (player.stoneThrow != 0) { + noStones = false; + player.view.animateStones(player.stoneThrow); + player.view.updateStoneCounter(); } - else if (model.exhausted()) exhausted = true; } - - if (disqual || victory || exhausted) endGame(); + if (noStones) { endGame(); return; } + model.moveTroll(delta); + view.moveTroll(); } private void endGame() { gameManager.endGame(); + if (model.haveWinner()) { + int loser = model.getLoser(); + gameManager.getPlayer(loser).view.defeat(); + } + Player p0 = gameManager.getPlayer(0); Player p1 = gameManager.getPlayer(1);