X-Git-Url: https://troll.desast.re/troll.git/blobdiff_plain/febe271935b904248bbf0191877e9fd331f60fed..505d4ac3e3dc4a8f143faed4e6d61f7b9c8e2c33:/src/main/java/com/codingame/game/Referee.java diff --git a/src/main/java/com/codingame/game/Referee.java b/src/main/java/com/codingame/game/Referee.java index 166344b..fb99ef9 100644 --- a/src/main/java/com/codingame/game/Referee.java +++ b/src/main/java/com/codingame/game/Referee.java @@ -7,39 +7,41 @@ import java.util.Random; import com.codingame.gameengine.core.AbstractPlayer.TimeoutException; import com.codingame.gameengine.core.AbstractReferee; -import com.codingame.gameengine.core.GameManager; -import com.codingame.gameengine.core.MultiplayerGameManager; -import com.codingame.gameengine.module.entities.GraphicEntityModule; -import com.codingame.gameengine.module.entities.Rectangle; -import com.codingame.gameengine.module.entities.Sprite; -import com.codingame.gameengine.module.entities.Text; -import com.codingame.gameengine.module.entities.Curve; +import com.codingame.game.GodModeManager; import com.google.inject.Inject; import com.google.inject.Provider; public class Referee extends AbstractReferee { - @Inject private MultiplayerGameManager gameManager; - @Inject private GraphicEntityModule graphicEntityModule; + @Inject private GameManager gameManager; + @Inject private GodModeManager gm; + @Inject private LeagueManager league; @Inject private View view; @Inject private Model model; + boolean disqual = false; + @Override public void init() { - model.init(gameManager.getSeed()); + gm.init(); + model.init(); gameManager.getPlayer(0).model = model.p0; gameManager.getPlayer(1).model = model.p1; - for (Player p : gameManager.getPlayers()) { - p.sendInputLine(String.format("%d %d", model.roadLength, model.initialStones)); + for (Player p: gameManager.getPlayers()) { + p.gameInit(model.roadLength, model.initialStones, + model.seed, gm.getSalt()); } view.init(model); - gameManager.getPlayer(0).view = view.p0; gameManager.getPlayer(1).view = view.p1; + } - gameManager.setFrameDuration(2000); // XXX + private void disqualify(Player player, String popup, String message) { + player.deactivate(player.getNicknameToken() + " " + popup); + player.view.disqualify(message); + player.setScore(-1); } @Override @@ -48,108 +50,162 @@ public class Referee extends AbstractReferee { view.startTurn(); - boolean disqual = false; - boolean victory = false; - boolean exhausted = false; + // Did I mention I hate Java? It didn't *have* to be this ugly! + if (disqual) { endGame(); return; } + if (model.exhausted()) { finishStones(); return ;} + if (model.haveWinner()) { endGame(); return; } - int delta = 0; for (Player player : gameManager.getActivePlayers()) { - Model.Player p = player.model; - { - int trollDistance = p.getTrollDistance(); - int stones = p.getStones(); - int oppStones = p.getOppStones(); - player.sendInputLine(String.format("%d %d %d", trollDistance, stones, oppStones)); - } - player.execute(); + player.sendGameTurn(); } - // SDK @#%^&! arbitrary sequence point: last input < first output + /* Parse player actions and decide basic disqualifications. + * Display their optional message right now: if their action + * is ill-formed it could help them debug. Or shame them, at + * least. + */ for (Player player : gameManager.getActivePlayers()) { - Model.Player p = player.model; - - try { - int stones = player.getAction(); - if (stones == 0 && p.getStones() > 0) { + player.receiveGameTurn(); gm.transcend(player); + switch (player.type) { + case Timeout: + disqualify(player, "T/O", "timed out!"); + player.view.markTimeout(); + disqual = true; + break; + case Invalid: + disqualify(player, "INVALID", "provided an ill-formed action"); + player.view.markIllegal(); + disqual = true; + break; + case Throw: + try { player.model.consumeStones(player.stoneThrow); } + catch (Model.Player.ThrewMoreStonesThanHad e) { if (model.random.nextInt(10) > 0) { - gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing stones. Fixing that for them because I'm in a good mood today.")); - stones = 1; + player.view.threwMoreStonesThanHad(); + player.stoneThrow = player.model.consumeMaxStones(); } else { - throw new InvalidAction("tried not throwing any stone. They were then eaten by a grue."); + disqualify(player, "ILLEGAL", "tried to throw more stones than they had. They went into debt trying to provide. The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore. But that's no victory."); + player.view.markIllegal(); + disqual = true; } } - p.consumeStones(stones); - gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), stones, stones == 1 ? "" : "s")); - delta += player.model.getMultiplier() * stones; - - if (stones < 0) { - player.deactivate(player.getNicknameToken() + " CHEAT"); - gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " cheated. Banning account.")); - player.setScore(-1); - disqual = true; - } - else if (stones > 0) { - player.view.animateStones(stones); - player.view.updateStoneCounter(); + catch (Model.Player.FailedToThrowStonesAndShouldHave e) { + if (model.random.nextInt(10) > 0) { + player.view.failedToThrowStonesAndShouldHave(); + player.stoneThrow = player.model.consumeMinStones(); + } + else { + disqualify(player, "ILLEGAL", "tried not throwing any stones. They were then eaten by a grue."); + disqual = true; + } } + break; } - catch (InvalidAction e) { - player.deactivate(player.getNicknameToken() + " INVALID"); - gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + e.getMessage())); - player.setScore(-1); - disqual = true; - } - catch (NumberFormatException e) { - player.deactivate(player.getNicknameToken() + " ERROR"); - gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " provided malformed input!")); - player.setScore(-1); - disqual = true; - } - catch (TimeoutException e) { - gameManager.addToGameSummary(player.getNicknameToken() + " timed out!"); - player.deactivate(player.getNicknameToken() + " T/O"); - player.setScore(-1); - disqual = true; - } - - player.view.displayMessage(player.getMessageString()); + player.view.displayMessage(player.messageString); } - - if (! disqual) { - if (delta > 0) { - gameManager.addToGameSummary("Troll walks right."); - model.trollPosition++; - } - else if (delta < 0) { - gameManager.addToGameSummary("Troll walks left."); - model.trollPosition--; + if (disqual) return; + + /* Update game model and view, stones' part. + * + * As a special case, the "cheater" (sending out negative + * stones) handling is deferred here because we need to update + * its view for it to be funny. In the end, they're still + * disqualified. + * + * Gather other game end scenarios (actual victory or stone + * exhaustion). + */ + int delta = 0; + gm.update(gameManager.getPlayers()); + for (Player player : gameManager.getActivePlayers()) { + player.view.throwStones(player.stoneThrow); + delta += player.model.getMultiplier() * player.stoneThrow; + + if (player.stoneThrow < 0) { + switch(league.cheatLevel) { + case ALLOWED: + break; + case TOLERATED: + player.view.markCheat(); + if (model.random.nextInt(2) == 0) player.model.loseRound(); + break; + case FORBIDDEN: + disqualify(player, "CHEAT", "cheated. Banning account."); + player.view.markCheat(); + disqual = true; + break; + } } - else { - gameManager.addToGameSummary("Troll stands still."); - // XXX animate + if (player.stoneThrow != 0) { + player.view.animateStones(player.stoneThrow); + player.view.updateStoneCounter(); } - view.moveTroll(); + } - for (Player player : gameManager.getActivePlayers()) { - player.model.adjustScore(model.trollPosition); - } + /* Update game model and view, troll part. + * + * If a player cheated, delta is unusable as is. + * (Consider the case the player on the right sent + * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player + * would both glean the stones *and* push the troll away. + * It would be unfair to have a cheating player "win" + * (earn the opponent castle destruction animation) this + * way. + */ + boolean cheat0 = gameManager.getPlayer(0).isActive() + && gameManager.getPlayer(0).stoneThrow < 0; + boolean cheat1 = gameManager.getPlayer(1).isActive() + && gameManager.getPlayer(1).stoneThrow < 0; + if (cheat0 && cheat1); // here we can actually keep delta's value + else if (cheat0) delta = -1; + else if (cheat1) delta = 1; + + if (delta > 0) { + model.moveTroll(+1); + view.moveTroll(View.Dir.RIGHT); + } + else if (delta < 0) { + model.moveTroll(-1); + view.moveTroll(View.Dir.LEFT); + } + else { + view.moveTroll(View.Dir.STILL); + // XXX animate + } + } - if (model.haveWinner()) { - int winner = model.getWinner(); - gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + gameManager.getPlayer(winner).getNicknameToken())); - victory = true; + // XXX very similar to main turn pendant + private void finishStones() { + boolean noStones = true; + int delta = 0; + for (Player player : gameManager.getActivePlayers()) { + if (model.haveWinner() && player.getIndex() == model.getLoser()) + continue; + player.stoneThrow = player.model.getStones(); + player.model.setStones(0); + delta += player.stoneThrow * player.model.getMultiplier(); + player.view.throwStones(player.stoneThrow); + if (player.stoneThrow != 0) { + noStones = false; + player.view.animateStones(player.stoneThrow); + player.view.updateStoneCounter(); } - else if (model.exhausted()) exhausted = true; } - - if (disqual || victory || exhausted) endGame(); + if (noStones) { endGame(); return; } + model.moveTroll(delta); + view.moveTroll(); } private void endGame() { gameManager.endGame(); + if (model.haveWinner()) { + int loser = model.getLoser(); + gameManager.getPlayer(loser).view.defeat(); + } + Player p0 = gameManager.getPlayer(0); Player p1 = gameManager.getPlayer(1); @@ -157,20 +213,20 @@ public class Referee extends AbstractReferee { int s1 = p1.getScore(); if (s0 > s1) { - gameManager.addToGameSummary(GameManager.formatSuccessMessage(p0.getNicknameToken() + " wins")); - p1.view.destroy(); + p0.view.victory(); + p1.view.markLoser(); } else if (s0 < s1) { - gameManager.addToGameSummary(GameManager.formatSuccessMessage(p1.getNicknameToken() + " wins")); - p0.view.destroy(); + p1.view.victory(); + p0.view.markLoser(); } else if (s0 < 0) { - gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!")); - p0.view.destroy(); - p1.view.destroy(); + view.doubleDefeat(); + p0.view.markLoser(); + p1.view.markLoser(); } else { - gameManager.addToGameSummary("Draw."); + view.draw(); } } }