Hotfix: (from @pb4) a dead player isn't granted an early termination
authorJBM <jbm@codingame.com>
Mon, 8 Jun 2020 10:05:19 +0000 (12:05 +0200)
committerJBM <jbm@codingame.com>
Mon, 8 Jun 2020 10:05:19 +0000 (12:05 +0200)
This is an unfortunate consequence of the migration to multiround:
I can't count on gameManager.getActivePlayers() anymore since I
don't deactivate players simply for losing a round.

I'm getting closer and closer to wrapping GameManager.


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