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Randomize defeated avatar rotation direction
author
JBM
<jbm@codingame.com>
Sat, 23 May 2020 00:06:33 +0000
(
02:06
+0200)
committer
JBM
<jbm@codingame.com>
Wed, 27 May 2020 14:53:54 +0000
(16:53 +0200)
src/main/java/com/codingame/game/View.java
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diff --git
a/src/main/java/com/codingame/game/View.java
b/src/main/java/com/codingame/game/View.java
index
db7584c
..
b8d42c4
100644
(file)
--- a/
src/main/java/com/codingame/game/View.java
+++ b/
src/main/java/com/codingame/game/View.java
@@
-167,7
+167,8
@@
class View {
void destroy() {
graphicEntityModule.commitEntityState(0.5, avatar);
void destroy() {
graphicEntityModule.commitEntityState(0.5, avatar);
- avatar.setRotation(170*Math.PI/180, Curve.ELASTIC);
+ int dir = random.nextInt(2) == 1 ? 1 : -1;
+ avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
graphicEntityModule.commitEntityState(0.5, castle);
castle.setX(castle.getX(), Curve.ELASTIC);
graphicEntityModule.commitEntityState(0.5, castle);
castle.setX(castle.getX(), Curve.ELASTIC);