From: JBM Date: Wed, 20 May 2020 14:10:13 +0000 (+0200) Subject: Fill up statement X-Git-Url: https://troll.desast.re/troll.git/commitdiff_plain/9b4fddb8c0b4186907dd311efc77a3b90a2b895d?hp=bbc872da2e01851e7efd897e3eda1bd5fc14b819 Fill up statement --- diff --git a/config/statement_en.html b/config/statement_en.html index 83c0e4e..b47d627 100644 --- a/config/statement_en.html +++ b/config/statement_en.html @@ -16,7 +16,67 @@ Rules
- In the classic version, you have to shoot at least one stone per turn. This isn't enforced yet. + You have to shoot at least 1 stone per + turn if you have any left.
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+   + Rule Evolution +

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+ The following points are still ideas in flux, waiting for some + opinions (leave a comment on the draft submission page!) +
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  • + is it even worth publishing? can the problem be totally solved? +
  • +
  • + More maps? (a map is a road length / initial stones pair) +
  • +
  • + leagues? I could conceive the referee being permissive (allow 0 stones thrown) in the first one, and then strict. +
  • +
  • + fog of war? (see only troll position, not enemy throw/stones left)
    + variable for of war? (seeing enemy stones + is a boolean decided randomly as part of the map?) (or + seeing enemy stones only when troll is close to us?) +
  • +
  • + Praise for my artistic skillz +
  • +
  • + Other remarks? +
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Victory Condition
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Your opponent loses.
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Defeat Condition
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  • The troll reaches your castle.
  • +
  • When no player has stones left, the troll is closer to your castle.
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+   + I/O Protocol +

+
+ Just read the sample code. You can figure this out. +
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