1 <div class="statement-body">
3 <div class="statement-section statement-goal">
5 <span class="icon icon-goal"> </span>
8 <div class="statement-goal-content">
9 Don't get destroyed by the troll.
13 <div class="statement-section statement-rules">
15 <span class="icon icon-rules"> </span>
18 <div class="statement-rules-content">
19 If you have stones, shoot <const>1</const> or more of them.
21 If you don't have stones, shoot <const>0</const> exactly.
24 <div class="statement-section statement-warning">
26 <span class="icon icon-warning"> </span>
27 <span>Rule Evolution</span>
29 <div class="statement-warning-content">
30 The following ideas are still in flux, waiting for some
31 opinions. Please drop a word on the
32 <a href="https://www.codingame.com/contribute/view/507070b7925f661e2d2835c14f950b9d157e">
36 <a href="https://forum.codingame.com/t/troll-vs-castles-brainstorm/184827?u=jbm">
41 Is it even worth publishing? can the problem be totally solved?
44 More maps? (a map is a {road length} × {initial stone count} pair)
47 Leagues? I could conceive the referee being permissive
48 (allow 0 stones thrown) in the first one, and then strict.
49 Off the top of my head:
51 <li>single small map, cheating is tolerated, boss plays 1</li>
52 <li>the four maps, no cheating, boss plays tit for tat</li>
53 <li>full map continuum</li>
57 Fog of war? (see only troll position, not enemy
58 throw/stones left) Probably not in this game, be it simple,
59 variable (seeing enemy stones is a boolean decided randomly
60 as part of the map) or by distance.
63 Praise for my artistic skillz
71 <div class="statement-victory-conditions">
72 <div class="icon victory"></div>
74 <div class="title">Victory Condition</div>
75 <div class="text">Your opponent loses.</div>
78 <div class="statement-lose-conditions">
79 <div class="icon lose"></div>
81 <div class="title">Defeat Condition</div>
83 <li>The troll reaches your castle.</li>
84 <li>When no player has stones left, the troll is closer to your castle.</li>
88 <div class="statement-section statement-protocol">
90 <span class="icon icon-protocol"> </span>
91 <span>I/O Protocol</span>
93 <div class="statement-protocol-content">
94 Just read the sample code. You can figure this out.
96 You're currently allowed the default SDK timings. I think it's
97 one second for the first turn and 50 ms then, but don't
101 <div class="statement-section statement-expertrules">
103 <span class="icon icon-expertrules"> </span>
104 <span>Expert rules</span>
106 <div class="statement-expert-rules-content">
108 The following maps are currently available and randomly yet
109 extremely fairly (you wouldn't believe the effort that went
110 into this) chosen uniformly at random among the following:
113 <tr><th>Road length</th><td>│</td><th>Stones</th></tr>
114 <tr><td>──────────</td><td>┼</td><td>──────</td></tr>
115 <tr><td><const>6</const></td><td>│</td><td><const>15</const></td></tr>
116 <tr><td><const>6</const></td><td>│</td><td><const>30</const></td></tr>
117 <tr><td><const>14</const></td><td>│</td><td><const>30</const></td></tr>
118 <tr><td><const>14</const></td><td>│</td><td><const>50</const></td></tr>
121 You can also override them via game
122 settings <tt>roadLength</tt> and <tt>initialStones</tt>, so
123 long as you remember forget you won't be choosing them for
128 <div class="statement-section statement-protocol">
130 <span class="icon icon-protocol"> </span>
131 <span>Change Log</span>
134 I'm not maintaining the full changelog here anymore as the
135 <a href="https://troll.desast.re/troll.git">game's source
136 repository</a> is now publicly available. I'll just make note
137 of the single latest change, so you can know how far behind you
138 were lagging. Patches welcome, BTW.
141 This draft's last change is:
143 game parameters can be overridden.
147 <div class="statement-story-background">
148 <div class="statement-story"
149 style="position: relative; min-height: min-content">
150 <div class="story-text">
151 <div style="text-align: center">
152 “Trolls simply detest the very sight of dwarves (uncooked).”
154 <div style="text-align: right">
155 — J.R.R. Tolkien, <i>The Hobbit</i>
158 <div class="story-text" style="margin-top: 4em">
160 Based on an involuntary suggestion by
161 <span class="card" cg-codingamer-card-popup=""
162 userid="user.codingamer.userId">
164 href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333"
165 title="Zaap38">Zaap38</a>
167 on the #Fr channel. The original appears to be by
168 <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf">
169 Romain André-Lovichi