1 package com.codingame.game;
 
   3 import java.util.Random;
 
   4 import java.util.ArrayList;
 
   5 import java.util.Comparator;
 
   7 import com.codingame.gameengine.core.GameManager;
 
   8 import com.codingame.gameengine.core.MultiplayerGameManager;
 
   9 import com.codingame.gameengine.module.entities.GraphicEntityModule;
 
  10 import com.codingame.gameengine.module.entities.Rectangle;
 
  11 import com.codingame.gameengine.module.entities.Sprite;
 
  12 import com.codingame.gameengine.module.entities.SpriteAnimation;
 
  13 import com.codingame.gameengine.module.entities.Text;
 
  14 import com.codingame.gameengine.module.entities.Group;
 
  15 import com.codingame.gameengine.module.entities.Curve;
 
  16 import com.codingame.gameengine.module.toggle.ToggleModule;
 
  17 import com.google.inject.Inject;
 
  20     @Inject private MultiplayerGameManager<com.codingame.game.Player> gameManager;
 
  21     @Inject private GraphicEntityModule graphicEntityModule;
 
  22     @Inject ToggleModule toggleModule;
 
  26         STILL("stands still."),
 
  27         RIGHT("walks right.");
 
  30         Dir(String mvt) { movement = mvt; }
 
  49         void init(com.codingame.game.Player p) {
 
  51             colorToken = p.getColorToken();
 
  52             nicknameToken = p.getNicknameToken();
 
  53             avatarToken = p.getAvatarToken();
 
  55             boolean p0 = model.index == 0;
 
  56             int x = p0 ? 280 : 1920 - 280;
 
  59             Sprite frame = graphicEntityModule.createSprite()
 
  60                 .setImage("frame.png")
 
  62                 .setRotation(frameRot)
 
  66             Sprite frameBg = graphicEntityModule.createSprite()
 
  67                 .setImage("frame_bg.png")
 
  69                 .setRotation(frameRot)
 
  72             Sprite avatarSprite = graphicEntityModule.createSprite()
 
  74                 .setImage(avatarToken)
 
  79             avatar = graphicEntityModule
 
  80                 .createGroup(frame, frameBg, avatarSprite)
 
  83             Text text = graphicEntityModule.createText(nicknameToken)
 
  88                     .setFillColor(0x7f3f00)
 
  91             stoneCounter = graphicEntityModule.createText()
 
  96                 .setFillColor(0x7f3f00)
 
 100             message = graphicEntityModule.createText()
 
 101                 .setX(p0 ? 15 : 1920-15)
 
 105                 .setFillColor(0xffbf7f)
 
 106                 .setAnchorX(p0 ? 0 : 1)
 
 109             castle = graphicEntityModule.createSprite()
 
 110                 .setImage("castle.png")
 
 112                 .setX(p0 ? 160 : 1920-160)
 
 113                 .setY(p0 ? 890 : 880)
 
 117                 .setScaleX(p0 ? 1 : -1);
 
 119             stone = graphicEntityModule.createText()
 
 122                 .setFillColor(0x12322a)
 
 126             stoneReminder = graphicEntityModule.createText()
 
 127                 .setX(p0 ? x + 100 : x - 100)
 
 131                 .setFillColor(0x3f3f3f)
 
 132                 .setAnchorX(p0 ? 0 : 1)
 
 136         void updateStoneCounter() {
 
 137             int stones = model.getStones();
 
 139                 stoneCounter.setText("Out of stones!");
 
 140                 stoneCounter.setFillColor(0xff7777);
 
 142             else if (stones == 1) {
 
 143                 stoneCounter.setText("1 stone");
 
 144                 stoneCounter.setFillColor(0xffbb77);
 
 147                 stoneCounter.setText(stones + " stones");
 
 151         void animateStones(int stones) {
 
 152             String stonesString = Integer.valueOf(stones).toString();
 
 153             stone.setX(castle.getX());
 
 154             stone.setY(castle.getY() - 100);
 
 155             stone.setText(stonesString);
 
 157             graphicEntityModule.commitEntityState(0, stone);
 
 159             int peakX = (castle.getX() + troll.getX()) / 2;
 
 162             stone.setY(peakY, Curve.EASE_OUT);
 
 163             graphicEntityModule.commitEntityState(0.25,
 
 167             stone.setX(troll.getX());
 
 168             stone.setY(troll.getY() - 50, Curve.EASE_IN);
 
 169             stone.setAlpha(0, Curve.EASE_IN);
 
 170             graphicEntityModule.commitEntityState(0.5, stone);
 
 172             stoneReminder.setText(stonesString);
 
 173             graphicEntityModule.commitEntityState(0.25, stoneReminder);
 
 174             stoneReminder.setAlpha(1);
 
 175             graphicEntityModule.commitEntityState(0.5, stoneReminder);
 
 178         void displayMessage(String msg) {
 
 179             message.setText(msg);
 
 180             graphicEntityModule.commitEntityState(0, message);
 
 184             graphicEntityModule.commitEntityState(0.5, avatar);
 
 185             int dir = random.nextInt(2) == 1 ? 1 : -1;
 
 186             avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
 
 190             gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + nicknameToken + "."));
 
 191             graphicEntityModule.commitEntityState(0.5, castle);
 
 192             castle.setX(castle.getX(), Curve.ELASTIC);
 
 193             castle.setScaleY(-0.2, Curve.EASE_IN);
 
 197             stoneReminder.setAlpha(0);
 
 198             graphicEntityModule.commitEntityState(0, stoneReminder);
 
 202             gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins."));
 
 205         void throwStones(int stones) {
 
 206             gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", nicknameToken, stones, stones == 1 ? "" : "s"));
 
 209         void threwMoreStonesThanHad() {
 
 210             gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried to throw more stones than they had.  I'll let it slide for this time.  (But not let them throw that much!)"));
 
 213         void failedToThrowStonesAndShouldHave() {
 
 214             gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones.  Fixing that for them because I'm in a good mood today."));
 
 219     Random random = new Random();
 
 221     Text trollPositionGauge;
 
 222     Player p0 = new Player(), p1 = new Player();
 
 223     Text turnCounter; int _turns = 0;
 
 230          * Random π/2-grained rotation of the avatar frames.  Avoid
 
 231          * having them π/2 apart, though, as one of them is likely
 
 232          * going to end upside-down and the trick would be revealed.
 
 233          * And I'd have to "draw" a new frame. Ewww.
 
 235         p0.frameRot = random.nextInt(4) * Math.PI / 2;
 
 236         p0.init(gameManager.getPlayer(0));
 
 237         p1.frameRot = p1.frameRot +
 
 238             (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2;
 
 239         p1.init(gameManager.getPlayer(1));
 
 250         animateTurnCounter();
 
 255         Pos(int _x, int _y) { x = _x; y = _y; }
 
 258     private void drawBackground() {
 
 259         graphicEntityModule.createSprite()
 
 260                 .setImage("background.png")
 
 263         int numMountains = random.nextInt(5);
 
 264         while (numMountains --> 0) {
 
 265             final int pngWidth = 366;
 
 266             double scale = 0.5 * (1 + random.nextDouble());
 
 267             int x = random.nextInt(1920 + (int) (scale*pngWidth))
 
 268                 - (int) (scale*pngWidth/2);
 
 269             int baseTint = 64 + random.nextInt(128);
 
 270             Sprite mountain = graphicEntityModule.createSprite()
 
 271                 .setImage("mountain.png")
 
 275                 .setAnchorY(283.0 / 321.0)
 
 276                 .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
 
 277                 .setScaleX(random.nextInt(2) == 0 ? scale : -scale)
 
 278                 .setScaleY(scale * (1 + (random.nextDouble() - 0.5) / 2))
 
 279                 .setSkewX((random.nextDouble() - 0.5) / 4)
 
 280                 .setSkewY((random.nextDouble() - 0.5) / 8)
 
 281                 .setTint((baseTint + random.nextInt(16) - 8) * 0x010000
 
 282                          + (baseTint + random.nextInt(16) - 8) * 0x0100
 
 283                          + (baseTint + random.nextInt(16) - 8) * 0x01);
 
 284             graphicEntityModule.createSprite().setImage("mountaintop.png")
 
 285                 .setX(mountain.getX())
 
 286                 .setY(mountain.getY())
 
 287                 .setAnchorX(mountain.getAnchorX())
 
 288                 .setAnchorY(mountain.getAnchorY())
 
 289                 .setRotation(mountain.getRotation())
 
 290                 .setScaleX(mountain.getScaleX())
 
 291                 .setScaleY(mountain.getScaleY())
 
 292                 .setSkewX(mountain.getSkewX())
 
 293                 .setSkewY(mountain.getSkewY());
 
 296         int numTrees = random.nextInt(21);
 
 297         ArrayList<Pos> poss = new ArrayList<Pos>(numTrees);
 
 298         while (numTrees --> 0) {
 
 301                 x = random.nextInt(1920);
 
 302                 // yes, this biases randomness wrt perspective! :-(
 
 303                 y = 700 + random.nextInt(175);
 
 304             } while (y > 880 && (x < 200 || x > 1720));
 
 305             poss.add(new Pos(x, y));
 
 307         poss.sort(new Comparator<Pos>() {
 
 308                 public int compare(Pos a, Pos b) { return a.y < b.y ? -1 : 1; }
 
 312             double scale = ( 90.0 / 433.0           // base height from PNG
 
 313                              * (p.y - 680) / (875 - 680) ); // perspective
 
 314             graphicEntityModule.createSprite()
 
 315                 .setImage(random.nextInt(2) == 0 ? "Alshockv1.png"
 
 321                 .setScaleX(scale * (random.nextInt(2) == 0 ? -1 : 1)
 
 322                            * (1 + (random.nextDouble() - 0.5) / 6))
 
 323                 .setScaleY(scale * (1 + (random.nextDouble() -0.5) / 6))
 
 324                 .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
 
 325                 .setSkewX((random.nextDouble() - 0.5) /4)
 
 326                 .setSkewY((random.nextDouble() - 0.5) /8);
 
 330     private void drawTroll() {
 
 331         troll = graphicEntityModule.createSprite()
 
 332             .setImage("troll.png")
 
 338         trollPositionGauge = graphicEntityModule.createText()
 
 344             .setFillColor(0xffffff);
 
 349     private void moveTroll() {
 
 350         graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge);
 
 351         int x0 = p0.castle.getX(), x1 = p1.castle.getX();
 
 352         int y0 = p0.castle.getY(), y1 = p1.castle.getY();
 
 353         troll.setX(x0 + model.trollPosition * (x1-x0) / model.roadLength,
 
 355         troll.setY(y0 + model.trollPosition * (y1-y0) / model.roadLength,
 
 358         trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2);
 
 359         int distLeft = model.trollPosition;
 
 360         int distRight = model.roadLength - model.trollPosition;
 
 362             trollPositionGauge.setText("← " + distRight);
 
 364         else if (distRight <= 0) {
 
 365             trollPositionGauge.setText(distLeft + " →");
 
 368             trollPositionGauge.setText(distLeft + " ↔ " + distRight);
 
 370         graphicEntityModule.commitEntityState(0.75, trollPositionGauge);
 
 371         trollPositionGauge.setX(troll.getX());
 
 374     void moveTroll(Dir d) {
 
 376         gameManager.addToGameSummary("Troll " + d.movement);
 
 379     void animateTurnCounter() {
 
 380         for (int i = 0; i < 10; i++) {
 
 381             turnCounter.setText("T" + _turns + "." + i);
 
 382             // The following line is likely not a bug.
 
 383             graphicEntityModule.commitEntityState((double) i/9, turnCounter);
 
 389         String[] debugModePngs = graphicEntityModule.createSpriteSheetSplitter()
 
 390             .setSourceImage("debug.png")
 
 399         SpriteAnimation debugMode = graphicEntityModule.createSpriteAnimation()
 
 400             .setImages(debugModePngs)
 
 405         toggleModule.displayOnToggleState(debugMode, "debug", true);
 
 407         turnCounter = graphicEntityModule.createText()
 
 412             .setStrokeColor(0xff0080)
 
 413             .setFillColor(0xff0080)
 
 414             .setFontFamily("monospace")
 
 415             .setFontWeight(Text.FontWeight.BOLD)
 
 417         toggleModule.displayOnToggleState(turnCounter, "debug", true);
 
 418         animateTurnCounter();
 
 421     void doubleDefeat() {
 
 422         gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
 
 426         gameManager.addToGameSummary("Draw.");