1 package com.codingame.game;
3 import java.util.Random;
5 import com.codingame.gameengine.core.MultiplayerGameManager;
6 import com.codingame.gameengine.module.entities.GraphicEntityModule;
7 import com.codingame.gameengine.module.entities.Rectangle;
8 import com.codingame.gameengine.module.entities.Sprite;
9 import com.codingame.gameengine.module.entities.Text;
10 import com.codingame.gameengine.module.entities.Group;
11 import com.codingame.gameengine.module.entities.Curve;
12 import com.google.inject.Inject;
15 @Inject private MultiplayerGameManager<com.codingame.game.Player> gameManager;
16 @Inject private GraphicEntityModule graphicEntityModule;
34 void init(com.codingame.game.Player p) {
36 colorToken = p.getColorToken();
37 nicknameToken = p.getNicknameToken();
38 avatarToken = p.getAvatarToken();
40 boolean p0 = model.index == 0;
41 int x = p0 ? 280 : 1920 - 280;
44 Sprite frame = graphicEntityModule.createSprite()
45 .setImage("frame.png")
47 .setRotation(frameRot)
51 Sprite frameBg = graphicEntityModule.createSprite()
52 .setImage("frame_bg.png")
54 .setRotation(frameRot)
57 Sprite avatarSprite = graphicEntityModule.createSprite()
59 .setImage(avatarToken)
64 avatar = graphicEntityModule
65 .createGroup(frame, frameBg, avatarSprite)
68 Text text = graphicEntityModule.createText(nicknameToken)
73 .setFillColor(0x7f3f00)
76 stoneCounter = graphicEntityModule.createText()
81 .setFillColor(0x7f3f00)
85 message = graphicEntityModule.createText()
86 .setX(p0 ? 15 : 1920-15)
90 .setFillColor(0xffbf7f)
91 .setAnchorX(p0 ? 0 : 1)
94 castle = graphicEntityModule.createSprite()
95 .setImage("castle.png")
97 .setX(p0 ? 160 : 1920-160)
102 .setScaleX(p0 ? 1 : -1);
104 stone = graphicEntityModule.createText()
107 .setFillColor(0x12322a)
111 stoneReminder = graphicEntityModule.createText()
112 .setX(p0 ? x + 100 : x - 100)
116 .setFillColor(0x3f3f3f)
117 .setAnchorX(p0 ? 0 : 1)
121 void updateStoneCounter() {
122 int stones = model.getStones();
124 stoneCounter.setText("Out of stones!");
125 stoneCounter.setFillColor(0xff7777);
127 else if (stones == 1) {
128 stoneCounter.setText("1 stone");
129 stoneCounter.setFillColor(0xffbb77);
132 stoneCounter.setText(stones + " stones");
136 void animateStones(int stones) {
137 String stonesString = new Integer(stones).toString();
138 stone.setX(castle.getX());
139 stone.setY(castle.getY() - 100);
140 stone.setText(stonesString);
142 graphicEntityModule.commitEntityState(0, stone);
144 int peakX = (castle.getX() + troll.getX()) / 2;
147 stone.setY(peakY, Curve.EASE_OUT);
148 graphicEntityModule.commitEntityState(0.25,
152 stone.setX(troll.getX());
153 stone.setY(troll.getY() - 50, Curve.EASE_IN);
154 stone.setAlpha(0, Curve.EASE_IN);
155 graphicEntityModule.commitEntityState(0.5, stone);
157 stoneReminder.setAlpha(0);
158 graphicEntityModule.commitEntityState(0, stoneReminder);
159 stoneReminder.setText(stonesString);
160 graphicEntityModule.commitEntityState(0.25, stoneReminder);
161 stoneReminder.setAlpha(1);
162 graphicEntityModule.commitEntityState(0.5, stoneReminder);
165 void displayMessage(String msg) {
166 message.setText(msg);
167 graphicEntityModule.commitEntityState(0, message);
171 avatar.setRotation(170*Math.PI/180, Curve.ELASTIC);
173 graphicEntityModule.commitEntityState(0.5, castle);
174 castle.setX(castle.getX(), Curve.ELASTIC);
175 castle.setScaleY(-0.2, Curve.EASE_IN);
180 Random random = new Random();
182 Text trollPositionGauge;
183 Player p0 = new Player(), p1 = new Player();
190 * Random π/2-grained rotation of the avatar frames. Avoid
191 * having them π/2 apart, though, as one of them is likely
192 * going to end upside-down and the trick would be revealed.
193 * And I'd have to "draw" a new frame. Ewww.
195 p0.frameRot = random.nextInt(4) * Math.PI / 2;
196 p0.init(gameManager.getPlayer(0));
197 p1.frameRot = p1.frameRot + (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2;
198 p1.init(gameManager.getPlayer(1));
203 private void drawBackground() {
204 graphicEntityModule.createSprite()
205 .setImage("background.png")
209 private void drawTroll() {
210 troll = graphicEntityModule.createSprite()
211 .setImage("troll.png")
217 trollPositionGauge = graphicEntityModule.createText()
223 .setFillColor(0xffffff);
229 graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge);
230 int x0 = p0.castle.getX(), x1 = p1.castle.getX();
231 int y0 = p0.castle.getY(), y1 = p1.castle.getY();
232 troll.setX(x0 + model.trollPosition * (x1-x0) / model.roadLength,
234 troll.setY(y0 + model.trollPosition * (y1-y0) / model.roadLength,
237 trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2);
238 int delta = model.trollPosition - model.roadLength / 2;
240 trollPositionGauge.setText("← " + Math.abs(delta));
242 else if (delta > 0) {
243 trollPositionGauge.setText(Math.abs(delta) + " →");
246 trollPositionGauge.setText("↔");
248 graphicEntityModule.commitEntityState(0.75, trollPositionGauge);
249 trollPositionGauge.setX(troll.getX());