Document the maps
[troll.git] / config / statement_en.html
index 4784b15..476de50 100644 (file)
@@ -1,4 +1,4 @@
-<div class="statement-body"> 
+<div class="statement-body">
    <!-- GOAL --> 
    <div class="statement-section statement-goal"> 
      <h2> 
    <!-- GOAL --> 
    <div class="statement-section statement-goal"> 
      <h2> 
        turn if you have any left.
      </div> 
    </div>
        turn if you have any left.
      </div> 
    </div>
-   <div class="statement-section statement-expertrules">
+   <div class="statement-section statement-warning">
      <h2>
      <h2>
-       <span class="icon icon-expertrules">&nbsp;</span>
+       <span class="icon icon-warning">&nbsp;</span>
        <span>Rule Evolution</span>
      </h2>
        <span>Rule Evolution</span>
      </h2>
-     <div class="statement-expert-rules-content">
-       The following points are still ideas in flux, waiting for some
-       opinions (leave a comment on the draft submission page!)
+     <div class="statement-warning-content">
+       The following ideas are still in flux, waiting for some
+       opinions.  Please drop a word on the
+       <a href="https://www.codingame.com/contribute/view/507070b7925f661e2d2835c14f950b9d157e">
+         contribution's page
+       </a>
+       or
+       <a href="https://forum.codingame.com/t/troll-vs-castles-brainstorm/184827?u=jbm">
+         on the forum
+       </a>
        <ul>
          <li>
            Is it even worth publishing? can the problem be totally solved?
        <ul>
          <li>
            Is it even worth publishing? can the problem be totally solved?
        Just read the sample code.  You can figure this out.
      </div>
    </div>
        Just read the sample code.  You can figure this out.
      </div>
    </div>
-   <div class="statement-section statement-changelog">
-     <h2>Change Log</h2>
+   <div class="statement-section statement-expertrules">
+     <h2>
+       <span class="icon icon-expertrules">&nbsp;</span>
+       <span>Maps</span>
+     </h2>
+     <div class="statement-expert-rules-content">
+       <p>
+         The following maps are currently available and randomly yet
+         extremely fairly (you wouldn't believe the effort that went
+         into this) chosen uniformly at random among the following:
+       </p>
+       <table>
+         <tr><th>Road length</th><th>Stones</th></tr>
+         <tr><td><const>7</const></td><td><const>15</const></td></tr>
+         <tr><td><const>7</const></td><td><const>30</const></td></tr>
+         <tr><td><const>15</const></td><td><const>30</const></td></tr>
+         <tr><td><const>15</const></td><td><const>50</const></td></tr>
+       </table>
+       <p>
+         As with anything in this <em>draft</em> statement, this
+         is <strong>subject to change without notice</strong>.  Why do
+         you think they're provided in the game input?
+       </p>
+     </div>
+   </div>
+   <div class="statement-section statement-protocol">
+     <h2>
+       <span class="icon icon-protocol">&nbsp;</span>
+       <span>Change Log</span>
+     </h2>
      <ul>
        <li>
          Enforce the one-stone rule.  (that also fixed the legacy
      <ul>
        <li>
          Enforce the one-stone rule.  (that also fixed the legacy