@Inject private MultiplayerGameManager<Player> gameManager;
@Inject private GraphicEntityModule graphicEntityModule;
+ @Inject private View view;
+
Model model = new Model();
// Hybrid :-(
Player p0, p1;
- // View
- View view = new View();
-
@Override
public void init() {
- model.random = new Random(gameManager.getSeed());
- switch (model.random.nextInt(4)) {
- case 0:
- model.roadLength = 6;
- model.initialStones = 15;
- break;
- case 1:
- model.roadLength = 6;
- model.initialStones = 30;
- break;
- case 2:
- model.roadLength = 14;
- model.initialStones = 30;
- break;
- case 3:
- model.roadLength = 14;
- model.initialStones = 50;
- break;
- }
-
- model.trollPosition = model.roadLength / 2;
+ model.init(gameManager.getSeed());
p0 = gameManager.getPlayer(0);
p0.setCastlePosition(0);
p1.adjustScore(model.trollPosition);
p1.sendInputLine(String.format("%d %d", model.roadLength, model.initialStones));
- drawBackground();
+ view.init();
drawPlayer();
- drawTroll();
// result in text display, so do last:
p0.setStones(model.initialStones);
p1.setStones(model.initialStones);
- gameManager.setFrameDuration(2000);
- }
-
- private void drawBackground() {
- graphicEntityModule.createSprite()
- .setImage("background.png")
- .setAnchor(0);
+ gameManager.setFrameDuration(2000); // XXX
}
private void drawPlayer() {
}
}
- private void drawTroll() {
- view.troll = graphicEntityModule.createSprite()
- .setImage("troll.png")
- .setAnchorX(0.5)
- .setAnchorY(1)
- .setX(1920/2)
- .setY(880)
- .setZIndex(2);
- view.trollPositionGauge = graphicEntityModule.createText()
- .setZIndex(2)
- .setAnchor(0.5)
- .setFontSize(40)
- .setX(1980/2)
- .setY(980)
- .setFillColor(0xffffff);
- }
-
private void moveTroll() {
graphicEntityModule.commitEntityState(0.5, view.troll, view.trollPositionGauge);
int x0 = p0.castle.getX(), x1 = p1.castle.getX();
try {
int stones = player.getAction();
if (stones == 0 && player.getStones() > 0) {
- if (view.random.nextInt(10) > 0) {
+ if (model.random.nextInt(10) > 0) {
gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing stones. Fixing that for them because I'm in a good mood today."));
stones = 1;
}