- model.random = new Random(gameManager.getSeed());
- switch (model.random.nextInt(4)) {
- case 0:
- model.roadLength = 6;
- model.initialStones = 15;
- break;
- case 1:
- model.roadLength = 6;
- model.initialStones = 30;
- break;
- case 2:
- model.roadLength = 14;
- model.initialStones = 30;
- break;
- case 3:
- model.roadLength = 14;
- model.initialStones = 50;
- break;
- }
-
- model.trollPosition = model.roadLength / 2;