int peakY = 540;
player.stone.setX(peakX);
player.stone.setY(peakY, Curve.EASE_OUT);
graphicEntityModule.commitEntityState(0.25, player.stone,
player.stoneCounter);
int peakY = 540;
player.stone.setX(peakX);
player.stone.setY(peakY, Curve.EASE_OUT);
graphicEntityModule.commitEntityState(0.25, player.stone,
player.stoneCounter);